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[IDEA] [Good First SKSE Mod] - In-Game Armor Keyword Editing


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Posted

Hey Friends!

 

I'm the author of the OSL Aroused mod, which includes In-Game keyword editing.

 

I think it would be very cool to have a dedicated standalone mod for Keyword editing. Primarily to support arbitrary keywords via config (or ideally auto-detect) rather than the handful I've arbitrarily chosen to include (which is pretty janky). Also opportunity to significantly improve the UX for setting keywords in-game.

 

Would also be cool to have import/exportable profiles for common armor mods to simply the process for a lot of people. (Ie instead of needing to fiddle in SSEdit, just import a json/xml file that a community member creates and it auto-magically handles everything.

 

I don't have capacity to tackle something like this, but if any brave souls want to take a crack at it, I can provide assistance with getting an SKSE mod authoring setup up and running, and implementation of initial features. Just hit me up here or on discord. 

 

I think an initial pass at this could be largely identical the implementation I have in OSL Aroused. So could be good if anybody is interested in learning the process for setting up and releasing an SKSE mod.

 

Thanks!

  • 2 weeks later...
Posted

I've written bits of this before (as MasterDev, an account I've since lost access to). I've gone back to some of that old code recently to clean it up and release it. I've been wanting to split off some of the keyword stuff anyway, so I'll see if I can make keyword updates at runtime much more systematic via json. Always hated doing keyword edits to a billion other mods. Thanks for the MIT license - should make a lot of this much much easier.

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