Hyperium13 Posted October 21, 2013 Posted October 21, 2013 Do you still support this mod Hollow_Fang, or have you stop providing updates?
Hollow_Fang Posted October 21, 2013 Author Posted October 21, 2013 Do you still support this mod Hollow_Fang, or have you stop providing updates?  Glad to hear some one is interested in it yes there is till support  it is rather slow as RL issues as of late and lack of free time to both play or mod the game i hope to have another version release at end of this month after losing a whole months worth of work last month was rather disturbing but none the less im still working on this just wish the files showed up in the CK preview window would make this SO MUCH EASIER !
Hollow_Fang Posted October 21, 2013 Author Posted October 21, 2013 New version is up Current is 0.5.1 Stable Betafew changes armors requirements ectSee read me for more details
Hyperium13 Posted October 21, 2013 Posted October 21, 2013 Cool I was going threw the original forum post about this armor pack and noticed that you were discussing some balance changes to the mod. Overall i'm glad you're still supporting it.
Hollow_Fang Posted October 21, 2013 Author Posted October 21, 2013 If i ever finish this dang one id like to do the lineage 2 armor and weapons one rather than the whole there just in a barrel if not already done Â
Hollow_Fang Posted October 21, 2013 Author Posted October 21, 2013 Also thinking there should be a smithing perk to enable use of tear 1-2 enabling with tools needed to activate the forge such as black smith apron on and black smith hammer in inventory .
Hyperium13 Posted October 22, 2013 Posted October 22, 2013 I think the smithing perk idea seems pretty cool; would definitely add that immersion feel to the mod, and would suit well with the AoM mod. Â On a side note; do you plan on changing some armors to their respective armor type after later on? (heavy/light/clothing) As in the changing the obvious heavy looking armors to heavy, and changing the the obvious clothing type armors to clothing? I know that someone on the original forums for the armor pack did something similar to this but didn't change anything else.Â
Hollow_Fang Posted October 22, 2013 Author Posted October 22, 2013 Yes only the setting not the armor mesh it self yes light is non metal based heavy is every thing else Â
Hollow_Fang Posted October 24, 2013 Author Posted October 24, 2013 Also should note am trying to make multiple crafting recipes since age old saying "more than one way to skin a cat" multiple linin colored recipes and pigment recipes when done I may make simple re colors of most armors (maybe)
Hollow_Fang Posted January 7, 2014 Author Posted January 7, 2014 Ok here's my question i have many pigments with many colors and how to make it but only want to take one slot in the crafting menuwith conditions can i use one craft recipie to have many ways to make it exampleRed pigment Red flower+salt OR Red flower + bone meal OR Red flower plus fire saltsand will only show up if you have the ingredients?
blabba Posted January 8, 2014 Posted January 8, 2014 Super Psyched for this mod Hollow_Fang! Â As such made a Bodyslide TBBP version of Art of Magicka. LINK Â Will be working on converting Alan's BBP armorpack to TBBP Bodyslide as soon as the next version of Bodyslide comes out! Â Great Work man!
Hollow_Fang Posted January 9, 2014 Author Posted January 9, 2014 Wonderful as long as it doesn't override the "BBP_ArmorPack" 1 and or 2 esp should work fine id like to merge those two mods but have to wait till i am 110% done with the modifications as for some reasons i cannot merge the two files then open the single file in the CK with out it crashing .I have some one to help with the images that is speeding me up as of this moment I'm trying to figure out how to add the category silver,mask,Clothing and elegant to the crafting menu i got every thing done i can seem to do the list does not read it nor can i link in the game setting the new field i made that shows up in the game settings ?As seen below http://postimg.org/gallery/2aliep66/
Hollow_Fang Posted January 9, 2014 Author Posted January 9, 2014 Super Psyched for this mod Hollow_Fang!  As such made a Bodyslide TBBP version of Art of Magicka. LINK  Will be working on converting Alan's BBP armorpack to TBBP Bodyslide as soon as the next version of Bodyslide comes out!  Great Work man!  Thanks it help to keep me going knowing that others are able to enjoy what i make  Â
blabba Posted January 30, 2014 Posted January 30, 2014 Hehe sounds l=really good. Â As for your ck merging experiment, is it not possible to try TES 5 Edit to merge your plugins, and then if need be to fine-tune it in ck? Â http://www.nexusmods.com/skyrim/mods/37981/? Â Keep up the good work and as always, I'm looking forwar to your updates
Hollow_Fang Posted February 13, 2014 Author Posted February 13, 2014 Hehe sounds l=really good.  As for your ck merging experiment, is it not possible to try TES 5 Edit to merge your plugins, and then if need be to fine-tune it in ck?  http://www.nexusmods.com/skyrim/mods/37981/?  Keep up the good work and as always, I'm looking forwar to your updates  I tried that however i think there are to many references to the different files TESVEDIT seems to freeze on me so as of right now I'm trying to edit I'm working on making a fishing pole and fishing mod so i can know how to animate the spinning wheel.
Hollow_Fang Posted December 20, 2014 Author Posted December 20, 2014 Gonna restart this attempt without AOMthere are better ways to manage this color variations and creations requirements ... not sure if i can do this with the time.as i understand any bbp works with HDT installed right? Â
tarak5557 Posted February 1, 2015 Posted February 1, 2015 I'm curious if this is still in-progress, havent seen anything on it in a month but I know you're still active on the site. Totally uunderstand if your not doing it anymore just would like to know if I should keep checking in this file.
