ghost80808 Posted September 7, 2022 Posted September 7, 2022 Hi all, So, I messed around with a mod (Riverside lodge - follower edition) It was painfully dark with my mods setup (Cathedral weathers, Lux etc.) And I also added some statues to the cave system. All I did with the lights, was increase a few of the lightbulb's ranges and added a few in key places. The lodge looks great now. However...since tweaking this a few times, some interior locations are suddenly crazy bright! Such as Dragonsreach and the Inn in Riverwood. (new playthrough, so haven't checked everywhere yet) Oddly, the Inn in Iversted is still gloomy like Reach and Riverwood were before. Can changing lights in one mod alter lights in the whole game? I didn't think so, but it certainly seems that way. If so, how do I revert to default/fix it? Thanks in advance.
traison Posted September 7, 2022 Posted September 7, 2022 (edited) You probably edited the base object. Edit: You can edit the range of the reference object but that's about it when it comes to light brightness I think. I'd say the best way would be to just replace all light sources with a copy of the original light object. Then you can fiddle with the base object as much as you want, without making someone else's house catch on fire from all the intense light. Edited September 7, 2022 by traison 1
ghost80808 Posted September 7, 2022 Author Posted September 7, 2022 16 minutes ago, traison said: You probably edited the base object. Edit: You can edit the range of the reference object but that's about it when it comes to light brightness I think. I'd say the best way would be to just replace all light sources with a copy of the original light object. Then you can fiddle with the base object as much as you want, without making someone else's house catch on fire from all the intense light. Thanks. I'm relatively new to CK, so please use idiot friendly terminology lol When you say edit base object, do you mean, you can change something in CK on one light, and that change will effect all lights of that type? If so, is there a way to default them? As far as I know, all i did was range up a few lights. The problem is, I find CK quite clunky, so it's possible I hit a shortcut key, or nudged a dial, without realizing it, and then saved. If I reinstall the Riverside Lodge mod, I assume that won't fix the issue?
traison Posted September 7, 2022 Posted September 7, 2022 (edited) The CK is clunky. I do all esp/esm editing in xEdit, at least as far as I can, but that's irrelevant here. Rule #1 of the CK: Save, save, save, save. It will crash, so save often. When you're browsing the light objects in the tree view, you're looking at the base objects. When you place a light in the game world it creates a reference to that base object. The reference has some properties; range I recall is one that you can change on the reference without it changing on the base object. For full control however, open the base object for the light you want to use and give it a new Editor Id. Close the dialog and the CK will ask you whether you want to change the editor id, or create a new object -> select new object. Now you have a new light object you can edit as much as you want, however you'll have to replace all existing references in your cell to reference your new light object. Typically this is done by removing the existing light from the world, and placing a new light of a different type. As for "defaulting" your changes, not as far as I know. Even if you were to put all values back to what they were in the base game (Skyrim.esm for instance) your esp/esm will still contain a record for that changed light. These are called ITMs or Identical To Master, aka dirty edits. Only way I know of to get rid of them is with xEdit, which conveniently comes with a script for cleaning ITMs. Edit: If you you have your plate full with the CK, which I assume you do (who didn't?), you can post your esp/esm here after you're done and someone can probably clean it up for you. Edited September 7, 2022 by traison 1
