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Having problems trying to slap together a dildo item...


Mud

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So we're over a year and a half past Skyrim's release date, and though there's been a number of equip-able sex toy mods, to my knowledge every one of them has lacked a dildo you can just lodge into your craw and leave alone. So I got the idea of trying to do something to fix that, and I happened to be using Calyps' adult toys mod, which included a dildo buttplug. So I threw its model into Nifskope, tried messing with the translation and rotation values to move it around until it'd be in the position where it's in the front door instead of the back, and... nuthin'. I see it jumping all over in Nifskope, but in the game the dildo doesn't move at all, no matter what node I try changing in the buttplug08.nif file.

 

So I was hoping someone could come along and figure out what I'm supposed to be changing to get this thing to change position...

 

The mod's assets can be found here: http://skyrim.nexusmods.com/mods/24421/?

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Why was this moved to Tech Support? Doesn't the Adult Mods section say it's also for getting help with adult mods?

 

Anyway, thanks for the link, the Transform -> Apply thing seems to have actually made the thing move, although all the messing around I did with it made it end up in a completely bizarre location. Now to figure out what coordinates I need to position it just right...

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  • 3 weeks later...

Alright, this just is not working. Transform > Apply just makes the dildo end up inside the character model and remain just as stationary as before. It's looking like this can't be done without some Blender know-how, because I can make it appear by attaching the dildo's world model nif to another nif, but I have no way to make it animate along with the skeleton then.

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http://www.mediafire.com/download/mim2n3ttui3ifog/buttplug08.7z

 

moved it back a bit and reduced size by about 15~20%

It's perfect! Thank you!

 

 

 

And I think I have a decent idea "what" they did, because there's tutorials out there for this sorta thing, but... to call me a novice at Blender would be giving me too much credit, I can't even remember the keys and whatnot most of the time, so a description wouldn't help me all that much, I reckon.

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