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Pickpocket rework idea


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Posted (edited)

So, imagine if opening the pick pocket menu started a timer. If you don't close the window before the timer runs out, you get caught. The timer can be longer or shorter depending on how many people are detecting you, and your pickpocket skills and perks. This can make it so that you can be caught almost immediately after you've opened the menu.

 

Each item you remove no longer has a % chance of being taken. Instead, each item takes time to remove. The bigger the item, the more time it takes to remove it, Your pickpocket skill and perks can make it take less. As you remove it, another timer shows up next to the first timer. Neither timer displays numbers, they only appear like a loading bar. You will have to use your judgment to determine if you have enough time to remove the item and exit the menu in time. If you succeed at the mini game, you keep every item you take and get away with it. If you pick pocket the same person more than once in a day, the mini game gets harder and harder.

Edited by Quoozey

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