Hollow_Fang Posted April 2, 2016 Author Posted April 2, 2016 LOL sadly this endevor IS still in progress i'm trying out some new ideas time is rare as i'm currently In the military and trying to finish this XD
Hollow_Fang Posted August 23, 2016 Author Posted August 23, 2016 NOT DEAD! NOT DEAD! NOT DEAD!Still at it start over changing a bit of stuff around more in depth making the mod ...HUGE!if I'm gonna do this it's gonna basically be a full DLC of a lot of other works merged into one!Going to be creating a new mod of these mods together!  Merged Plugin: TERAArmors.esm BBP_ArmorPack.esp BBP_ArmorPack2.esp Luxury Collection.esp Tera Armor Level List.esp tailoring.espnew mod well almost for sure be 3-4 gigs of materialsnew mod name MASTERS OF ARMOR AND CLOTHING.esp(name:wip)well be a whole crafting system of sorts.Idea go like thisfind regular linen use dye to make colored linen needed for outfit.or start from scratch collect items to make pigment convert to dye then dye the linen the color needed for the item.or buy and or find white thread dye it with pigment or dye then make colored linen or cloth.just started with testing runs atm  Almost all the mods have body slides idk if they still work if the mesh is using bsa files ?  ETA to version 0.10BETA maybe more than 6 months (Real life duties to uphold ...sorry ) might be able to host a alpha in a day or so depending on how much is done tonight. 1
Varithina Posted August 23, 2016 Posted August 23, 2016 Nice, merged pack idea, though I would leave the leveled list stuff out, and maybe look at seeing if you can do a limited lootification of the armour pack instead, and include this esp but rename it, this would add all the armours in the pack to npc's, and create enchanted versions to be found as loot, though from what I am aware some of the armours in the packs do not have male versions, but using the vanilla male meshes would work, as that is something I do myself when creating merged armour packs for myself.  And just to add to the workload you gave your self, is there any chance you could change them from HDT for the heels, to NIO instead?  As for using AOM, the esp for it is buggy as hell, some of the slot assignments for the various robes and such are messed up, assigning gloves and boots to robes that do not have them built in, using hoods slots to robes that do no have them, wrong keywords on some of the robes/armours, there is no doubt other things I did not notice when cleaning the esp up for use with lootification and perkma a while back.  If it is going to be 3-4gb in size then distribution could well be the problem, my first though would be torrent, or some other p2p file share opttion.  And before I forget loved this mod, but found it killed lootification/perkma with my current build and this was the mod I removed, which was a major shame as more armour/clothing options is better in my view. Though I may re-add it as lootifcation/perkma is no longer an option with my current mod list as it simply will not run, out of memory errors from java, may well have another go when mo2 is up and running and not in beta so that I can use 64but java which should sort the problem.
Hollow_Fang Posted January 1, 2017 Author Posted January 1, 2017 Nice, merged pack idea, though I would leave the leveled list stuff out, and maybe look at seeing if you can do a limited lootification of the armour pack instead, and include this esp but rename it, this would add all the armours in the pack to npc's, and create enchanted versions to be found as loot, though from what I am aware some of the armours in the packs do not have male versions, but using the vanilla male meshes would work, as that is something I do myself when creating merged armour packs for myself.  And just to add to the workload you gave your self, is there any chance you could change them from HDT for the heels, to NIO instead?  As for using AOM, the esp for it is buggy as hell, some of the slot assignments for the various robes and such are messed up, assigning gloves and boots to robes that do not have them built in, using hoods slots to robes that do no have them, wrong keywords on some of the robes/armours, there is no doubt other things I did not notice when cleaning the esp up for use with lootification and perkma a while back.  If it is going to be 3-4gb in size then distribution could well be the problem, my first though would be torrent, or some other p2p file share opttion.  And before I forget loved this mod, but found it killed lootification/perkma with my current build and this was the mod I removed, which was a major shame as more armour/clothing options is better in my view. Though I may re-add it as lootifcation/perkma is no longer an option with my current mod list as it simply will not run, out of memory errors from java, may well have another go when mo2 is up and running and not in beta so that I can use 64but java which should sort the problem.    is there any chance you could change them from HDT for the heels, to NIO instead? I have no idea how?
Varithina Posted January 1, 2017 Posted January 1, 2017   is there any chance you could change them from HDT for the heels, to NIO instead? I have no idea how?   Here you go, though I have not really looked at it I should really as I do custom merged armour packs for myself and should really convert them all to nio. Though from what little I am aware of its pretty tedious.  https://www.loverslab.com/topic/53799-nioverride-high-heels-niovhh-fixes/
Hasha Posted January 14, 2018 Posted January 14, 2018 Is it possible to link to the download of the original, and then they have a non-working link for 3dmgame.
Hollow_Fang Posted January 15, 2018 Author Posted January 15, 2018 13 hours ago, Hasha said: Is it possible to link to the download of the original, and then they have a non-working link for 3dmgame. the original mod was never finished this was as i know the only site i had the original attempt.
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