LordZero Posted April 8, 2023 Posted April 8, 2023 (edited) Short story, I am starting to convert my character creation management from ECE to racemenu. Was looking forward to installing high poly head, since it only works on racemenu. But. found I am having a problem when switching from the face part - normal low poly head (normal face morphs) to #3 high poly head. And it looks like that in the photo. Any one know what I am missing? I have installed all the requirements for high poly head listed (racemenu, xp32 racemenu, and expressive morphs). Looking in sculpt, it is high poly at least... Edited April 8, 2023 by LordZero
Dorabella Posted April 8, 2023 Posted April 8, 2023 Usually, when you switch to Sculptures, it tells you whether the selected head part is correct If, you still have ECE installed, it would be better to uninstall/deactivate it. It doesn't get along with Racemenu 17 minutes ago, LordZero said: expressive morphs High Poly Skyrim Plus - High Poly Head Hair Expressive Facegen and Starsight Eyes this?
LordZero Posted April 8, 2023 Author Posted April 8, 2023 1 hour ago, ?????? 1627 said: Usually, when you switch to Sculptures, it tells you whether the selected head part is correct If, you still have ECE installed, it would be better to uninstall/deactivate it. It doesn't get along with Racemenu High Poly Skyrim Plus - High Poly Head Hair Expressive Facegen and Starsight Eyes this? When importing the head? Yah I need to read on what that means. It is never all green. Mostly red and blanks. I have the mod parts. Turns green if I manually find the part. I am guessing the numbers next to them have to do with the matching? Unfortunately, I installed a modlist that kind of hard requires ECE, or at least charactermakingextender.esp from ECE. It is a pain, since 2 mods need that, then 5 mods need those two mods, and etc... Is there reason why I have been stuck on ECE for a while. Considering just making an empty plug with the name, but afraid what problems that could create. I have been trying with the enhancercharacteredit.esp deactivated. Eh, no not that facegen mod. https://www.nexusmods.com/skyrimspecialedition/mods/35785 It is optional requirement for high poly head, so shouldn't be part of the problem for now.
Gukahn Posted April 8, 2023 Posted April 8, 2023 (edited) 2 hours ago, LordZero said: When importing the head? Yah I need to read on what that means. It is never all green. Mostly red and blanks. I have the mod parts. Turns green if I manually find the part. I am guessing the numbers next to them have to do with the matching? When it's red that means the information the sculp data has doesn't match with what you gave the face before atempting to use the sculp. In your case your Face has a vanilla hair for example, but the sculp data looks for a modded Hair on it. This doesn't hapen automaticly, you need to load the preset the sculp is made for first. If it's still red and it is intented to be (because different hair or something else.) just disabling this option with T does the trick. I don't know about the conflicts racemenu and ECE cause to each other, but I can tell you that no matter what, changing a Low Poly head Preset into a High Poly head will force you to still make adjustments and changes to it afterwards. Edited April 8, 2023 by Gukahn
Dorabella Posted April 8, 2023 Posted April 8, 2023 As I can see from your screen and , from what it says. @Gukahn , your sculpture, has HPH selected but , being marked red , appears to be wrong and/or missing If, your preset , has the HPH, by the way detectable by reading the Jslot with Notepad++ , you have to import the preset first and then the sculpture . It is likely that you are using HPH where it is not needed. Spoiler
LordZero Posted April 8, 2023 Author Posted April 8, 2023 (edited) Ah, I see. Got it. Solves a lot of things. It seems that the face morph, from the 1st post's picture, only happens with my already premade characters. If I start a new game and character, it applies the high poly without distorting. Very unfortunate. Wanted to be able to sculpt my current characters and not have to work back from vanilla. Edited April 8, 2023 by LordZero
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