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NPCs often stuck after Sexlab scene


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Posted

NPCs involved in a Sexlab scene with my player are often (maybe 50%) stuck in idle after a sexlab scene.  It's like their AI doesn't re-engage.  My workaround is to pop into console, select the NPC, disable and then enable them.  But that's a pain.  I thought it was SLEN, so switched to Working Girl.  Same problem.  Then I thought it was Deadly Drain, but it wasn't that either.  The animations themselves are absolutely fine (with some nice physics).  Any clues where to check next?  I'm running AE version 1.6.640.08 with a moderate amount of mods, and primarily Billyy's human animations.

Posted
2 hours ago, traison said:

Got something overwriting SexLab's scripts?

Looking in MO2, I see nothing overwriting any SexLab scripts.  SexLab does overwrite 13 scripts from PapyrusUtil, tho.  Should I switch the load order on those?

Posted (edited)

Yes, but that's not going to solve the issue.

 

Edit: Well it might, there's a dll being overwritten there.

 

It might be worth looking in the papyrus log in case some script is failing, but other than that, kinda out of ideas on this one. This seems like the kind of thing that can only be solved by inspecting all mods and/or disabling mods one by one.

Edited by traison
Posted

I tried putting PapyrusUtil below Sexlab Framework to no avail.  My suspicion is that this is related to Schlongs of Skyrim.  I think the boys sometimes get confused when putting their dicks away.  Gonna try an experiment - I'll post my results in a bit.

Posted

Confirmed - I've got issues with SoS.  Considering that it wasn't terribly straightforward to get SoS working on AE to start with, this is unsurprising.

 

If I work out a solution, I'll post it here.

Posted

SUCCESS!  Ze problem, she is sol-ved.  I missed one step in getting SoS to work on AE, and that was to use Onen's replacement DLL.

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