ayrasci Posted December 4, 2022 Posted December 4, 2022 Playable Alucard - SE Port View File This adds Alucard as a playable race. SE only. Ported from Castlevania Lord Of Shadows 2 Alucard Race with some tweaks from the original. Submitter ayrasci Submitted 12/04/2022 Category Regular Mods Requires Regular Edition Compatible
tessory2 Posted December 5, 2022 Posted December 5, 2022 (edited) Wow! Your port looking great! Thank you for share! But where facial animations? As I remember you planed do facial animation, or am I confusing you with someone? Spoiler As I remember that was draft variant Edited December 5, 2022 by tessory2
ayrasci Posted December 7, 2022 Author Posted December 7, 2022 Oh yea, that's not me. XD A few people have posted videos using this mod either from the original or the port. This mesh's body and face are one piece and there's really no way to get facial animations without a 3D modeler remaking it. I originally wanted to make a follower out of this, but it was really weird when he talked, but his mouth didn't move... XD There's this one of another mod I ported that's available on the Nexus called Dark Lord's Fortress (correct name of OG mod) despite the name of the video. Spoiler Then, there's this one of a mod I actually made called Dracula's Castle on the Nexus featuring a Dracula vs Alucard showdown Spoiler 1
tessory2 Posted December 7, 2022 Posted December 7, 2022 (edited) 13 hours ago, ayrasci said: Oh yea, that's not me. XD A few people have posted videos using this mod either from the original or the port. This mesh's body and face are one piece and there's really no way to get facial animations without a 3D modeler remaking it. I originally wanted to make a follower out of this, but it was really weird when he talked, but his mouth didn't move... XD Yes, you are right. One mesh. One my penpal gave me that port. I just helped him by copy facial animation from vanilla race to his character. But I found that really weird, that whole character one mesh. That is really bad... and you can't set "face tint" shader for face - that really do bad with quality. I hoped he continue his mod, but look like he didn't finish. Actually there still need do bug work. Because mouth and eyes is static. Need to change it for some vanilla eyes and mouth and correct position - that really will take a lot of time. I just copy facial animation for face - that was not hard part. Maybe you or someone else will continue develop that wonderful follower ^_^ I deleted all scripts from that archive for safty purpose, but if you find out that scripts are need, then let me know. alucard with facial animation draft.zip Edited December 7, 2022 by tessory2
ayrasci Posted December 8, 2022 Author Posted December 8, 2022 (edited) I really wish I knew how to finish that. Seems really cool. Edited January 28, 2023 by ayrasci 1
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