meepmeep1meepmeep Posted September 11, 2022 Posted September 11, 2022 (edited) Hi LoversLab, First off, I'd like to mention I have little to no knowledge of modding, I just trial and error my way through. I'm having trouble getting breast/butt bounce and vagina physics to work on the Ningheim race. I'm playing Yiffy Age with a Ningheim dragonborn and I just can't get it to work on her. I use CBBE body with HDT-SMP, CBPC and CBBE 3BA. Currently the Yiffy Age females work without problems with butt/breast jiggle and vagina physics/collisions. It seems it might not work on Ningheim unless I do some manual tinkering. I read an old post that said you need to change the mesh and texture files of the Ningheim mod to those from CBBE, which I did. It did change the body shape in game a bit, but still no working physics... I should probably mention that the Ningheim mod is the LE version, as there is no SE version, but it still seems to work relatively well on SE. I use LOOT to sort plugins, but I never really sort install order. Current install order on Mod Organizer 2 (only mentioning 'relevant' mods I think): 01 Yiffy Age SE 15.0.1.0 05 YA CBBE SE YA USSEP Patch The Ningheim Race RaceCompatibility with fixes for SSE Caliente's Beautiful Bodies Enhancer -CBBE- CBBE 3BA CBPC - Physics with Collisions HDT-SMP for SSE 1.5.97 XP32 Maximum Skeleton Special Extended Does anyone here have any advice on other things I could try, or if I should give more info? Thanks in advance! Edited September 11, 2022 by meepmeep1meepmeep Forgot some additional info.
traison Posted September 12, 2022 Posted September 12, 2022 (edited) The ConfigMap section in CBPCMasterConfig defines the bones that will have physics. I have no experience with Ningheim, but if it uses different bones then that's where you need to start. [ConfigMap] NPC L Breast=Breast NPC R Breast=Breast If you're instead going to do body physics with SMP then the file you need to define your bones in is either specified in defaultBBPs.xml, or in the nif itself as a NiStringExtraData. <bone name="NPC L Breast"> ... </bone> <generic-constraint bodyA="NPC L Breast" bodyB="NPC L PreBreast"> ... </generic-constraint> Edit: Outfit Studio can show you which bones are in use if you open the mesh in it and inspect the weight painted bones. Edited September 12, 2022 by traison
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