Martianman Posted November 28, 2022 Posted November 28, 2022 Hello, I have a question I'm hoping someone can help me out with. With all of the great animation packs available, I find that I'm having to disable some or else they go over FNIS's max so I try to keep the ctd chance to below 90% and I find that I have a pretty stable game. Lately I've been trying to edit existing packs in order to remove animations that I don't care about with the hope that it will reduce the animation count as well and allow me to activate more animation packs that I like. I need some advice on how to remove animations completely from the pack. So far, I have been going into the source files and JSON files to remove the animations from the lists hoping that they won't register in FNIS when removed, and then I delete the corresponding animation meshes. When I do this, the FNIS log shows that the total animations goes down, however the total animations still get registered with the same CTD chance. I've attached two of the FNIS output logs. The first is the mod pack (Billyy's) without any alterations, the second is the altered version with the changes I mentioned. Does anyone know how I can get it so that the overall registered mods matches the second number in the altered version? What step am I missing to fully remove the animations from the pack?
Hex Bolt Posted November 28, 2022 Posted November 28, 2022 17 minutes ago, Martianman said: I need some advice on how to remove animations completely from the pack. This might help you. 1
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