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Skyrim SE random CTD or during combat


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Posted (edited)

An animation caused that crash.

 

 [00] Skyrim.esm (7CAB85A9) \ Cell \ Block 6 \ Sub-Block 9 \ 00021594 <AbandonedPrison01> \ Temporary \ 000E94CC

 [00] Skyrim.esm (7CAB85A9) \ Non-Player Character (Actor) \ 000B1F97 <LvlBanditGhostMelee2HMale>

 

It appears that it happened in the AbandonedPrison01 cell, and the "Ghost" character (b1f97) appears to be a regular human actor. Also the crash log mentions the animation graph. My first guess would be it could be an issue with the bahavior.hkx file(s). So, to put that in english, do you have too many animations installed? Have you messed with the animations limits in nemesis/dar?

 

Edit: If that doesn't seem likely to you, then disable SCAR.dll or post a couple more crash logs.

 

Edit again: Crash logs preferably from different locations, assuming you can get out of the prison at all.

Edited by traison
Posted (edited)
27 minutes ago, traison said:

An animation caused that crash.

 

 [00] Skyrim.esm (7CAB85A9) \ Cell \ Block 6 \ Sub-Block 9 \ 00021594 <AbandonedPrison01> \ Temporary \ 000E94CC

 [00] Skyrim.esm (7CAB85A9) \ Non-Player Character (Actor) \ 000B1F97 <LvlBanditGhostMelee2HMale>

 

It appears that it happened in the AbandonedPrison01 cell, and the "Ghost" character (b1f97) appears to be a regular human actor. Also the crash log mentions the animation graph. My first guess would be it could be an issue with the bahavior.hkx file(s). So, to put that in english, do you have too many animations installed? Have you messed with the animations limits in nemesis/dar?

 

Edit: If that doesn't seem likely to you, then disable SCAR.dll or post a couple more crash logs.

 

Edit again: Crash logs preferably from different locations, assuming you can get out of the prison at all.

I do have many animations installed, not a single sexlab animation tho it's mostly dar animations, nemesis based mods. I do use different animations for each weapon too.

Also my nemesis says I have 2100 animations in total. I had issues with SCAR causing me a tpose a while back so I installed a different version to fix it.

Edit :here's another crash log. I tried to do free roaming for the most part, it's fine despite me using 4k textures on everything and going through dense forest areas but a crash happened as soon as I had a fight 

 

Crash_2022_10_29_12-13-46.txt

Edited by Valenda
Posted

Animations again, different NPC but still a human. You have a combat mod causing issues with animations. I suppose you could try running FNIS/Nemesis again, check the log/output for errors/warnings. If there's no obvious issues and the problem doesn't go away, the only thing I can think of then is that one of your combat mods has something broken in, or its otherwise incompatible with your setup. Check for updates, both for combat mods as well as FNIS/Nemesis/DAR etc. You'd have to look deeper into conflicts, both file conflicts, file conflicts hiding in bsa/bs2 files as well as esp conflicts. While I wouldn't expect to find the resolution to an animation issue inside a plugin file, its also quite obvious that unless everyone using that mod is also crashing, there's something specific to your setup that's causing a side-effect leading to your CTD; hence, all options are available until more evidence is found.

 

Posted (edited)
On 10/29/2022 at 1:46 PM, traison said:

Animations again, different NPC but still a human. You have a combat mod causing issues with animations. I suppose you could try running FNIS/Nemesis again, check the log/output for errors/warnings. If there's no obvious issues and the problem doesn't go away, the only thing I can think of then is that one of your combat mods has something broken in, or its otherwise incompatible with your setup. Check for updates, both for combat mods as well as FNIS/Nemesis/DAR etc. You'd have to look deeper into conflicts, both file conflicts, file conflicts hiding in bsa/bs2 files as well as esp conflicts. While I wouldn't expect to find the resolution to an animation issue inside a plugin file, its also quite obvious that unless everyone using that mod is also crashing, there's something specific to your setup that's causing a side-effect leading to your CTD; hence, all options are available until more evidence is found.

 

Sorry for the very late reply been busy, my nemesis most of the times keep showing this error "failed to create cache file. please assure Nemesis has permission to create file in current folder" I keep launching it through MO2 alot of times before so I don't get this error.  I checked most of my combat mods are up to date, same goes for Nemesis and DAR.

Edit : I'm basically just wondering if this could have anything to do with it.

Edit : My recent crash log from the Skyrim SE folder

 

crash_2022_10_30_12_58_1.log

Edited by Valenda
Posted

Seems like you got rid of .Net framework, that crash log is from something else. Only thing I can tell from that one is that the crash didn't occur in a plugin, but we sort of knew that already. Try this thing instead, if you no longer use the .net framework.

 

I do not use nemesis or dar myself so I can't help with the specifics. The cache file could be essential to its operation, I mean why else create it? Old versions of MO2 had various issues with what I assume were calls to the CreateFile(A/W) api, that is, creating new (and unintuitively, opening) files. So make sure you're not running on some ancient (>2 years) version of the mod manager.

 

Otherwise my only suggestion would be for you to grab ProcMon from Sysinternals (Microsoft) as it will tell you what nemesis tried to do, and why it failed. If you're not familiar with the inner workings of Windows that tool may be quite overwhelming however. If you do use it but don't understand the output, filter the log it creates (while nemesis is doing its thing) to only show the entries from the nemesis executable (you'll have to find the name yourself) and then save it FILTERED. Then you can upload it here, with reduced risk of it containing personal information. I'll take a look at it.

 

The not recommended but perhaps considerably easier workaround is to run MO2 (and thus nemeis) as admin. Keep in mind however that this causes all kinds of security concerns, not to mention it may (depending on how mo2 functions) lose some of the changes you've made; and objects modified while mo2 is running with elevated privileges may become inaccessible should you ever return to non-elevated privileges.

Posted
On 10/30/2022 at 1:47 PM, traison said:

Seems like you got rid of .Net framework, that crash log is from something else. Only thing I can tell from that one is that the crash didn't occur in a plugin, but we sort of knew that already. Try this thing instead, if you no longer use the .net framework.

 

I do not use nemesis or dar myself so I can't help with the specifics. The cache file could be essential to its operation, I mean why else create it? Old versions of MO2 had various issues with what I assume were calls to the CreateFile(A/W) api, that is, creating new (and unintuitively, opening) files. So make sure you're not running on some ancient (>2 years) version of the mod manager.

 

Otherwise my only suggestion would be for you to grab ProcMon from Sysinternals (Microsoft) as it will tell you what nemesis tried to do, and why it failed. If you're not familiar with the inner workings of Windows that tool may be quite overwhelming however. If you do use it but don't understand the output, filter the log it creates (while nemesis is doing its thing) to only show the entries from the nemesis executable (you'll have to find the name yourself) and then save it FILTERED. Then you can upload it here, with reduced risk of it containing personal information. I'll take a look at it.

 

The not recommended but perhaps considerably easier workaround is to run MO2 (and thus nemeis) as admin. Keep in mind however that this causes all kinds of security concerns, not to mention it may (depending on how mo2 functions) lose some of the changes you've made; and objects modified while mo2 is running with elevated privileges may become inaccessible should you ever return to non-elevated privileges.

Update : managed to fix the issue by deleting some animations mods so now I don't get any ctd while in combat but I'm running through another issue:

Now I'm getting ctds by entering or leaving caves/dungeons or any new areas in general. Sometimes it happen when I load a previous save file after dying. I suspect it's my textures not rendering properly and I can see the outside of dungeons for some reason. Probably not the right move to continue this here but was hoping I could get any idea.

 

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