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TES.IV: BBBB Dance Thread


Emily

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  • 3 weeks later...
Posted

Naturally it was legendary dance expert Umpa who had converted this 'MikuMikuDance' animation a while ago and shared it here.

 

Implement it into any existing pose mod by replacing one of its more uninteresting poses, either by assigning it in the CS or simply by overwriting a pose (renaming the 'Gangnam' to the file name of the pose you want to replace and pasting it into that pose's folder).

Posted

Naturally it was legendary dance expert Umpa who had converted this 'MikuMikuDance' animation a while ago and shared it here.

 

Implement it into any existing pose mod by replacing one of its more uninteresting poses, either by assigning it in the CS or simply by overwriting a pose (renaming the 'Gangnam' to the file name of the pose you want to replace and pasting it into that pose's folder).

 

What about other animations that he has on the channel?

Posted

All these 'MMD' animations are excellent, same goes for the ones from 'Dance Synchronizator'. Too bad only a few have BBB.

 

They can be treated in the same fashion like I described - CS implementation or 'ghetto modding' by overwriting existing files from any pose mod.

To put poses and animations into a pose mod in the CS, open this esp and select 'Gameplay > Idle Animations' from the main menu. This is where such files are assigned to their respective slots.

 

Gimmick poses would also need an idle object.

 

Make a new entry in the 'Idle Objects' category for that and assign the matching animation or pose to it. Though oftentimes I prefer 'empty-handed' gimmick poses without their idle objects for more flexibility. Just imagine a gimmick pose of holding a vanilla silver sword - without this specific gimmick/idle object the pose can be used with any equipped one-handed weapon. So I actually remove the idle objects from many gimmick poses.

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