whygodwhyyy Posted October 19, 2022 Posted October 19, 2022 When i edit skin mesh in blender and then export it out to apply to the tmc file, the skin textures always come out looking like the pic posted with this weird papery texture look. I know that blender exports effect the mesh properties but is there anyway to fix them after or export setting i can use in blender to prevent the skin mesh from looking like this?
Guest Posted October 19, 2022 Posted October 19, 2022 (edited) 1 hour ago, whygodwhyyy said: When i edit skin mesh in blender and then export it out to apply to the tmc file, the skin textures always come out looking like the pic posted with this weird papery texture look. I know that blender exports effect the mesh properties but is there anyway to fix them after or export setting i can use in blender to prevent the skin mesh from looking like this? This is not the texture, it's the body mesh. You got to select all the body vertex, but not the nails, right click and choose Merge Vertices > By Distance. This will eliminate these sharp edges, however at some times this might damage vertex normals. You will know if the normals were damaged if the neck seam becomes visible. To correct the normals use the tool below (tutorial included in the description): https://www.nexusmods.com/deadoralive5/mods/209 Edited October 19, 2022 by Guest
whygodwhyyy Posted October 20, 2022 Author Posted October 20, 2022 1 hour ago, AyaneKunoichi said: This is not the texture, it's the body mesh. You got to select all the body vertex, but not the nails, right click and choose Merge Vertices > By Distance. This will eliminate these sharp edges, however at some times this might damage vertex normals. You will know if the normals were damaged if the neck seam becomes visible. To correct the normals use the tool below (tutorial included in the description): https://www.nexusmods.com/deadoralive5/mods/209 gotcha. thanks for the help, man.
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