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Switching from ECE to Racemenu, high poly head morph problem


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Posted (edited)

Short story, I am starting to convert my character creation management from ECE to racemenu. Was looking forward to installing high poly head, since it only works on racemenu. But. found I am having a problem when switching from the face part - normal low poly head (normal face morphs) to #3 high poly head. And it looks like that in the photo. Any one know what I am missing? I have installed all the requirements for high poly head listed (racemenu, xp32 racemenu, and expressive morphs). Looking in sculpt, it is high poly at least...

 

 

image.png.98d26b87e9567f9dcac05473ffebf95a.png

Edited by LordZero
Posted
1 hour ago, ?????? 1627 said:

Usually, when you switch to Sculptures, it tells you whether the selected head part is correct

 

If, you still have ECE installed, it would be better to uninstall/deactivate it. It doesn't get along with Racemenu

 

High Poly Skyrim Plus - High Poly Head Hair Expressive Facegen and Starsight Eyes  this?

 

When importing the head? Yah I need to read on what that means. It is never all green. Mostly red and blanks. I have the mod parts. Turns green if I manually find the part. I am guessing the numbers next to them have to do with the matching?

image.png.f687cf674331a1870f12529bf91783cd.png

Unfortunately, I installed a modlist that kind of hard requires ECE, or at least charactermakingextender.esp from ECE. It is a pain, since 2 mods need that, then 5 mods need those two mods, and etc... Is there reason why I have been stuck on ECE for a while. Considering just making an empty plug with the name, but afraid what problems that could create. I have been trying with the enhancercharacteredit.esp deactivated.

 

Eh, no not that facegen mod. 

https://www.nexusmods.com/skyrimspecialedition/mods/35785

It is optional requirement for high poly head, so shouldn't be part of the problem for now. 

Posted (edited)
2 hours ago, LordZero said:

When importing the head? Yah I need to read on what that means. It is never all green. Mostly red and blanks. I have the mod parts. Turns green if I manually find the part. I am guessing the numbers next to them have to do with the matching?

When it's red that means the information the sculp data has doesn't match with what you gave the face before atempting to use the sculp. In your case your Face has a vanilla hair for example,  but the sculp data looks for a modded Hair on it. This doesn't hapen automaticly, you need to load the preset the sculp is made for first.

If it's still red and it is intented to be (because different hair or something else.) just disabling this option with T does the trick.

I don't know about the conflicts racemenu and ECE cause to each other, but I can tell you that no matter what, changing a Low Poly head Preset into a High Poly head will force you to still make adjustments and changes to it afterwards.

 

Edited by Gukahn
Posted

As I can see from your screen and , from what it says. @Gukahn , your sculpture, has HPH selected but , being marked red , appears to be wrong and/or missing 

If, your preset , has the HPH, by the way detectable by reading the Jslot with Notepad++ , you have to import the preset first and then the sculpture . It is likely that you are using HPH where it is not needed.

 

Spoiler

Immagine.jpg.c6b98d9609db77d43af5ca6599c2bdc6.jpg

 

Posted (edited)

Ah, I see. Got it. Solves a lot of things.

 

It seems that the face morph, from the 1st post's picture, only happens with my already premade characters. If I start a new game and character, it applies the high poly without distorting. Very unfortunate. Wanted to be able to sculpt my current characters and not have to work back from vanilla.

Edited by LordZero

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