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The list of item codes used in most animations


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Posted (edited)

I'm not  sure where to place this post,  but the topic was long time coming.
For now I'll  post it here, and if  people will  object we can find a better place  to put it. 
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This will be a table of the items used in AAF animation by different packs. 
To place the item in the world (anywhere really) one needs  to point the crosshairs on a spot one wishes to occupy with the item and type in console
"pt XXXXXXX" (where XXXXXXX are certain number)

I will not include the items added by mods (cause the ID codes will change depending on the mods you have installed, let's say the 'armchair' could be 83000A18, in a different installation 7B000A18, the prefix can and sometimes WILL change depending on the loading order, but the items from the basic game + original addons will stay the same)

Have you ever spent a lot of time searching for the piece of furniture to see some animation from let's say SC pack, and NOT finding it?
Then the post is for you. It's not only damn hard to find the piece of decor, sometimes there are items that look exactly the same, have the same name but some will work some  will not, and sometimes you need an item from 'furn' category, sometimes it's 'stat', sometimes it's 'cont' and so on. 
And in the game - it can look EXACTLY the same. 

Now when I can I will include the positioning info, because some items will be put 'backwards' meaning to put, let's say the 'crib' next to a wall you need to disable the wall, go to the other side , and place the 'crib' backwards. So to make it easier for you I will mark the placement  ^ will mean - you need to actually turn around, no symbol - will mean 'just look at the wall and place the item, it will be rotated towards you'. some items (kinda rare) are placed sideways,  i'll use > in this cases. 
To avoid confusion in cases the placement is strait  forward i'll use letter V to indicate the opposite direction.

I'm NOT listing all the variant of the items,  just one instance per piece of furniture. There are 'aged' items and 'new ones' with different codes, sometimes it's exactly the same model.

Ok  let's start

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Part 1 - Feral Ghouls

01. Trash Can  21E7A ^
02. News Stand  23869 ^
03. Barrel 18CD4 V
04. Nuka-Cola Machine 4783D ^
05. Clock (the pole with a street  clock) 2669E ^
06. Refrigerator 35AD7 ^
07. Single  Bed  18c56F ^ (I advise to place it  so there will be some  space on both left  and right sides, cause some animations are using the right side, and some using left side)
08. Bowling rail 15BDAF
09. Urinal 34A3B ^ (to place on the wall you'll need to disable the wall, place it, enable the wall)
10. Toilet 34A40 ^ (use the broken one to avoid clipping)

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Part 2 - Super  Mutants

01. Broken Van  (with 2 animations)  63878 >
02. Pickup Truck (same 2 animations)  1B8A9E  >  (please note,  there are some  inactive vans and truck, and some with only one animation working)
03. Tire Bed (3 animations) 1F599D > (leave a lot of space around it)
04. Car Frame Bed 1F599C  > (very tricky to place, it's being placed half buried underground, so you need to find a spot place it then go on top of it level your filed of view select it  and use 'moveto player' in console,  otherwise  it  won't  work properly, trust me)
05. Small Gore Bag 245AA8 V
06. Large Gore Bag 245AA7 ^
07. Brocken Double Bed (gangband animation) 2FDA7 ^
08. Round Table 978C6  ^
09. Single Bed 18C56F  ^ (read the previous comment on the placement)
10. Double Beds -  look it up in the game 'help double 4 furn' - the better ones are in the mods, so the codes will change. use 83000BA2 as a reference. Some are problematic, institute one has the animations  backwards :)), BUT you CAN just use 18C570 ^  from the base game.
11. Traffic lights  191F32, 191F34, 191F35 >  very rare in the game, most traffic light will be NOT recognized by AAF. Go figure...
12. Wooden Bench  DF45A V
13. Red Couch DF459 V
14. Yellows  Couch EA1BC V
15. Large  Couch  1F6A3 V
16. Stove 35ADB ^
17. FEV Chamber  AB008943 (long code, so it could differ, look up 'help FEV 4 stat',Very large, you need plenty of space)

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Part 3  - Humans. Oh boy. hehe

