Splendor Solis Posted November 16, 2022 Posted November 16, 2022 What's the proper way to create a mod with MO2 and add files to it? Most tutorials say to add your custom files directly to the skyrim folders, but manually messing with skyrim tends to be a bad idea. I'm wondering if I can just copy the ESP into a file, add some things like a data/sounds/script, etc folder and then load that archive into MO2. I've tried this already and it hasn't worked (not sure if the file structure is right). Anyone got any advice or know any guides explaining this? I keep getting stumped whenever trying to do stuff like add custom voice lines and scripts.
Tlam99 Posted November 16, 2022 Posted November 16, 2022 4 hours ago, Splendor Solis said: data/sounds/script Left side IS data, so adding data/source/script ends up in the path data/data/script/source
Splendor Solis Posted November 17, 2022 Author Posted November 17, 2022 18 hours ago, Tlam99 said: Left side IS data, so adding data/source/script ends up in the path data/data/script/source Didn't now that. I was just listing various files that I know mods contain, but didn't know how to order them. So the base folder is considered the data folder and I have the .esp in that. Is there a right way to make the Sound and Voice folders?
traison Posted November 17, 2022 Posted November 17, 2022 Not meaning to be rude here but you're not going to get very far in modding if you didn't figure this out from: Looking at the folder structure of literally any already existing mod. Looking at the folder structure contained within the official BSA/BS2 files. More effort is required on your part; but I'll give you a nudge: BSA Browser No, I don't know what the correct way of adding voice files is. However, I looked at the Skyrim - Voices_en0.bsa file and compared it to the voice files in SexLab. Came to the conclusion outlined below. For now I'm going to assume I'm right, until I'm proven wrong. At that point I'd look into it more closely. Example: \Sound\Voice\<plugin name>\MaleCommoner\*.fuz Where <plugin name> is the full file name of your esp/esl/esm: \Sound\Voice\my_mod.esp\MaleCommoner\*.fuz 1
Tlam99 Posted November 17, 2022 Posted November 17, 2022 replacing sound wave files is not a big issue. Look into mod and use this structure. Making new voice or sound requires a lot of effort. If it comes to new voices, you need to create new fuz in additon Hint to make new sound, check out how a sound descriptor works.
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