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Sexout Spunk cum shader


Mach05

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Posted (edited)

Anyone know how to make the initial dripping shader last longer before it turns into the static shader?

Edited by Mach05
  • 1 month later...
Posted

No, but I want to same thing. I feel like it gets way too faint too quickly, I would even settle with a way to just make the end opacity higher. I looked through the scripts with G.E.C.K, but I cant freaking tell what I am looking at. If someone could just tell me what numbers to change to increase the opacity of the end cum shader, that would be great. My current fix is to just have a much less transparent image for the shader, but it is not the best fix.

  • 3 weeks later...
Posted
On 4/26/2023 at 1:40 AM, beanman2122 said:

My current fix is to just have a much less transparent image for the shader, but it is not the best fix.

Was that done with GECK? 

Posted

Nope, it was done with GIMP, the image editor. Just edit the spunk file you have it set to, duplicate the layer as many times as you want, and then combine all the visible layers. It kinda makes it glow at first, but it makes it so the residue is much brighter than before. 

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