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Racemenu overlays (tattoos) don't appear under transparent textures


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Posted

Hi everyone, 

the racemenu tattoos always disappear when seen underwater, and disappear at some angles when under transparent clothes. 

The only fix I know is mingling with this option file in skee64.ini (in racemenu files) :

 

[Overlays/Data]
; Assigns these alpha properties to all overlays when they are applied
; 4844, 128 is recommended for solid overlays (they will render correctly underwater)
; Changing the overlay's alpha value ingame acts like 4845 regardless of assigned flags
iAlphaFlags=4844 ; Default[4845]
iAlphaThreshold=128 ; Default[0]

 

Default = (4845,0)

Recommended for seeing under transparent textures = (4844,128)

 

The problem is when I set iAlphaFlags=4844, the textures of the tattoos get too bold, or sometimes is erased at some places of the tattoo. In other words, iAlphaFlags=4844 just makes things worse.

 

It's been years since I've been looking for a solution, either on Oldrim and now for SSE, and I have never found any kind of working solution fixing this issue.

 

What is today's state of the art for this issue ? 

Do SlaveTats works better and don't have this problem ?

 

  • 4 weeks later...
Posted (edited)

Pretty sure there was a fix (or workaround) for this in LE but I can't find it anymore. As far as I know it's an engine limitation, so ENB is probably your best bet. Maybe one of it's thousands of options does it.

 

Edit: Oh, found it. It's obviously for LE, and is probably different as it may not have anything to do with overlays specifically. I have a feeling the issue is similar in nature however.

Edited by traison

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