Jump to content

Mip Maps messed up after texture edit (I think)


Recommended Posts

Posted

I am new to texture editing, just as a disclaimer. I am basically trying to get rid of the shading on the belly button on my body texture so it doesn't look terrible when the belly node is in use. I edited the dds in photoshop and it comes back all messed up like in the picture below. It looks like its trying to apply everything all at once to the body or something. I thought maybe this is an issue with Photoshop and mip maps? I am not sure and could really use some help. Here is what it looks like on the body. Anyone know what causes this?

 

Spoiler


image.thumb.png.73b50f1de856b4bea7b45ad825e91981.png

 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...