Jump to content

[REQ] A few requests/ideas for SOS


Recommended Posts

Posted

Hi,

 

as someone who recently got into the SoS mod, I have 2 requests for new meshes (for females) and one question about how the architecture behind SOS could be used for other purposes.

 

First I would like if someone could make the penis meshes from the Horse Futa equipable cock mod compatible.

 

Screenshots of mesh(es) in question:

 

post-17813-0-30482400-1371021542.jpg

post-17813-0-09925600-1365656459.jpg

 

 

(the size can in general be larger than all the other schlongs)

 

Another mesh I would like to see would be the Futa equipable mesh

 

Screenshot of mesh:

 

10791-1-1348566640.jpg

 

 

I simply need compatible meshes, as I am able to create the mod myself (I already added another "Schlong", although it is simply one with an empty mesh, so that I have both a mix of futas and normal girls in my world)

 

My last request is a question about how the "technology" behind SOS can be harnessed for further application: it allows an instance on the character to react with it's own animation towards the animations of the characters. SOS actually only has a few animation files itself and they exist only for things such as bend up/bend down, erection etc.

 

My question is: could the system (and possible a better skeleton) be used to implement some "real" breast jiggle physics? That way we wouldn't be dependent on special BBP animations anymore.

 

But it doesn't stop there: It could be used for things such as leashes/Morning Stars as weapons (baked attack animations, Schlong physics for walking around). Also cloaks with physics (dragging behind you) or even certain clothes with physics (such as Nocturnals Robes, which looks shit if the sleeves all point into the same direction) and. It could also apply to some hairstyle. We would need a skeleton with enough "hair nodes" and then apply hair styles to these nodes, that way you can let your hair "flow in the wind"... it doesn't have to be TressFX, but it would be a huge increase in Immersion. At last even some monsters could make use of that system, like the giants in the bethesda Game Jam video (in other words: simulate the "Verlet surfaces for non-rigid objects" which btw. I still am angry at that the devs didn't at least publish this and their other ideas as official mods), some slime or tentacle monsters, or tombies dragging their organs/limbs behind them.

All of these things together would need a skeleton with a gazillion bones of course, but I wonder if it would even be possible in the first place?

Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...