PP7734 Posted December 19, 2022 Posted December 19, 2022 (edited) Belly bulge on some animations (SexLab) is still present using 3BBB Amazing CBPC body even if I change it to 0 in config files. I have no idea how to fix it Edited December 19, 2022 by PP7734
traison Posted December 19, 2022 Posted December 19, 2022 The BellyBulge setting is for fake (simulated) bulging. What you're seeing is probably actual collisions. Fastest fix is to comment out (or otherwise remove) "NPC Belly" from the AffectedNodes section.
PP7734 Posted December 19, 2022 Author Posted December 19, 2022 1 hour ago, traison said: The BellyBulge setting is for fake (simulated) bulging. What you're seeing is probably actual collisions. Fastest fix is to comment out (or otherwise remove) "NPC Belly" from the AffectedNodes section. I think i've done that but it changed nothing. They are in config files of 3BBB (CBPCollisionConfig_Female) ?
traison Posted December 20, 2022 Posted December 20, 2022 (edited) Well I can't help with specifics as I made my physics setup myself. Generally though there's 2 things that cause bulging, actual physics collisions (in CBPC and SMP) and simulated collisions (in CBPC). It appears you've disabled 2, so one remains (SMP). Edit: There is another thing you can try if none of this fixes it: NPC Pelvis [Pelv] (@) # Pussy (and BellyBulge <1.5.0) NPC Spine1 [Spn1] (@) # BellyBulge (>=1.5.0) So basically, comment out (or otherwise remove) the first node if you're on pre-1.5.0, otherwise remove the 2nd line. Again, from the AffectedNodes section. Edited December 20, 2022 by traison
PP7734 Posted December 20, 2022 Author Posted December 20, 2022 1 hour ago, traison said: Well I can't help with specifics as I made my physics setup myself. Generally though there's 2 things that cause bulging, actual physics collisions (in CBPC and SMP) and simulated collisions (in CBPC). It appears you've disabled 2, so one remains (SMP). Edit: There is another thing you can try if none of this fixes it: NPC Pelvis [Pelv] (@) # Pussy (and BellyBulge <1.5.0) NPC Spine1 [Spn1] (@) # BellyBulge (>=1.5.0) So basically, comment out (or otherwise remove) the first node if you're on pre-1.5.0, otherwise remove the 2nd line. Again, from the AffectedNodes section. Yep it was NPC Spine1, Thanks for help
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