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CK crashes on Gameplay animation view


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Posted

Ran into an odd issue where CK will crash when I try to view gameplay animations in the top menu of CK.

 

image.png.8c0f122974eb1a8153825a5556487216.png

 

 Problem doesn't occur on other mods that do not use USLEEP master, but i'm not sure how to correct the problem.

Posted (edited)
5 hours ago, nexusmexus1234 said:

Ran into an odd issue where CK will crash when I try to view gameplay animations in the top menu of CK.

 

image.png.8c0f122974eb1a8153825a5556487216.png

 

 Problem doesn't occur on other mods that do not use USLEEP master, but i'm not sure how to correct the problem.

 

If you are ussing Animation Limit Crash Fix SSE take a look to yours FNIS output. If you are over 100% the CK go to crash in the same way the game crash whitout that DLL exactly by the same motive: Excesive animations. We have that DLL to solve the problem in the game. But nobody has solved the same problem in the CK. The only solution is remove animations until you go below 100% in FNIS.

Note that the CK crash by the same motive, Excesive Animations, when we open any cell in the Cell View of the CK if we have more than the 100% in FNIS.

And not have relation to the ESPs/ESMs that we load because the animations are outside the ESPs/ESMs.

Really, opening the Cell View of the CK whitout any ESPs/ESMs, making click in the default empy cell, crash the CK if we have more than 100% in FNIS.

Edited by alex77r4

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