01. Single Bed 18C56F ^ (read the previous comments on the placement)
02. Double Bed  (read the previous comment, use the   83000BA2 as  a reference or 18C570 ^ from base game)
03. Mattress 20C40
04. Sleeping bag D75BC
05. Wooden Bench  DF45A V
06. Red Couch DF459 V (has one additional animation unique only to it)
07. Yellows  Couch V EA1BC V  (has 3 unique animations in addition to generic ones, place next to the window, or  leave  some open space behind it,or back to the rail  or  so)
08. Large  Couch V 1F6A3 V (has a unique animation as well)
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Don't  use metal benches for the animations as  well as Diner Benches.
On the former the animation is 90 degrees of  base, on the latter  it will occurs inside the table in the middle, so just don't)
I have not listed generic couch 4D1D8  -  it's same as 3 above minus 'unique' animations, so just  don't use it :)
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09. Bar Stool 7D5D8 ^
10. Chaise DF45B V  (this one will work, the one from the mods - will not)
11. Red Chair DF45C V (has  2  unique animation,  it's not a generic 'arm chair')
12. RED armchair 74BB0 ^
13. Armchair EA1B9  V  (it's a low  yellow armchair)
14. Chair 1F74E V
15. Round Table 978C6 ^
16. Small Corner Table 978CA >
17. Desk (metal) BD53C ^
18. Desk (wooden) 1F453 >
19. Table (same animation as 18) BA4AD >
20. Pool Table 10907A ^> (2 animation from 2 different sides, don't put near the walls) 
21. Crib 48A9F ^ (to  place close to the wall  disable the wall, place the crib,  enable the wall)
22. Bunk Bed (double stacked bed) AB568 >
23. Railing (if placed on the edge NPC will  FALL DOWN after animation, careful) 10FCDF  >
24. Motorcycle 17AD86
25. Pre-War Car A9774
26. Sports Car 137828
27. Jail Cell (medium one) E74E6 > (tricky to place, the animation occurs on the right side if you look from the entrance)
29. Jail Door E74B8 <  (tricky to place, best way is to disable the cell, place the door,  enable the cell, NPC  will constantly open the door, even if it's locked so animation may look stupid  :)) )
30. Kitchen Counter  35AE0 ^ (stand back to the wall, make sure there is some space on both left  and right. Possibly to be stuck inside, just disable,  walk away, enable)
31. Ottoman  75F4B >  or < (there are 2 animations from the opposite sides, so place it sideways, with a space to both sides, also it's square, so you'll have figure it  out, hehe)
32. Throne 602F326 ^
33. Dinner Table  9f431 ^ (the animation will happen on the side you're looking at during the placement it's a shot side of  rectangle)
34. Bar Counter 232E1 ^ (very long very tricky to place, you'll need a lot of space)
35. Dresser 913FA ^ (use only the lower one, the animation will work with a taller one, but there will be some MAJOR clipping)
36. Locker (long one) 11EB5B ^ (don't  use the other one, it will lose one of the animations, there are 2 for the long one, so if space allows always put this one, not the shot versions)
37. Shower 91933  V
38. Pillory C00EE2 (unused mostly, 2 unique animations)
39. Pillory 4000AAD (the basic one)
40. HydroPillory C0098C7,C0098CA (or look it up "help Hydro 4 furn")
41. Pillory ZTEC C0002670 (or look up "help ZTEC 4 furn")
42. F-frame C00FC06 (same look it up if having a problem)
43. Wall Lock C00AFA4
44. Shackles 670018CF
45. Urinal 34A3B ^ (to place on the wall you'll need to disable the wall, place it, enable the wall)
46. Toilet 34A40 ^ (use the broken one to avoid clipping)
47. XcrossFF C001737

You need to install certain mods to actually have the BDSM furniture in the game.

 

48. Armor Workbench  12EA9B ^

49. Weapons Workbench  17E787 ^

50. Power Armor  Station 157FEB

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I'm not listing the animations for dogs separately.
There are some 'Bench' 'Coach' 'Armchair' 'Bed' 'Single Bed' 'Round table' 'Ottoman' 'Toilet' animations. So just look it up in the 'human' section. Nothing 'unique' for dogs.
There  is also a somewhat buggy group animation on the double bed (could  be played on the ground as well),  but better place a double bed, cause dogs can and will drop through the ground sometimes (it's generic problem with the dog's and AAF, they tend to clip and get stuck in ground animations).

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Before someone will say 'it will break the save' - it won't, not unless you  severely overdo it. I have like 3 month of time on my current save, it's VERY modified in every way possible. 
Just be sure to use 'Canary' :)))

Edited by mishovur
Fixes :)

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