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REQ - Buildable "Money hole - Barbarous Continent Addon"


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Posted (edited)

Could someone please create a plugin that would allow this machine to be built anywhere in the settlement?

Ideally, the machine can be used by anyone (NPC/PC).

 

For those who do not know this mod, it has a simple function.  The player character enters the machine, where then earns money for sex with the help of the machine.

The original mod is intended as an addon for Barbarous Continent. The addon contains a mesh of machine and a custom set of animations, a short mission is also included.

 

Photo2983.jpg

 

 

THANKS

Edited by poblivion
  • 1 year later...
  • 1 month later...
Posted

I support this, I would like it to be craftable for settlements where you can place a settler or your own female character to boost the morale of the settlement.

  • 4 months later...
  • 3 months later...
  • 10 months later...
Posted

If you're still looking I'm currently working on a glory hole mod. I can't use the money hole because I didn't make the assets but mine should be similar in purpose.

Posted
23 hours ago, ninjabes said:

If you're still looking I'm currently working on a glory hole mod. I can't use the money hole because I didn't make the assets but mine should be similar in purpose.

 

That sounds pretty interesting, I'm keeping my fingers crossed that you succeed.

Posted
On 2/7/2026 at 5:51 AM, ninjabes said:

If you're still looking I'm currently working on a glory hole mod. I can't use the money hole because I didn't make the assets but mine should be similar in purpose.

Very cool, I hope someone will integrate your work into Harassment (as a task or tricked into) or Violate (after-violate condition like the Bad-End or Bound In Public mods are) after you have it working.

Posted

Im currently figuring out if there are any in-game assets I could use with minor modifications. I'm also exploring what animations could also be reused or if I would have to come up with some from scratch. I use the basics: BP70s, leitos, savage cabbage and a few others. I'm also at the point of figuring out how to add another furniture type to AAF. I have something working but the server isn't letting me upload the image.

Posted
15 hours ago, ninjabes said:

Im currently figuring out if there are any in-game assets I could use with minor modifications. I'm also exploring what animations could also be reused or if I would have to come up with some from scratch. I use the basics: BP70s, leitos, savage cabbage and a few others. I'm also at the point of figuring out how to add another furniture type to AAF. I have something working but the server isn't letting me upload the image.

 

Those pulowski shelters are everywhere and the only use they seem to have is holding skeletons for "stories" with maybe a treat or two and decoration. And theres packs like below (the rug version) where the player can "use" the rug to get into a pose but I dont believe there is a oral one, only handjobs seems close, but there may be a way to do a similar method of calling an animation when the player uses it (it would need to do something with the camera at the same time as I believe ther mats are intended to put companions/settlers onto so TFC is needed in console for the player). I'm just spitballing here though, I've never tried to call an animation or pose myself.

 

There are also the pillories and other stationary restraints that you could use (i think from the torture devices mod?), if you couldn't find the animation alone you may be able to make them invisible so the character is still inside one that exists solely for the pose, you just cant see the model of it (you may be able to make it so the player can just move through it as well, I'd imagine you'd need to make a separate item rather than editing an existing one). 

 

But maybe the player could "activate" a pulowski blowjob shelter or whatever you want to call it and then customers could rock up, get serviced and maybe leave some caps. Maybe the machine traps you a little longer based on luck, maybe a customer increases the timer or pays extra for it to happen. Maybe the player can wear a mask/hood so their reputation level doesnt increase similar to the Bound in Public mod? Sorry I'm getting a little carried away with ideas. 

 

Posted
7 hours ago, Franco Cozzo said:

 

Those pulowski shelters are everywhere and the only use they seem to have is holding skeletons for "stories" with maybe a treat or two and decoration. And theres packs like below (the rug version) where the player can "use" the rug to get into a pose but I dont believe there is a oral one, only handjobs seems close, but there may be a way to do a similar method of calling an animation when the player uses it (it would need to do something with the camera at the same time as I believe ther mats are intended to put companions/settlers onto so TFC is needed in console for the player). I'm just spitballing here though, I've never tried to call an animation or pose myself.

 

There are also the pillories and other stationary restraints that you could use (i think from the torture devices mod?), if you couldn't find the animation alone you may be able to make them invisible so the character is still inside one that exists solely for the pose, you just cant see the model of it (you may be able to make it so the player can just move through it as well, I'd imagine you'd need to make a separate item rather than editing an existing one). 

