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Skyrim AE problem


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Posted

I have skyrim AE and I have the racemenu mod, when I try to save the presets it doesn't work, and I also noticed that the folders where they should be saved are missing. (sr for my english)

Posted
8 minutes ago, traison said:

Google it and you find this.

ok i download it,but with which racemodmenu? (I have 1.6.318 skyrim skse)

Posted

Actually, the RR mod page doesn't mention JContainers anywhere. It might have its own json encoder built in. In that case my next guess is that you installed the game into the Program Files directory, and it can't save the presets because you do not have write permissions to that directory.

Posted (edited)

I have skyrim SE and I didn't know whether to upgrade to AE so I installed a non-original version of the game to try it, and now I would like to take the character saved with the racemenu and bring it to the one I will buy, the games is in Games folder(C:\Games),and the funny thing is that if I disable the antivirus the game doesn't work

1 hour ago, traison said:

Actually, the RR mod page doesn't mention JContainers anywhere. It might have its own json encoder built in. In that case my next guess is that you installed the game into the Program Files directory, and it can't save the presets because you do not have write permissions to that directory.

 

Edited by 7eve4
Posted
10 minutes ago, 7eve4 said:

if I disable the antivirus the game doesn't work

 

That is all kinds of wrong. You have some bigger issues there.

 

Only thing I can suggest is for you to go get ProcMon from Sysinternals (Microsoft) and use it to determine why the game couldn't create the jslot file (and/or the directory you said was missing).

Posted
17 minutes ago, 7eve4 said:

II installed a non-original version of the game to try it

 

My guess would be that you're "non-original version" didn't properly set up registry entries, so your mods can't set up directories in the correct relative paths.

 

Posted
Just now, aurreth said:

 

My guess would be that you're "non-original version" didn't properly set up registry entries, so your mods can't set up directories in the correct relative paths.

 

the mod are in a different folder, directory and Skyrim Mods are in the same folder Games, and when the game downloaded I checked that the files weren't corrupted.

Posted
10 minutes ago, traison said:

 

That is all kinds of wrong. You have some bigger issues there.

 

Only thing I can suggest is for you to go get ProcMon from Sysinternals (Microsoft) and use it to determine why the game couldn't create the jslot file (and/or the directory you said was missing).

I don't know how to use it

Posted
1 minute ago, 7eve4 said:

the mod are in a different folder, directory and Skyrim Mods are in the same folder Games, and when the game downloaded I checked that the files weren't corrupted.

 

No.  When you install Skyrim using the official installer it writes entries to the Windows Registry that contain the path to the install directory.  This allows mods and modding tools to find the game without you having to tell them the file path every single time.  Your mod is trying to write things to %SkyrimDirectory%\mymod (or whatever), but because %SkyrimDirectory% is not defined in the registry this write attempt fails.

 

Posted
1 minute ago, aurreth said:

 

No.  When you install Skyrim using the official installer it writes entries to the Windows Registry that contain the path to the install directory.  This allows mods and modding tools to find the game without you having to tell them the file path every single time.  Your mod is trying to write things to %SkyrimDirectory%\mymod (or whatever), but because %SkyrimDirectory% is not defined in the registry this write attempt fails.

 

I thought it was a problem with my skse 1.6.318 and that the racemodmenu mod wanted a newer skse

Posted
11 minutes ago, aurreth said:

 

No.  When you install Skyrim using the official installer it writes entries to the Windows Registry that contain the path to the install directory.  This allows mods and modding tools to find the game without you having to tell them the file path every single time.  Your mod is trying to write things to %SkyrimDirectory%\mymod (or whatever), but because %SkyrimDirectory% is not defined in the registry this write attempt fails.

 

 

26 minutes ago, traison said:

 

That is all kinds of wrong. You have some bigger issues there.

 

Only thing I can suggest is for you to go get ProcMon from Sysinternals (Microsoft) and use it to determine why the game couldn't create the jslot file (and/or the directory you said was missing).

to save the saves in the new game I just need to copy the saves and then download the preset right guys?

Posted
6 minutes ago, 7eve4 said:

saves in the new game I just need to copy the saves

 

Pretty much, assuming:

  1. The mod list remains similar enough to not cause a ctd. Preferably identical.
  2. The game version difference is not too great or otherwise incompatible. I'd assume that wouldn't be a problem in this case.
Posted
3 minutes ago, traison said:

 

Pretty much, assuming:

  1. The mod list remains similar enough to not cause a ctd. Preferably identical.
  2. The game version difference is not too great or otherwise incompatible. I'd assume that wouldn't be a problem in this case.

ok thanksss so much to both of you?

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