Torkle Posted January 28, 2023 Posted January 28, 2023 NPCs involved in a Sexlab scene with my player are often (maybe 50%) stuck in idle after a sexlab scene. It's like their AI doesn't re-engage. My workaround is to pop into console, select the NPC, disable and then enable them. But that's a pain. I thought it was SLEN, so switched to Working Girl. Same problem. Then I thought it was Deadly Drain, but it wasn't that either. The animations themselves are absolutely fine (with some nice physics). Any clues where to check next? I'm running AE version 1.6.640.08 with a moderate amount of mods, and primarily Billyy's human animations.
Torkle Posted January 29, 2023 Author Posted January 29, 2023 2 hours ago, traison said: Got something overwriting SexLab's scripts? Looking in MO2, I see nothing overwriting any SexLab scripts. SexLab does overwrite 13 scripts from PapyrusUtil, tho. Should I switch the load order on those?
traison Posted January 29, 2023 Posted January 29, 2023 (edited) Yes, but that's not going to solve the issue. Edit: Well it might, there's a dll being overwritten there. It might be worth looking in the papyrus log in case some script is failing, but other than that, kinda out of ideas on this one. This seems like the kind of thing that can only be solved by inspecting all mods and/or disabling mods one by one. Edited January 29, 2023 by traison
Torkle Posted January 29, 2023 Author Posted January 29, 2023 I tried putting PapyrusUtil below Sexlab Framework to no avail. My suspicion is that this is related to Schlongs of Skyrim. I think the boys sometimes get confused when putting their dicks away. Gonna try an experiment - I'll post my results in a bit.
Torkle Posted January 29, 2023 Author Posted January 29, 2023 Confirmed - I've got issues with SoS. Considering that it wasn't terribly straightforward to get SoS working on AE to start with, this is unsurprising. If I work out a solution, I'll post it here.
Torkle Posted January 29, 2023 Author Posted January 29, 2023 SUCCESS! Ze problem, she is sol-ved. I missed one step in getting SoS to work on AE, and that was to use Onen's replacement DLL. 1
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