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[Solved] AutoLoadDoor01 - not to be used or discovered by Player


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Posted (edited)

So I've made an interior cell and connected it to Tamriel with AutoLoadDoors. It works as intended, kind off. I want only NPCs to travel through these doors. The only way for the player to get to this cell should be limited to console commands.

 

I've placed a "defaultPlayerEnableDisableLinkedREF" trigger box in front of the autoloaddoor in the interior cell, linked to a xmarker in Tamriel (same setup as the StillbornCaveBackdoor Entrance). It seems when player is travelling from the interior cell to Tamriel, the defaultPlayerEnableDisableLinkedREF script seem to disable the door so you can't travel back inside the interior cell.

 

What exactly do I need to do so that it is never possible for the player to enable these autoloaddoors, but still possible for NPCs to travel back and forth?

 

EDIT: Solved... !

Edited by Thor2000
Posted

Check the apocrypha tentacle trap script. In there is a bool player only activate.

Make it like this trap for enable waiting etc.

Posted
7 hours ago, Tlam99 said:

Check the apocrypha tentacle trap script. In there is a bool player only activate.

Make it like this trap for enable waiting etc.

Thanks. I did stumble upon this script list overview: https://archive.ph/GaXzD, and I found this script "defaultNoEnemiesFollowDoorScript" where I could set required factions on actors to allow them through the portal. It works like a charm. Player cannot enter the the IntCell from Tamriel, nor see the passage, but can travel from the Interior Cell and back to Tamriel, which really doesn't matter.

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