Jump to content

Deadly Combat Incompatibility with SexLab Defeat? (a.k.a. Skyrim CTD Woes)


Recommended Posts

Posted

Heya SexLab folks,

 

Got a bit of a straight CTD dilemma atm in regards to SexLab. The error only seems to occur during combat only. 

 

My load order is here, sorted by BOSS:

 

 

 

Active Mod Files:
00  Skyrim.esm
01  Update.esm
02  Dawnguard.esm
03  HearthFires.esm
04  Dragonborn.esm
05  ApachiiHair.esm
06  AzarHair.esm
07  hdtHighHeel.esm
08  SexLab.esm  [Version 1.15b]
09  SkyMoMod.esm
0A  HentaiPregnancy.esm
0B  Orc&ElfFix4TBBP.esp
0C  Unofficial Skyrim Patch.esp  [Version 1.3.3c]
0D  Unofficial Dawnguard Patch.esp  [Version 1.2.4]
0E  Unofficial Hearthfire Patch.esp  [Version 1.1.2]
0F  Unofficial Dragonborn Patch.esp  [Version 1.0.5]
10  ColorfulLightsNoShadows.esp
11  Remove Interior Fog V2 - Full Version.esp
12  Batch Crafting Recipes.esp
13  DFB - Random Encounters.esp  [Version 1.1d]
14  Potent Food.esp
15  RaceMenu.esp
16  RaceMenuPlugin.esp
17  SkyUI.esp
18  SaveHotKeyMCM.esp
19  ConvenientCrossbows.esp
1A  Armor for Manga.esp
1B  Craftable Invisible Helmets.esp
1C  Nouserhere Ears.esp
1D  hunter.esp
1E  BarenziahQuestMarkers_Droppable.esp
1F  betterwards.esp
20  Dual Casting - Cost - X2.0.esp
21  Dual Casting - Effectiveness - X2.0.esp
22  Spells Scale with Skill.esp
23  PotemaCrashFix.esp
24  Proper Aiming.esp
25  SC07SexLabRandomAttack.esp
26  Apocalypse - The Spell Package.esp
27  spelleraser.esp
28  AuraWhisperFriendsAndFoes.esp
29  FNISspells.esp
2A  DeadlyCombat.esp
2B  DeadlyCombat_GiantsAIFix.esp
2C  Dual Wield Parrying_SKSE.esp
2D  The Dance of Death - Ultimate Edition.esp
2E  ACE BYOG.esp
2F  ACE Speech.esp
30  ACE Archery.esp
31  ACE Armor.esp
32  ACE Enchanting.esp
33  ACE Melee.esp
34  ACE Smithing.esp
35  ACE Synergy.esp
36  TheEyesOfBeauty.esp  [Version 8]
37  Skyrim 20 DeadBody Remover.esp
38  Skyrim 1 Day DeadBody Timer.esp
39  Skyrim 3 Day Respawn.esp
3A  HPSoulGemBirth.esp
3B  SexLabDefeat.esp
3C  SexLabMatchMaker.esp  [Version 4]
3D  Bashed Patch, 0.esp

 

 

 

 

I initially started with a re-installation of Skyrim trying out a few overhaul mods (i.e. SkyRe, ACE, etc.), so my initial blame started with them. However, after stripping them out of the game (and checking the Papyrus logs to confirm their proper deletion), the CTDs during combat is persisting. The only constant at this point would unfortunately be SexLab, and I haven't the foggiest as to why it would be happening, as TESVEdit and WyreBash aren't reporting any major conflicts between my other mods and SexLab.

 

So now that I'm out of ideas myself, I'd figured posting here in case anyone may be able to give a few hints to determine the problem. Here's all that I can think of at this point:

  • Would the 'no-error' / straight crash to desktop hint at a specific type of error? I remember getting this particular error when installing a skeleton improperly, for example.
  • Does anyone use the ATTK program (used to be on the Nexus until it branched off to its own 'Game Booster')? I had great success with it previously, but the free shareware version could not be up-to-date with Skyrim's latest version.
  • My character is currently pregnant via the Hentai Pregnancy plugin - would the consistent node updating interfere with combat / attacking animations somehow?
  • Would a script overload make this error occur? My compy is getting up there in years, so it may be a possibility. I am using the below Papyrus .ini changes to boost its available resources. 

So after much mulling overs, 'f-ck it' moments, two pristine re-installations, and a main .esm cleaning, I'm thinking that the problem lies in Deadly Combat v4.01, or perhaps any sort of combative AI change mods, as the CTD only happens in combat. After disabling/toning down the Dance of Death and SexLab Defeat mods, the problem appears to have subsided, or at the very least minimized (haven't been able to playtest that long to get a definitive result). Perhaps in certain scenarios SexLab and Deadly Combat butt heads script-wise and Skyrim just nopes right out of it.

 

Has anyone run into similar problems with combative AI change mods? I believe some have a reputation of unstabilizing Skyrim, but back in my Milk Mod days I ran with Deadly Combat averaging little to no crashes.

 

** UPDATE 09/20/13 **

 

With SexLab Defeat disabled (but not removed, so it's just inert), was able to get through the following without a crash:

 

  • Run from Riverwood to Kynesgrove with Delphine.
  • Fast travel to Swindler's Den to run over to Rorikstead.
  • Fast travel from Rorikstead to Whiterun to advance Companions Quest.
  • Fast travel to Swindler's Den to run over to Dustman's Cairn before getting killed by a darn spriggan.

 

So with the almost equivalent of running across the map without a crash, I think I have my problem nailed down for now, though getting a solid week of play in without a crash will truly confirm it for me.

 

Hopefully this tidbit of information can help others with their own problems! A shame I can't seem to get combat rape mods to work fine for me; had the same problem with Brutal Rapers in Sexout :(

 

In the meantime, time to see if Dance of Death breaks it again!

 

 

 

Compy Specs:
i5-2400 CPU @ 3.10 GHz
8 GB RAM
AMD Radeon HD 6800

 

 

 

[Papyrus]
fUpdateBudgetMS=800
fExtraTaskletBudgetMS=800
fPostLoadUpdateTimeMS=2000
iMinMemoryPageSize=256
iMaxMemoryPageSize=512
iMaxAllocatedMemoryBytes=2457600
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1

 

 

Finally, an obligatory screenshot.

 

post-27178-0-13340100-1378248423_thumb.jpg

 

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...