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Posted

Hi, after the new updates I get some error when I try to make my Sims eat, or teleport

 

That's the error

 

[Unknown_Mod] 2022-08-10 14:31:38.635524 Traceback (most recent call last):
  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 117, in wrapped
  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 113, in finally_wrap
  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper
  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper
  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 365, in c_api_client_connect
  File "E:\\Python3_7_0\\version_vault\\LL\LL_3_3eb\NisaK\utilities\nisa_injector.py", line 12, in _wrapped_function
  File "E:\\Python3_7_0\\version_vault\\LL\LL_3_3eb\NisaK\wickedpervs\interactions.py", line 670, in _nisa_watchmen
  File "E:\\Python3_7_0\\version_vault\\LL\LL_3_3eb\NisaK\utilities\nisa_injector.py", line 12, in _wrapped_function
  File "E:\\Python3_7_0\\version_vault\\LL\LL_3_3eb\NisaK\utilities\trackers\loading.py", line 56, in nisa_game_loaded
  File "E:\\Python3_7_0\\version_vault\\LL\LL_3_3eb\NisaK\utilities\nisa_injector.py", line 12, in _wrapped_function
  File "E:\\Python3_7_0\\version_vault\\LL\LL_3_3eb\NisaK\utilities\hazard_detector.py", line 183, in _nisa_watchmen
  File "sims4communitylib\utils\common_injection_utils.py", line 127, in _wrapped_function
  File "sims4communitylib\events\zone_spin\common_zone_spin_event_dispatcher.py", line 76, in _common_on_late_zone_load
  File ".\BasementalGangs_6.18.56-PUBLIC\BasementalGangs\utilities\injector.py\injector.py", line 18, in _wrapped_function
  File "T:\InGame\Gameplay\Scripts\Server\sims\masked\6.18.56\errorlogging.py", line 47, in bmg_error_waiting
  File ".\BasementalDrugs_7.15.155-PUBLIC\Basemental\utilities\injector.py\injector.py", line 21, in _wrapped_function
  File ".\BasementalDrugs_7.15.155-PUBLIC\Basemental\utilities\changing_world\price_handler.py\price_handler.py", line 72, in bmd_update_drug_prices
  File ".\BasementalDrugs_7.15.155-PUBLIC\Basemental\utilities\injector.py\injector.py", line 21, in _wrapped_function
  File ".\BasementalDrugs_7.15.155-PUBLIC\Basemental\utilities\logging\errorlogging.py\errorlogging.py", line 72, in bmd_error_waiting
  File ".\BasementalDrugs_7.15.155-PUBLIC\Basemental\utilities\injector.py\injector.py", line 21, in _wrapped_function
  File ".\BasementalDrugs_7.15.155-PUBLIC\Basemental\utilities\logging\version_handling.py\version_handling.py", line 117, in create_version_log
  File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v170j\injector.py", line 26, in _wrapped_function
  File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v170j\zone_spin.py", line 100, in _turbolib_on_late_zone_load
  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 577, in do_zone_spin_up
  File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1587, in update
  File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 561, in on_enter
  File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info_manager.py", line 777, in restore_sim_si_state
  File "T:\InGame\Gameplay\Scripts\Server\interactions\si_restore.py", line 90, in restore_sim_si_state
  File "T:\InGame\Gameplay\Scripts\Server\interactions\si_restore.py", line 56, in _run_startup_interactions
  File "T:\InGame\Gameplay\Scripts\Server\interactions\si_restore.py", line 118, in _load_staged_interactions
  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 4198, in load_staged_interactions
  File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1283, in load_staged_interactions
  File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1358, in _load_and_push_interaction
  File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 3919, in push_super_affordance
  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute
  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute
  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction
  File "sims4communitylib\utils\common_injection_utils.py", line 103, in _wrapped_function
  File "sims4communitylib\events\interaction\common_interaction_event_dispatcher.py", line 280, in _common_on_interaction_queued
  File "sims4communitylib\exceptions\common_exceptions_handler.py", line 40, in log_exception
  File "sims4communitylib\events\interaction\common_interaction_event_dispatcher.py", line 269, in _common_on_interaction_queued
  File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v170j\injector.py", line 26, in _wrapped_function
  File ".\WickedWhims_v170j\turbolib2\events\interactions.py", line 146, in _turbolib_interaction_queue
  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1361, in append
  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 895, in _head_change_watcher
  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 979, in _get_head
  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 340, in get_next_unblocked_interaction
  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2967, in get_sims_with_invalid_paths
  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2923, in _generate_connectivity
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1487, in compute_transition_connectivity
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1534, in run_transitions
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3440, in _build_transitions
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3228, in _build_and_log_transitions_for_sim
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3290, in _build_transitions_for_sim
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2746, in get_transitions_for_sim
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2932, in _get_transitions_for_sim
  File "postures\posture_graph.py", line 6385, in postures.posture_graph.PostureGraphService.generate_connectivity_handles
  File "postures\posture_graph.py", line 6195, in postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
  File "postures\posture_graph.py", line 631, in generate_right_paths
  File "postures\posture_graph.py", line 4681, in _right_path_gen
  File "postures\posture_graph.py", line 765, in _shortest_path_gen
  File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 154, in shortest_path_gen
  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 352, in __missing__
  File "postures\posture_graph.py", line 4608, in postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right
  File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 500, in _cache_and_return_locations_for_posture
  File "T:\InGame\Gameplay\Scripts\Server\objects\part.py", line 484, in _get_location_for_posture_internal
AttributeError: 'NoneType' object has no attribute 'world_transform'
Error occurred while running _on_interaction_queued for interaction <SI bed_sleep id:15 sim:Edward Ballard> with short name 'bed_sleep' and display name hash: 4232444693
. (This exception is not caused by S4CL, but rather caught) Args: (), Kwargs: {} -> AttributeError: 'NoneType' object has no attribute 'world_transform'

