Mach05 Posted March 14, 2023 Posted March 14, 2023 (edited) Anyone know how to make the initial dripping shader last longer before it turns into the static shader? Edited March 14, 2023 by Mach05
beanman2122 Posted April 26, 2023 Posted April 26, 2023 No, but I want to same thing. I feel like it gets way too faint too quickly, I would even settle with a way to just make the end opacity higher. I looked through the scripts with G.E.C.K, but I cant freaking tell what I am looking at. If someone could just tell me what numbers to change to increase the opacity of the end cum shader, that would be great. My current fix is to just have a much less transparent image for the shader, but it is not the best fix.
Mach05 Posted May 15, 2023 Author Posted May 15, 2023 On 4/26/2023 at 1:40 AM, beanman2122 said: My current fix is to just have a much less transparent image for the shader, but it is not the best fix. Was that done with GECK?
beanman2122 Posted May 21, 2023 Posted May 21, 2023 Nope, it was done with GIMP, the image editor. Just edit the spunk file you have it set to, duplicate the layer as many times as you want, and then combine all the visible layers. It kinda makes it glow at first, but it makes it so the residue is much brighter than before. 1
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