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SL Attributes Boost


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Posted

SL Attributes Boost

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Temporarily buffs Attributes after the sex act.

 

When using the Combat Sex Mod, I often found myself in situations where I would be surrounded by a large number of enemies, get raped, and then released on the spot, only to be immediately attacked and defeated by many more.

I felt stressed by this and wondered if I could escape the situation by temporarily enhancing my Player.

 

After the sexual act, Health, Magicka, Stamina and the respective HealRate are increased.

The value added and the duration of the effect can be set from the MCM.

 

---Required
SexLabFramework

SkyUI

SKSE

 

The operation test was done with SE (1.5.97).

I think it will work with LE and AE as well, since I did not do any difficult processing.

 

Q. Doesn't it damage the enemy or absorb its strength?

A. There are many other mods like that. Look for them in Succubus Mod, for example. What I wanted was a means of emergency escape from being surrounded by enemies.


  • Submitter
  • Submitted
    10/15/2022
  • Category
  • Requires
    SexLabFramework
  • Regular Edition Compatible

 

Posted (edited)

I like this idea! Could be a good alternative to succubus drain playstyle, which tends to mess up defeat mods if insta killing on orgasm/after sex.

Will try it out!

 

Update: Tried it out and it works perfectly with Defeat without breaking any scripts. Also fits perfectly into the roleplay of character getting empowered by sex. This will probably have a permanents place in my load order from now!

 

Edited by Ukelule
  • 1 month later...
Posted

Works as advertised except for one thing: I set the max time for 1200 and it has lasted over 7 hours in-game so far. My timescale is 15 which probably has something to do with it.

 

Also, an entry in Active Effects would be helpful.

 

Thanks.

Posted

I don't know how useful it would be but can this mod be modified to also increase attack damage or armour rating? maybe by boosting skill levels momentarily?

  • 2 weeks later...
Posted (edited)
On 11/19/2022 at 3:46 AM, bubba999 said:

Works as advertised except for one thing: I set the max time for 1200 and it has lasted over 7 hours in-game so far. My timescale is 15 which probably has something to do with it.

 

Also, an entry in Active Effects would be helpful.

 

Thanks.

The duration of the effect is based on real time: 1200 seconds is 20 minutes of real time.

The count also stops while the game is stopped by opening menus, etc.

 

>Also, an entry in Active Effects would be helpful.

What features would you actually like to see?

Edited by sinzzzz
Posted
On 11/22/2022 at 3:36 AM, mcnv said:

I don't know how useful it would be but can this mod be modified to also increase attack damage or armour rating? maybe by boosting skill levels momentarily?

I do not plan to add excessive power-ups, as I goal is to give them enough room to get back into shape once they escape.
However, if you have knowledge of scripting, you can edit the source code to add them.

https://www.creationkit.com/index.php?title=Actorvalue

You can refer to it here.

  • 2 months later...
  • 7 months later...

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