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How to add texture to penis mesh that mirrors default base skin ?


sben2

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Posted

I am looking for some help with making a penis mod that works with whicked whims so I can make animations eventually. I just have a few roadblocks that I don't understand. I use sim4 studios to export a nude bottom mesh than I manage to build a penis mesh to attach to it, I UV map the mesh, than I weight paint it, and  and use the xml file provided by TURBODRIVER's whicked whims tutorials to get the mesh in the game, but the texture aspect is where I have my questions.

 

Why is nude bottom (ym_Bottom_Nude) exported from Sims 4 studios have the boxers included in the texture, but in-game the texture is just nude ?

 

How are penis mesh's used that have textures that change with the Maxis defualt skin swatches ? Is there a script that I have to use? I've seen this with the default WW penis, where the penis changes with the base skintone you select. Because every time I attempt to make my own texture in blender, and move the UV map of my penis mesh over that texture its just makes me unable to use any other default skintone in-game with the penis mesh.

 

Basically how do you make penis textures work properly ingame using Blender & Sims 4 studio ?

 

Posted (edited)

The image with boxers in S4S is simply a reference image in S4S. It will not be included in the actual game; the mesh data in rig is likewise only there as a sample. So the actual nude texture image is "nothing".

Nude textures are created by the user using skin detailing. The easy place to find them is in blender with rig data distributed by WW. Save that image locally. Replace it with the corresponding image in "Base_Texture" texture in blender and the sample will be naked.

 

The fluid change in the color of the penis depending on the color of the shim is made using an overlay system. Overlays can create fluid and versatile skin detailing, although they have a lower priority than those created by colored images.

If you wish to create an overlay texture, please refer to S4S for creation.

https://sims4studio.com/thread/1257/mini-make-great-skin-detail

 

If you want to make changes using simple texture data rather than an overlay, nude data will not allow texture changes. If you want to change the texture, you need to prepare a separate texture set and have a system that allows you to change it manually in the Tattoo column, for example.

 

The reason why we put the penis texture in the nude texture once when we want the penis to reflect the texture is often to avoid users saying that the penis is black, and we generally use the system to let the user change the texture in the tattoo field.

By the way, why is it not reflected in the penis textures? is most likely a hierarchy issue. Sometimes the custom content skins are set up so high in the hierarchy that the penises are not set correctly. Or it is the skin of what is supposed to be another penis, and the penis itself is supposed to be an overlay, so the skin is taking precedence.

https://sims4studio.com/thread/2310/cas-sort-layer

 

Or the recent problem of the penis turning black.

https://wickedwhimsmod.com/visual-issues

In this case, I believe the quickest way to solve this problem is to give up the overlay texture and create a penis texture and its color difference purely in the tattoo field. This is the easiest way to avoid this kind of trouble.

 

I've edited it toooooo around, but I'm sure someone who is a native English user and has more experience than I have will answer this question in all seriousness.

Edited by Super anal fucker meiko
Posted (edited)

By the way, if you want to create pure animations, I think it would be faster to use a blender rig that is for expert users of blender, but there are users who have created good animation rigs...

Looking at the user's question, I'm not sure if this opinion is valid, since it seems to me that what you ultimately want to do is to have animated inductive changes with additional textures, etc. (like a semen system).

Edited by Super anal fucker meiko
Posted

Thank you for the response 

 

I'm honestly not to familiar with how to use the tattoos as a template for the penis textures, but I came across the method couple times. I hate to ask this but I'm really a nooby at constructing this stuff and I would like to learn.  How do you go about creating a penis texture and its color difference in the tattoo field ?

 

Posted (edited)
1 hour ago, sben2 said:

Thank you for the response 

 

I'm honestly not to familiar with how to use the tattoos as a template for the penis textures, but I came across the method couple times. I hate to ask this but I'm really a nooby at constructing this stuff and I would like to learn.  How do you go about creating a penis texture and its color difference in the tattoo field ?

 

It is very complicated to explain this. Other than re-setting the texture created by makeup, etc. to the tattoo field and setting CompositionMethodw to 0, trial and error is necessary for now.

 

I hate to hear you use words as rudimentary as color change and shit, but I would prefer software that allows gradient maps and tonal changes in layers. photoshop or clipstudio would be best, but try to find an alternative that allows layer mapping. Basically png is fine for saving. For now.

 

Remember, it does not have to be created in DDS and the transparency of the png will be reflected. However, this list of tutorials is very helpful.

https://sims4studio.com/thread/662/index-studio-tutorials-online-manual
For other things you need to do in blender, such as depicting a penis on a blender, look up "blender texturepaint" on google.

Edited by Super anal fucker meiko

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