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Zaz furniture animations help


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When I start an animation with an npc inside a furniture from ZAZ, the npc teleports out of the furniture and starts a random animation from my packs. When the animation ends, the npc then goes back into the furniture they were previously in.

 

Is there a way to have my game recognize when an npc is using a ZAZ furniture and then play a corresponding animation instead of teleporting the npc out of the furniture and starting a random animation?

 

For example, I spawn a pillory using zaz helper addon and then place an npc inside the pillory. I then use the dialog options from paradise halls enhanced to trigger an animation with  the npc and my player character. The npc gets removed from the pillory and one of the (random) animations from my packs begins to play. When the animation finishes, the npc then goes back inside the pillory.

 

What I would like to do is use pahe to trigger an animation with an npc inside a pillory, but have my game recognize that the npc I am trying to start an animation with is using Zaz furniture and only play the corresponding pillory animations from Zaz or a pack like Billyy's animations that make use of the existing pillory.

 

 I have run nemesis, installed sexlab in the MCM, enabled and registered animations in SL Anim loader, and registered ZAZ animations in its own MCM. I am using ZAZ helper addon to spawn furniture and place npcs inside of them, and I am using paradise halls enhanced/matchmaker to trigger the animations.

 

Mod-list/load-order:

Spoiler

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
ccBGSSSE001-Fish.esm
ccQDRSSE001-SurvivalMode.esl
ccBGSSSE037-Curios.esl
ccBGSSSE025-AdvDSGS.esm
Unofficial Skyrim Special Edition Patch.esp
SexLab.esm
Devious Devices - Assets.esm
SexLabAroused.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
Devious Devices - Contraptions.esm
ZaZAnimationPack.esm
paradise_halls.esm
Pahe_Dragonborn_fixes.esl
paradise_halls_farengars_study.esl
SkyUI_SE.esp
Schlongs of SkyrimSE - Light.esp
CBBE.esp
Devious Devices - BRRF.esp
Devious Devices SE patch.esp
MassMatchMakerSE.esp
pahe_lakeview_manor_cell.esp
paradise_halls_SLExtension.esp
paradise_halls_fellglow_slave_camp.esp
SexLabTools.esp
SLALAnimObjBillyy.esp
SLAnimLoader.esp
SimpleItemSpawner.esp
ZAPFurniturePlacer.esp
RaceMenu.esp
RaceMenuPlugin.esp
UIExtensions.esp
SOSRaceMenu.esp
XPMSE.esp
FNIS.esp
Alternate Start - Live Another Life.esp
Pahe_AltStartLAL.esp

 

I tried to follow the instructions in the pinned post to view my papyrus logs and edited my skyrim.ini file, but I'm still having trouble getting the logs to be created. I apologize if the logs are something that would help in this case. Any help would be appreciated.

  • 2 years later...

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