 

But maybe the player could "activate" a pulowski blowjob shelter or whatever you want to call it and then customers could rock up, get serviced and maybe leave some caps. Maybe the machine traps you a little longer based on luck, maybe a customer increases the timer or pays extra for it to happen. Maybe the player can wear a mask/hood so their reputation level doesnt increase similar to the Bound in Public mod? Sorry I'm getting a little carried away with ideas. 

 

Actually you just gave me the perfect idea, I totally forgot about the pulowski shelters! I could totally build some animations that use those as a furniture and then get them as a buildable furniture as a first step! Then I could build functionality for it to be used as a multi interaction furniture like a bar to play animations and generate settlement income. The extra steps can wait but I can totally get the anims and build able furniture object done quick!

Posted

Has anyone having problem with posting topic, I can't choose forum to post topic for 2 days. It wont let me click on any forum, I can only reply, I'm sorry for interrupt but I really need some help

Posted
On 2/11/2026 at 8:55 AM, namename12678 said:

Has anyone having problem with posting topic, I can't choose forum to post topic for 2 days. It wont let me click on any forum, I can only reply, I'm sorry for interrupt but I really need some help

The lab has been really slow lately. Like from all platforms. Its really weird. Didnt use to be like this. But to answer your question other than slow af loading Ive only posted here with no issue.

 

Posted

Progress report

Was able to get a hole in an existing piece of furniture and make it craftable in workshop.

Angle the animation plays is off because the marker the game uses to assign the furniture is 90* off center. Also got a HJ animation built to test the height of the hole. Other pics are other anims Ive been busy cooking up.

AnimDemo.png

Posted

Progress Report

 

Was able to make the MoneyHole buildable and able to queue the default money hole anims via AAF. Also was able to give the money hole collision which the default one from the addon lacked. (It used an invisible box as collision). Now working through making it able to be assigned to settlers. I was able to build the subgraph and assign exit enter and idle anims but for some reason my version of the CK wont let me initiate building animtextgraph data which I think is causing it to not have the settler able to "sit" at it.

 

Progress on the other gloryhole is still in work but I figured I would like to get something out to clear this request and I feel my work still utilizes the base barbarousAddon as a requirement to make it okay to release here. If anyone that runs this show disagrees let me know. 

BuildDemo.png

Posted (edited)
3 hours ago, ninjabes said:

Progress Report

 

Was able to make the MoneyHole buildable and able to queue the default money hole anims via AAF. Also was able to give the money hole collision which the default one from the addon lacked. (It used an invisible box as collision). Now working through making it able to be assigned to settlers. I was able to build the subgraph and assign exit enter and idle anims but for some reason my version of the CK wont let me initiate building animtextgraph data which I think is causing it to not have the settler able to "sit" at it.

 

Progress on the other gloryhole is still in work but I figured I would like to get something out to clear this request and I feel my work still utilizes the base barbarousAddon as a requirement to make it okay to release here. If anyone that runs this show disagrees let me know. 

BuildDemo.png

 

The mod maker was a different creator than the Barbarous Continent so I don't think keeping that as a requirement is neccessary per se, but keeping the original mod as a requirement for the assets is a "nice" way of doing it (that said the OG money hole mod probably has BC as a hard requirement regardless but I believe this could be changed with xEdit/CK, probably removing things involving the island, for a "patched" version). 

 

It's difficult with permissions when the creator doesn't list any and they've been away/gone for a long time, I would assume they would be fine with their stuff being re-used on site but that's literally just an assumption. 

Edited by Franco Cozzo
Posted
On 2/14/2026 at 4:01 AM, ninjabes said:

Progress Report

 

Was able to make the MoneyHole buildable and able to queue the default money hole anims via AAF. Also was able to give the money hole collision which the default one from the addon lacked. (It used an invisible box as collision). Now working through making it able to be assigned to settlers. I was able to build the subgraph and assign exit enter and idle anims but for some reason my version of the CK wont let me initiate building animtextgraph data which I think is causing it to not have the settler able to "sit" at it.

 

Progress on the other gloryhole is still in work but I figured I would like to get something out to clear this request and I feel my work still utilizes the base barbarousAddon as a requirement to make it okay to release here. If anyone that runs this show disagrees let me know. 

BuildDemo.png

 

Thanks a lot, that looks great! I'll try it right away.

 

 

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