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[dint999] BDOr Guardian Kharoxia UUNP (LE) Cloak stretching


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  • 3 weeks later...
Posted
3 hours ago, catatron said:

I uploaded the problematic cloak.xml file if anyone wants to see. 

 

:'(

Cloak.xml 43.15 kB · 0 downloads

I tried this mod.....having Skyrim LE, the link that directs to LE is wrong, in fact it resumes for Skyrim SSE, drawback easy to fix with Cathedral Assets Optimizer, which allows conversion for Skyrim LE, also needs file reconstruction with Bodyslide. The cloak works fine as does the skirt, the only thing that should be tweaked in the xml, is the cloak that keeps moving. Otherwise I have not encountered any problems.

 

 

 

 

 

Posted
1 hour ago, lisander68 said:

I tried this mod.....having Skyrim LE, the link that directs to LE is wrong, in fact it resumes for Skyrim SSE, drawback easy to fix with Cathedral Assets Optimizer, which allows conversion for Skyrim LE, also needs file reconstruction with Bodyslide. The cloak works fine as does the skirt, the only thing that should be tweaked in the xml, is the cloak that keeps moving. Otherwise I have not encountered any problems.

 

 

 

 

 

I downloaded Cathedral Assets Optimizer then converted the mesh files but it didn't seem to change anything. Do I select TES5 profile to convert into SLE? What exactly do I have to tweak in the xml to fix the cloak? I'm sorry I'm very bad at troubleshooting mods.

 

 

 

Ty so much for help!

 

 

image.gif.57a8c65286bef4c1763e92150ed22b5d.gif

Posted
17 hours ago, catatron said:

I downloaded Cathedral Assets Optimizer then converted the mesh files but it didn't seem to change anything. Do I select TES5 profile to convert into SLE? What exactly do I have to tweak in the xml to fix the cloak? I'm sorry I'm very bad at troubleshooting mods.

 

 

 

Ty so much for help!

 

 

image.gif.57a8c65286bef4c1763e92150ed22b5d.gif

For Cathedral Assets Optimizer, you have to select the TES5 profile, the zipper or rar has to be unzipped. Open CAO and select the mod folder, in the BSA options, turn on Create Dummy Plugin (but it should already be on), in the Meshes Necessary Optimization and textures Necessary Optimization, Compress Texture and Generate MipMaps, finally click Run. The program will take a few seconds to process the data, when it is done, recreate the rar or zipper file from the folder and upload it with your modmanager or copy and paste the files into the skyrim folder. If the mod is already installed, you will only need to copy the converted files.

As for the cloak, I tried editing the xml by disabling some strings that were not needed but I still could not fix the movement properly. Apparently it is some incorrect values, i.e., too forced, I am working on it anyway

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