Kind9 Posted August 19, 2013 Share Posted August 19, 2013 It's been a while since I messed with 3D modeling. I thought I did everything correctly, exported my mesh, and in nifskope it has multiple NiTriShapes when I think there should only be one. Even in max my mesh has only one element. Any ideas why this would happen? All I did was add the UV Unwrap, collapse it, and add the skin modifier, select my mesh->Export Selected. Link to comment
Ark of Truth Posted August 19, 2013 Share Posted August 19, 2013 Not combining all the meshes into one object on export can do that. Link to comment
Kind9 Posted August 19, 2013 Author Share Posted August 19, 2013 But I have only one object, called Box001, and I choose Export Selected so no other object should be included. When I open it in nifskope there are two NiTriShapes: Box001 and Box002. I don't know where Box002 comes from because it is not in my scene and my mesh has only one element. I exported before skinning and unwrapping and this didn't happen. Link to comment
Ark of Truth Posted August 19, 2013 Share Posted August 19, 2013 Try doing it again from the beginning and see what happens, sometimes the tiniest mistake can cause problems. Link to comment
Endiness Posted August 19, 2013 Share Posted August 19, 2013 Assigning a material/texture to the object will override that. Link to comment
kingkong Posted August 19, 2013 Share Posted August 19, 2013 i do not know if it is the same in 3dsmax but in ' blender ' when i join objects first i check and delete the second textures color assigned if there is any and second i remove all 'vertex dobbles' (some times you can not do it because of inversed normals for effect) and third i check in 'export' setting for a line where it is preised to assemble/combine all shapes. Link to comment
Kind9 Posted August 20, 2013 Author Share Posted August 20, 2013 Weird. I guess it had something to do with the texture. I was actually messing with the projection modifier and "render to texture" before this happened. I also noticed in nifskope that Box001 had some texture properties already assigned. Thanks guys, problem solved. Link to comment
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