errorloadingusername Posted December 7, 2022 Posted December 7, 2022 Vulkan for Skyrim LE View File Improved DXVK for Skyrim LE. Can cause problems with SKSE mods that call up their own configuration interface via hotkey Submitter errorloadingusername Submitted 12/07/2022 Category Other Requires Special Edition Compatible 1
Pliny The Elder Posted December 8, 2022 Posted December 8, 2022 4 hours ago, Electric Aether said: what does this do? Not sure how much you know on the subject so I'll give you a long answer. DXVK is a program that translates directX calls to vulkan. Since Linux supports vulkan but not DirectX which is a Windows thing. It's used alongside Proton to be able to run "windows only" steam games in Linux. The download contains two dll's I assume are supposed to be dropped in somewhere to make Skyrim run smoother. I can't currently verify the claim that this improves dxvk for Skyrim since I don't have Skyrim installed at the moment. If you're on Windows, then you probably don't want this.
27X Posted December 8, 2022 Posted December 8, 2022 26 minutes ago, Pliny The Elder said: Not sure how much you know on the subject so I'll give you a long answer. DXVK is a program that translates directX calls to vulkan. Since Linux supports vulkan but not DirectX which is a Windows thing. It's used alongside Proton to be able to run "windows only" steam games in Linux. The download contains two dll's I assume are supposed to be dropped in somewhere to make Skyrim run smoother. I can't currently verify the claim that this improves dxvk for Skyrim since I don't have Skyrim installed at the moment. If you're on Windows, then you probably don't want this. Nope. It depends entirely at the level that your hardware translates dx9. The current version of vulkan is 50% more efficient at execution draw commands than dx9. It is entirely hardware dependent whether to use it or not, not software.
Pliny The Elder Posted December 8, 2022 Posted December 8, 2022 1 hour ago, 27X said: Nope. It depends entirely at the level that your hardware translates dx9. The current version of vulkan is 50% more efficient at execution draw commands than dx9. It is entirely hardware dependent whether to use it or not, not software. I see. I never heard of dxvk until I tried gaming in linux, so I assumed it was there to better fit in with the linux ecosystem. I wasn't thinking about how old dx9 is or how it doesn't support multithreading or other modern hardware features. Have you used dxvk on Windows? Is it worth it?
27X Posted December 8, 2022 Posted December 8, 2022 With my current hardware DXVK has about 18% more fps than without it. It will 100% depend on your hardware and how close to the metal vulkan will be executing.
errorloadingusername Posted December 8, 2022 Author Posted December 8, 2022 7 hours ago, Whizkid said: does this support enb? Yes. Rename the d3d9.dll and add it in enb.ini under proxy. Set proxy settings to truth and enjoy
Whizkid Posted December 8, 2022 Posted December 8, 2022 3 minutes ago, errorloadingusername said: Yes. Rename the d3d9.dll and add it in enb.ini under proxy. Set proxy settings to truth and enjoy idk i tried this [PROXY] EnableProxyLibrary=true InitProxyFunctions=true ProxyLibrary=dxvk.dll = renamed d3d9.dll and it failed, guessing hardware problem not able to support...
Jtaygang Posted December 8, 2022 Posted December 8, 2022 7 hours ago, Whizkid said: idk i tried this [PROXY] EnableProxyLibrary=true InitProxyFunctions=true ProxyLibrary=dxvk.dll = renamed d3d9.dll and it failed, guessing hardware problem not able to support... remove "= renamed d3d9.dll"
psword Posted December 11, 2022 Posted December 11, 2022 Good job. On Nvidia latest drivers, it works perfectly and gives a good boost to FPS even with a very demanding ENB. For Snapdragon: [PROXY] EnableProxyLibrary=true InitProxyFunctions=true //ProxyLibrary=d3d9_smaa.dll ProxyLibrary=dvxk.dll=d3d9_smaa.dll
King-Crimson Posted December 11, 2022 Posted December 11, 2022 (edited) Clarification for Linux users: This is NOT needed when playing on Linux. Wine / POL / Lutris / Proton already use an optimized dxvk. Dropping this dll into your game on a Linux computer will basically create an infinite loop of translating dxvk into dxvk into dxvk into dxvk ... (Well, not really, it will just either crash or perform inferor) On Linux, just use Steam and go, or for mod support, this easy installer: https://github.com/rockerbacon/modorganizer2-linux-installer Edited December 11, 2022 by King-Crimson
Kristian2022 Posted December 14, 2022 Posted December 14, 2022 (edited) Is this compatible with Special Edition? If it is, shouldn't it be mentioned on the title or description? Edited December 14, 2022 by Kristian2022
Whizkid Posted December 14, 2022 Posted December 14, 2022 1 hour ago, Kristian2022 said: Is this compatible with Special Edition? If it is, shouldn't it be mentioned on the title or description? there already is a SE version check the SE forums here
full_inu Posted December 16, 2022 Posted December 16, 2022 (edited) Where did "ddraw.dll" come from? With this both Skyrim LE and Creation Kit crash before loading screen. Even tried to move ENB elsewhere and load game with those dll only, no effect, guess something (SKSE plugin or whatever) is conflicting super hard Spoiler info: Game: TESV.exe info: DXVK: v2.0 info: Found built-in config: info: d3d9.customVendorId = 1002 info: Effective configuration: info: d3d9.customVendorId = 1002 info: Built-in extension providers: info: Win32 WSI info: OpenVR info: OpenXR info: OpenVR: could not open registry key, status 2 info: OpenVR: Failed to locate module info: Enabled instance extensions: info: VK_KHR_get_surface_capabilities2 info: VK_KHR_surface info: VK_KHR_win32_surface Edited December 16, 2022 by full_inu
xjustletmeinffsx Posted December 30, 2022 Posted December 30, 2022 many thanks for your dxvk-build ? i get about 10-15 fps boost in drawcall heavy areas, instantly noticeable. no graphical glitches either unlike regular dxvk. however my ingame memory usage is randomly much much higher, seems like enb doesn't store all textures in vram anymore. for a test i renamed my texture folder, therefore it didn't get loaded and then i had about the normal memory usage. is there an optimized config file for this dxvk-build that could help? anyway i look forward to new releases!
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