  • 2 years later...
Posted

i've got the same problem can you help me? the same thing but always with food and drink, figures make like a chicken pose quickly and leave thing on the floor automatically. it is the same file format:

 

Documents\Electronic Arts\Sims 4\mod_logs\

 

[Unknown_Mod] 2024-10-14 10:49:40.098382 Traceback (most recent call last):
  File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
  File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 222, in c_api_server_tick
  File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v181d\injector.py", line 26, in _wrapped_function
  File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v181d\zone_tick.py", line 83, in _turbolib_zone_game_update
  File "sims4communitylib\utils\common_injection_utils.py", line 242, in _wrapped_self_function
  File "sims4communitylib\events\zone_update\common_zone_update_event_dispatcher.py", line 79, in _common_zone_update
  File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 517, in update
  File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 117, in update
  File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate
  File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
  File "T:\InGame\Gameplay\Scripts\Server\carry\carry_elements.py", line 601, in push_si_gen
  File "T:\InGame\Gameplay\Scripts\Server\carry\carry_elements.py", line 463, in _do_push_si_gen
  File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction
  File "T:\InGame\Gameplay\Scripts\Server\sims\masked\v181d\injector.py", line 26, in _wrapped_function
  File ".\WickedWhims_v181d\turbolib2\events\interactions.py", line 146, in _turbolib_interaction_queue
  File "sims4communitylib\utils\common_injection_utils.py", line 152, in _wrapped_self_function
  File "sims4communitylib\events\interaction\common_interaction_event_dispatcher.py", line 339, in _common_on_interaction_queued
  File "sims4communitylib\exceptions\common_exceptions_handler.py", line 40, in log_exception
  File "sims4communitylib\events\interaction\common_interaction_event_dispatcher.py", line 328, in _common_on_interaction_queued
  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1356, in append
  File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 901, in _head_change_watcher
  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 985, in _get_head
  File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 347, in get_next_unblocked_interaction
  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3056, in get_sims_with_invalid_paths
  File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3009, in _generate_connectivity
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1546, in compute_transition_connectivity
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1593, in run_transitions
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3529, in _build_transitions
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3313, in _build_and_log_transitions_for_sim
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3379, in _build_transitions_for_sim
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2829, in get_transitions_for_sim
  File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3015, in _get_transitions_for_sim
  File "postures\posture_graph.py", line 6589, in postures.posture_graph.PostureGraphService.generate_connectivity_handles
  File "postures\posture_graph.py", line 6389, in postures.posture_graph.PostureGraphService._get_segmented_path_connectivity_handles
  File "postures\posture_graph.py", line 645, in generate_right_paths
  File "postures\posture_graph.py", line 4857, in _right_path_gen
  File "postures\posture_graph.py", line 788, in _shortest_path_gen
  File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in shortest_path_gen
  File "T:\InGame\Gameplay\Scripts\Core\algos.py", line 121, in <listcomp>
  File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 352, in __missing__
  File "postures\posture_graph.py", line 4812, in postures.posture_graph.PostureGraphService._right_path_gen.heuristic_fn_right
TypeError: 'NoneType' object is not iterable
Error occurred while running _on_interaction_queued for interaction <SI generic_consume_drink_water id:623 sim:Pedro Martínez> with short name 'generic_consume_drink_water' and display name hash: 2011263481
. (This exception is not caused by S4CL, but rather caught) Args: (), Kwargs: {} -> TypeError: 'NoneType' object is not iterable

 

does anyone know what to do? i've tried removing all saves and the thing works starting a new save but the one save i need is not working on that specific thing

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