ghost80808 Posted September 7, 2022 Author Posted September 7, 2022 58 minutes ago, traison said: The CK is clunky. I do all esp/esm editing in xEdit, at least as far as I can, but that's irrelevant here. Rule #1 of the CK: Save, save, save, save. It will crash, so save often. When you're browsing the light objects in the tree view, you're looking at the base objects. When you place a light in the game world it creates a reference to that base object. The reference has some properties; range I recall is one that you can change on the reference without it changing on the base object. For full control however, open the base object for the light you want to use and give it a new Editor Id. Close the dialog and the CK will ask you whether you want to change the editor id, or create a new object -> select new object. Now you have a new light object you can edit as much as you want, however you'll have to replace all existing references in your cell to reference your new light object. Typically this is done by removing the existing light from the world, and placing a new light of a different type. As for "defaulting" your changes, not as far as I know. Even if you were to put all values back to what they were in the base game (Skyrim.esm for instance) your esp/esm will still contain a record for that changed light. These are called ITMs or Identical To Master, aka dirty edits. Only way I know of to get rid of them is with xEdit, which conveniently comes with a script for cleaning ITMs. Edit: If you you have your plate full with the CK, which I assume you do (who didn't?), you can post your esp/esm here after you're done and someone can probably clean it up for you. Thanks for the info. Very helpful stuff. Yeah, tell me about it!! I think my CK only stays open for about 15 mins, max. Gotta work fast! From what you say, I don't think i've changed anything that should effect other locations, and I may have just confirmed this... ...Oddly, I just tried starting a new game, and the lighting in dragonsreach and riverwood is back to normal! Does this mean it was unrelated to editing a mod in CK afterall? I didn't think a save could have an effect on things like lighting? I'm confused now! (but then when am i not? lol) P.s. always wondered what ITM stood for, so double thanks.
traison Posted September 7, 2022 Posted September 7, 2022 I'd have to see your edited esp/esm to be able to tell if what you've done is correct or not.
ghost80808 Posted September 7, 2022 Author Posted September 7, 2022 22 minutes ago, traison said: I'd have to see your edited esp/esm to be able to tell if what you've done is correct or not. RiversideLodge.esp
traison Posted September 7, 2022 Posted September 7, 2022 Had to download the entire Lux suite for that, took a while. You've edited Alikr_OrangeFlicker from Skyrim.esm, so any location that uses that light will also be brighter now. It appears however that this light was not used in RiversideLodge.esp so I removed that entry. I attached the modified esp. Additionally, there are some weird cell edits: A room marker was moved in Volkihar Keep. A room marker was moved in Dark Brotherhood Sanctuary. I doubt these were made by you, but also something to keep in mind if those locations have issues. RiversideLodge.esp 1
ghost80808 Posted September 8, 2022 Author Posted September 8, 2022 (edited) 17 hours ago, traison said: Had to download the entire Lux suite for that, took a while. You've edited Alikr_OrangeFlicker from Skyrim.esm, so any location that uses that light will also be brighter now. It appears however that this light was not used in RiversideLodge.esp so I removed that entry. I attached the modified esp. Additionally, there are some weird cell edits: A room marker was moved in Volkihar Keep. A room marker was moved in Dark Brotherhood Sanctuary. I doubt these were made by you, but also something to keep in mind if those locations have issues. RiversideLodge.esp 584.92 kB · 0 downloads Thanks very much for taking the time to do that. I really appreciate it. I'll try it out now. Yes, Alikr_OrangeFlicker was me. I was going to replace all the blue fire lights, but changed my mind after trying one. I must have messed something up with it. So will Alikr_OrangeFlicker always be messed up in Skyrim.esm too now? Or will it's removal from this mod fix things? I think the author of the follower edition lodge was almost as green as me at using CK, when he/she first made it. When i first downloaded it, I had to edit it to stop it raining indoors! I've not touched Volkihar Keep or the Brotherhood Sanctuary, so I think they must have been done by the original author. Edit: Just loaded up and dragonsreach is back to normal. Thanks VERY much. I really need to learn this CK stuff better. Edited September 8, 2022 by ghost80808
traison Posted September 8, 2022 Posted September 8, 2022 (edited) 39 minutes ago, ghost80808 said: So will Alikr_OrangeFlicker always be messed up in Skyrim.esm too now? No Edit: The CK is to my knowledge not able to edit esm files (or more specifically those flagged as esm which is a different thing, but this is getting complicated so don't worry about it for now). Edited September 8, 2022 by traison 1
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