Neroth654 Posted January 7, 2023 Posted January 7, 2023 Hi guys ! I'd like to have SOS having it's own texture set by race, is that possible ? If yes, how, please ? Can't find any records of that in SSEDIT
bnub345 Posted January 7, 2023 Posted January 7, 2023 10 hours ago, Neroth654 said: Hi guys ! I'd like to have SOS having it's own texture set by race, is that possible ? If yes, how, please ? Can't find any records of that in SSEDIT SOS doesn't do that on its own, Skyrim uses the same texture for all races by default. You would need to create a separate texture set for each race in the CK. Or use something like this: https://www.nexusmods.com/skyrimspecialedition/mods/29725
Neroth654 Posted January 7, 2023 Author Posted January 7, 2023 (edited) I just downloaded RBT to check on that mode, via SSEDIT. But I don't get how it works for the schlongs, and I already use Synth EBD for race based textures. So I can't use RBT but I really don't get how it works to assign the schlongs per race . Edited January 7, 2023 by Neroth654
traison Posted January 7, 2023 Posted January 7, 2023 (edited) Had a quick look at the meshes in Schlongs_of_Skyrim_SE - v1.1.4, and at least here it uses dong-specific textures. So maybe what I'd do is copy one of the existing dongs like "VectorPlexus Regular", change the texture path in the nif and make the necessary texture changes there. After that its just a matter of finding the file that registers the dong in SOS, and using the MCM to assign it to a race. Edit: Getting the dong registered may require some work. The esp is quite elaborate. Mostly just a time consuming thing I'd imagine though. Lots of renaming and copying. Edited January 7, 2023 by traison
Neroth654 Posted January 7, 2023 Author Posted January 7, 2023 1 minute ago, traison said: Had a quick look at the meshes in Schlongs_of_Skyrim_SE - v1.1.4, and at least here it uses dong-specific textures. So maybe what I'd do is copy one of the existing dongs like "VectorPlexus Regular", change the texture path in the nif and make the necessary texture changes there. After that its just a matter of finding the file that registers the dong in SOS, and using the MCM to assign it to a race. I"ll try that, thank you a lot ! Gonna look into this
Neroth654 Posted January 7, 2023 Author Posted January 7, 2023 I just found that, also, that could work ?
traison Posted January 7, 2023 Posted January 7, 2023 Not sure what you did there but I mean... those look like race-specific dongs? Keep in mind I don't know how this was meant to be done. I just had a 2 minute peek at the structure of SOS and thought "might work". Gonna have to be a bit more specific with your questions, otherwise you're basically asking me to do it for you. ?
bnub345 Posted January 8, 2023 Posted January 8, 2023 You don't need to do anything special for the schlongs. If you are using a SOS compatible body texture, the schlong is included as part of the base body.
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