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Making and Structuring Mods in MO2


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Posted

What's the proper way to create a mod with MO2 and add files to it? Most tutorials say to add your custom files directly to the skyrim folders, but manually messing with skyrim tends to be a bad idea. I'm wondering if I can just copy the ESP into a file, add some things like a data/sounds/script, etc folder and then load that archive into MO2. I've tried this already and it hasn't worked (not sure if the file structure is right). Anyone got any advice or know any guides explaining this? I keep getting stumped whenever trying to do stuff like add custom voice lines and scripts.

Posted
4 hours ago, Splendor Solis said:

data/sounds/script

Left side IS data, so adding data/source/script ends up in the path data/data/script/source

 

Posted
18 hours ago, Tlam99 said:

Left side IS data, so adding data/source/script ends up in the path data/data/script/source

 

Didn't now that. I was just listing various files that I know mods contain, but didn't know how to order them. So the base folder is considered the data folder and I have the .esp in that. Is there a right way to make the Sound and Voice folders?

Posted

Not meaning to be rude here but you're not going to get very far in modding if you didn't figure this out from:

  1. Looking at the folder structure of literally any already existing mod.
  2. Looking at the folder structure contained within the official BSA/BS2 files.

More effort is required on your part; but I'll give you a nudge:

 

BSA Browser


No, I don't know what the correct way of adding voice files is. However, I looked at the Skyrim - Voices_en0.bsa file and compared it to the voice files in SexLab. Came to the conclusion outlined below. For now I'm going to assume I'm right, until I'm proven wrong. At that point I'd look into it more closely.

 

Example:

\Sound\Voice\<plugin name>\MaleCommoner\*.fuz

 

Where <plugin name> is the full file name of your esp/esl/esm:

\Sound\Voice\my_mod.esp\MaleCommoner\*.fuz

Posted

replacing sound  wave files is not a big issue.

Look into mod and use this structure.

Making new voice or sound requires a lot of effort.

If it comes to new voices, you need to create new fuz  in additon

Hint to make new sound, check out how a sound descriptor works.

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