Adam Jensen Posted August 1, 2013 Share Posted August 1, 2013 I made a new save file and I been playing in it for 10 hours and had no issues. Then I fast traveled to Riften and got my first infinite loading. The thing is, whenever I get an infinite loading, is usually on Riften, so I wonder, is Riften somewhat buggier than the other holds? I'll leave the final part of my papyrus log, in case someone knows whether it's a mod I installed.    uest zzLSARAddonQuest (91000D62)].zzlsarplayerquest.DoInit() - "zzLSARPlayerQuest.psc" Line 44 [alias zzLSARPlayer on quest zzLSARAddonQuest (91000D62)].zzlsarplayerquest.OnPlayerLoadGame() - "zzLSARPlayerQuest.psc" Line 21 [08/01/2013 - 04:47:59AM] InitWidgetLoader() [08/01/2013 - 04:48:04AM] xpoBoot: Maintenance [08/01/2013 - 04:48:04AM] xpoBoot: Previous 180 [08/01/2013 - 04:48:04AM] xpoBoot: Current 180 [08/01/2013 - 04:48:04AM] xpoBoot: ZAP version 5.10 [08/01/2013 - 04:48:06AM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart() [08/01/2013 - 04:48:07AM] RNPC: Periodic update check. [08/01/2013 - 04:48:11AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False [08/01/2013 - 04:48:12AM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart() [08/01/2013 - 04:48:13AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False [08/01/2013 - 04:48:17AM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart() [08/01/2013 - 04:49:08AM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart() [08/01/2013 - 04:49:10AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False [08/01/2013 - 04:49:19AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False [08/01/2013 - 04:49:22AM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart() [08/01/2013 - 04:49:45AM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart() [08/01/2013 - 04:49:46AM] RNPC: Periodic update check. [08/01/2013 - 04:49:47AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False [08/01/2013 - 04:49:51AM] SpouseNum returned 009 [08/01/2013 - 04:49:51AM] SpouseValidation Failed, spouse alias did not enumerate to a spouse number. [08/01/2013 - 04:49:51AM] SpouseValidation Failed, spouse alias did not enumerate to a spouse number. [08/01/2013 - 04:49:51AM] SpouseValidation Failed, spouse alias did not enumerate to a spouse number. [08/01/2013 - 04:49:51AM] SpouseValidation Failed, spouse alias did not enumerate to a spouse number. [08/01/2013 - 04:49:51AM] SpouseValidation Failed, spouse alias did not enumerate to a spouse number. [08/01/2013 - 04:49:51AM] SpouseValidation Failed, spouse alias did not enumerate to a spouse number. [08/01/2013 - 04:49:51AM] SpouseValidation Failed, spouse alias did not enumerate to a spouse number. [08/01/2013 - 04:49:51AM] SpouseValidation Failed, spouse alias did not enumerate to a spouse number. [08/01/2013 - 04:49:51AM] SpouseValidation Failed, spouse alias did not enumerate to a spouse number. [08/01/2013 - 04:49:51AM] SpouseValidation Failed, spouse alias did not enumerate to a spouse number. [08/01/2013 - 04:49:51AM] UpdateSpouse Function Fired on MMMultipleMarriageBook Quest forcing all provided references into their associated book aliases. [08/01/2013 - 04:49:57AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False [08/01/2013 - 04:49:57AM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart() [08/01/2013 - 04:50:11AM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart() [08/01/2013 - 04:50:12AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False [08/01/2013 - 04:50:30AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False [08/01/2013 - 04:50:39AM] RNPC: Periodic update check. [08/01/2013 - 04:50:40AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False [08/01/2013 - 04:50:49AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False [08/01/2013 - 04:51:32AM] VM is freezing... [08/01/2013 - 04:51:32AM] VM is frozen [08/01/2013 - 04:51:32AM] Saving game... [08/01/2013 - 04:51:32AM] VM is thawing... [08/01/2013 - 04:51:32AM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart() [08/01/2013 - 04:51:33AM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart() [08/01/2013 - 04:51:39AM] VM is freezing... [08/01/2013 - 04:51:39AM] VM is frozen [08/01/2013 - 04:51:40AM] Saving game... [08/01/2013 - 04:51:41AM] error: Unable to bind script MMPostWeddingSceneTearDown to  (810061A7) because their base types do not match [08/01/2013 - 04:51:51AM] VM is thawing... [08/01/2013 - 04:51:51AM] [DLC2PillarBuilderActorScript < (030177DD)>]OnPackageStart() Link to comment
Gᴀʟᴠᴀɴɪᴢᴇ Posted August 1, 2013 Share Posted August 1, 2013 For me, I notice that Markarth is the buggiest holds. Traditionally I cannot get out of the city easy at all, last attempt my game either crashed or went into infinite loading screens trying to leave 4 times. I, personally have not had any issues with Riften though. Link to comment
Valgo Posted August 1, 2013 Share Posted August 1, 2013 I had the most problems in Riften as well.But the reason for that could be that I visit the city way more often than any other hold.I love Riften X) Link to comment
Adam Jensen Posted August 1, 2013 Author Share Posted August 1, 2013 I think it has to do with something related to that specific fast travel. Using coc and fast travel spells seem to fix the issues. Link to comment
KindMan Posted August 1, 2013 Share Posted August 1, 2013 For me it's Riften and Dawnguard, the latter being actually worse... Link to comment
Valgo Posted August 1, 2013 Share Posted August 1, 2013 Dawnguard is a single huge bug for me. Link to comment
Adam Jensen Posted August 1, 2013 Author Share Posted August 1, 2013 Dawnguard is a single huge bug for me. Â I think Dawnguard is what's causing me problems. I looked it over and it seems most of my problems are related to dlc 1 vampire scripts. Link to comment
Valgo Posted August 1, 2013 Share Posted August 1, 2013 Ever since I have dawnguard, some random creatures 'run' around in half t pose and the dawnguardmainquest itself was not completebale without the console and a shitload of setstage commands....so yes I think dawnguard messes up quiete a lot for many gamers. Link to comment
Adam Jensen Posted August 1, 2013 Author Share Posted August 1, 2013 I am hesitant to download the unofficial patch, because so far those patches haven't fixed anything for me an instead made some clothing invisible. Link to comment
Valgo Posted August 1, 2013 Share Posted August 1, 2013 I have the unofficial patch installed...I don't know what it fixes...if it fixes anything but dawnguard still acts like a bitch....sooo...personally I don't think you'll need it. Link to comment
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