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Is Riften buggier than the other holds?


Adam Jensen

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I made a new save file and I been playing in it for 10 hours and had no issues. Then I fast traveled to Riften and got my first infinite loading. The thing is, whenever I get an infinite loading, is usually on Riften, so I wonder, is Riften somewhat buggier than the other holds? I'll leave the final part of my papyrus log, in case someone knows whether it's a mod I installed.

 

 

 

uest zzLSARAddonQuest (91000D62)].zzlsarplayerquest.DoInit() - "zzLSARPlayerQuest.psc" Line 44
[alias zzLSARPlayer on quest zzLSARAddonQuest (91000D62)].zzlsarplayerquest.OnPlayerLoadGame() - "zzLSARPlayerQuest.psc" Line 21
[08/01/2013 - 04:47:59AM] InitWidgetLoader()
[08/01/2013 - 04:48:04AM] xpoBoot: Maintenance
[08/01/2013 - 04:48:04AM] xpoBoot: Previous 180
[08/01/2013 - 04:48:04AM] xpoBoot: Current 180
[08/01/2013 - 04:48:04AM] xpoBoot: ZAP version 5.10
[08/01/2013 - 04:48:06AM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()
[08/01/2013 - 04:48:07AM] RNPC: Periodic update check.
[08/01/2013 - 04:48:11AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False
[08/01/2013 - 04:48:12AM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()
[08/01/2013 - 04:48:13AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False
[08/01/2013 - 04:48:17AM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()
[08/01/2013 - 04:49:08AM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()
[08/01/2013 - 04:49:10AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False
[08/01/2013 - 04:49:19AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False
[08/01/2013 - 04:49:22AM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()
[08/01/2013 - 04:49:45AM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()
[08/01/2013 - 04:49:46AM] RNPC: Periodic update check.
[08/01/2013 - 04:49:47AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False
[08/01/2013 - 04:49:51AM] SpouseNum returned 009
[08/01/2013 - 04:49:51AM] SpouseValidation Failed, spouse alias did not enumerate to a spouse number.
[08/01/2013 - 04:49:51AM] SpouseValidation Failed, spouse alias did not enumerate to a spouse number.
[08/01/2013 - 04:49:51AM] SpouseValidation Failed, spouse alias did not enumerate to a spouse number.
[08/01/2013 - 04:49:51AM] SpouseValidation Failed, spouse alias did not enumerate to a spouse number.
[08/01/2013 - 04:49:51AM] SpouseValidation Failed, spouse alias did not enumerate to a spouse number.
[08/01/2013 - 04:49:51AM] SpouseValidation Failed, spouse alias did not enumerate to a spouse number.
[08/01/2013 - 04:49:51AM] SpouseValidation Failed, spouse alias did not enumerate to a spouse number.
[08/01/2013 - 04:49:51AM] SpouseValidation Failed, spouse alias did not enumerate to a spouse number.
[08/01/2013 - 04:49:51AM] SpouseValidation Failed, spouse alias did not enumerate to a spouse number.
[08/01/2013 - 04:49:51AM] SpouseValidation Failed, spouse alias did not enumerate to a spouse number.
[08/01/2013 - 04:49:51AM] UpdateSpouse Function Fired on MMMultipleMarriageBook Quest forcing all provided references into their associated book aliases.
[08/01/2013 - 04:49:57AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False
[08/01/2013 - 04:49:57AM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()
[08/01/2013 - 04:50:11AM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()
[08/01/2013 - 04:50:12AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False
[08/01/2013 - 04:50:30AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False
[08/01/2013 - 04:50:39AM] RNPC: Periodic update check.
[08/01/2013 - 04:50:40AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False
[08/01/2013 - 04:50:49AM] [DLC1VampireSleepScript <DLC1VampireSleep (02008E3B)>]PlayerActivateBed() IsCoffin =False
[08/01/2013 - 04:51:32AM] VM is freezing...
[08/01/2013 - 04:51:32AM] VM is frozen
[08/01/2013 - 04:51:32AM] Saving game...
[08/01/2013 - 04:51:32AM] VM is thawing...
[08/01/2013 - 04:51:32AM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()
[08/01/2013 - 04:51:33AM] [DLC2PillarBuilderActorScript < (030177DB)>]OnPackageStart()
[08/01/2013 - 04:51:39AM] VM is freezing...
[08/01/2013 - 04:51:39AM] VM is frozen
[08/01/2013 - 04:51:40AM] Saving game...
[08/01/2013 - 04:51:41AM] error: Unable to bind script MMPostWeddingSceneTearDown to  (810061A7) because their base types do not match
[08/01/2013 - 04:51:51AM] VM is thawing...
[08/01/2013 - 04:51:51AM] [DLC2PillarBuilderActorScript < (030177DD)>]OnPackageStart()

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Ever since I have dawnguard, some random creatures 'run' around in half t pose and the dawnguardmainquest itself was not completebale without the console and a shitload of setstage commands....so yes I think dawnguard messes up quiete a lot for many gamers.

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