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Tri file (femalehead.tri) for custom head/race


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Posted

Hi there,

Can somebody help me with creating expressions for a custom head? I dont know what i am doing wrong.

I did some in the past for FO4 and i recall that it worked there, but i cant recall what went different.

Its a custom head from a third party software for personal use. I load my custom weighted head nif inside the newest Outfit Studio, make all the sliders, that are also present in the vanilla femalehead.tri, import the slider data as NIF and then click on the upper right/export as tri. I then link the tri within Creation Kit on my new race. But when i load ingame, and change race the game always crashes. Without the tri the game doesnt crash, so has to be the tri. Vertex count, vertex order etc is the same on the nif files i use though, i checked,

is there any trick to make the tri file work? In Outfit Studio it works fine but brings my game to crash.

 

See pics for demonstration lol

 

https://ibb.co/5sMdk9v
https://ibb.co/F0dS7fS
https://ibb.co/xscY5g5

 

Thanks in advance!

  • 2 months later...
Posted

Can't really see the pics, bu I had exactly the same problem as described. In my situation the crash was caused by the unticked "Dynamic" option in the mesh properties (it also didn't had "Skinned" option ticked, and I am really puzzled how that could happen, since the mesh had the partitions and bones assigned). Ticking that option and re-saving the nif solved the crashes and enabled tri morphs.
Hope that helps to everyone who stumbled at the same issue.

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