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Any way to fix or stop mesh texture corruption after exporting out of blender?


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Posted

When i edit skin mesh in blender and then export it out to apply to the tmc file, the skin textures always come out looking like the pic posted with this weird papery texture look. I know that blender exports effect the mesh properties but is there anyway to fix them after or export setting i can use in blender to prevent the skin mesh from looking like this?

Screenshot (15531).png

Posted (edited)
1 hour ago, whygodwhyyy said:

When i edit skin mesh in blender and then export it out to apply to the tmc file, the skin textures always come out looking like the pic posted with this weird papery texture look. I know that blender exports effect the mesh properties but is there anyway to fix them after or export setting i can use in blender to prevent the skin mesh from looking like this?

Screenshot (15531).png

 

This is not the texture, it's the body mesh.

You got to select all the body vertex, but not the nails, right click and choose Merge Vertices > By Distance.

 

This will eliminate these sharp edges, however at some times this might damage vertex normals.

You will know if the normals were damaged if the neck seam becomes visible.

To correct the normals use the tool below (tutorial included in the description):

https://www.nexusmods.com/deadoralive5/mods/209

 

 

Edited by Guest
Posted
1 hour ago, AyaneKunoichi said:

 

This is not the texture, it's the body mesh.

You got to select all the body vertex, but not the nails, right click and choose Merge Vertices > By Distance.

 

This will eliminate these sharp edges, however at some times this might damage vertex normals.

You will know if the normals were damaged if the neck seam becomes visible.

To correct the normals use the tool below (tutorial included in the description):

https://www.nexusmods.com/deadoralive5/mods/209

 

 

gotcha. thanks for the help, man.

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