ebbluminous Posted September 28, 2022 Posted September 28, 2022 I've just encountered an issue on a couple of new play throughs... When I get to High Hrothgar, the Greybeards are kinda of missing. I have a minimap mod, so I can seethe markers for them, but in the game world they are not visible or interactable in any way. I've tried ot use the console to move them to me, but doesn't work. Has anyone encountered this before? If so, any ideas on the mod doing this/possible solution?
traison Posted September 28, 2022 Posted September 28, 2022 (edited) prid 886B3 moveto player disable enable resetinventory unequipall Anything? Edit: Otherwise open your entire loadorder in xEdit and check which mod changes the following records: [00] Skyrim.esm (7CAB85A9) \ Non-Player Character (Actor) \ 0002C6C7 <Arngeir> [00] Skyrim.esm (7CAB85A9) \ Outfit \ 00039F21 <GreybeardOutfitWithHat> Edit: How about this? player.placeatme 2C6C7 1 Edited September 28, 2022 by traison
ebbluminous Posted September 28, 2022 Author Posted September 28, 2022 Neither console optiona has worked, and no errors given in the console. Interestingly, the placeatme option creates another version of the NPCs - When I do it I can see a new NPC marker on the minimap. Move around and repeat a few times, get a bunch of markers, but nothing to interact with. Time to hit xEdit...
ebbluminous Posted September 28, 2022 Author Posted September 28, 2022 No conflicts on the Greybeards. Only mod edits are from mods that I have used for years with no issues. I am using SE 1.5.97 and had to use the downgrader recently after getting caught on an update. Think this could be it?
traison Posted September 28, 2022 Posted September 28, 2022 Check for changes to this record: [00] Skyrim.esm (7CAB85A9) \ Armor Addon \ 00035F78 <GreybeardRobe01AA> If none then check which mod changes this nif: Clothes\GraybeardRobe\GreybeardRobe_1.nif
ebbluminous Posted September 28, 2022 Author Posted September 28, 2022 No xEdit changes to the clothing items either. For the nif changes - Is that looking for the Alternate Texttures line on xEdit? If so, that line is blank.
traison Posted September 28, 2022 Posted September 28, 2022 (edited) Alternate textures is a different thing. I mean't literally a mod changing or providing that nif file. There's only a few things I can think of to make something invisible, while yet existing in the world: The esp records were changed somehow to facilitate this. What happens if the nif is corrupted or empty? Never tested this. The actor uses a custom race with a custom skeleton. What happens if the skeleton is off by say 100 units on the Z axis? Never tried this. You said there were some changes to the actor record but assumed they were ok. The alpha value is for some reason set to 0. If this was the case you'd still be able to collide with them I assume. You said there was no interaction. Edited September 28, 2022 by traison
ebbluminous Posted September 28, 2022 Author Posted September 28, 2022 The issue is making them more than invisible - When I use the minimap to go to them, I don't get an E option to interact with them. They also do not move around.
traison Posted September 28, 2022 Posted September 28, 2022 If they never move around then that kind of rules out all of the above, its not an invisible texture, its not a broken or empty nif, it's not the alpha value and it's not an offset skeleton. You can't move them to yourself (so its not like they're under the floor), and spawning a new actor does not make a visible one. Yeah I dunno.
traison Posted September 28, 2022 Posted September 28, 2022 Here's a random idea, go to Whiterun and type the placeme command from one of my earlier commands. Still invisible?
ebbluminous Posted September 29, 2022 Author Posted September 29, 2022 The placeatme when in Whiterun: A marker is placed on the minimap, but still can't see Arngeir or interact with him
Fredfish Posted September 30, 2022 Posted September 30, 2022 14 hours ago, ebbluminous said: The placeatme when in Whiterun: A marker is placed on the minimap, but still can't see Arngeir or interact with him The 'placeatme' command creates a new NPC/object (generally a bad idea for a unique NPC) Can you try prid 886b3 tai Maybe the Greybeards AI got turned off prid
ebbluminous Posted October 4, 2022 Author Posted October 4, 2022 On 9/30/2022 at 1:15 PM, Fredfish said: The 'placeatme' command creates a new NPC/object (generally a bad idea for a unique NPC) Can you try prid 886b3 tai Maybe the Greybeards AI got turned off prid Got a console message that the ai had been turned off. Doing it again turned it back on. Still no appearance of the NPC.
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