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spawn npcs


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Posted

I'm assuming this has been asked before. Didn't find. Sorry.
The guards that show up in Riverwood after talking to the jarl. Is that a quest?
How I do that in a mod? 
Lets say add 1 or 2 female guards with their own patrol marks.
Thanks in advance.

Posted
14 minutes ago, maidenloomaria said:

The guards that show up in Riverwood after talking to the jarl. Is that a quest?

Yes, Quest Unbound . But their presence is irrelevant to the continuation of the quest.

16 minutes ago, maidenloomaria said:

How I do that in a mod? 

As far as I know, you must have a good knowledge of CK . Some time ago, with Nifskope and XEdit alone, I had repaired a complete mod, missing the NPC's . Then, my HDD blew up and I lost everything.

 

Posted

Hi. Tanks for the reply.

Obviously I'm not expert in that piece of annoying notifications, ctds n lazyness to start n close as well to close.

However, might found some 2nd class solution:

Egs: GuardRiverwoodImperial01/0203. Was able to change their genders.

I 'll try later, perhaps tomorrow or something, add new patrol markers.

The vanilla game uses instead XMarkerHeading.

Never used that except w map markers.

Thanks again for the reply.

 

 

Posted

I do have Diverse Skyrim (LE).
Also,  with lots of limitations, like to make my own mods, if CK wasn't so full of trash w S, would be more fun than the game itself.

Thanks for reply.

 

Posted
On 2/15/2023 at 12:16 AM, ?????? 1627 said:

Yes, Quest Unbound . But their presence is irrelevant to the continuation of the quest.

As far as I know, you must have a good knowledge of CK . Some time ago, with Nifskope and XEdit alone, I had repaired a complete mod, missing the NPC's . Then, my HDD blew up and I lost everything.

 

I know unbound is 1rst in main quest line.

What I was trying to ask:

In CK respawn an NPC, like for example these guards or the one in Kolskeggr Mine (shows after clearing the mine for Pavo Attius), if that is consider quest?

Thanks

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