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Vagina (TBDSMP) Problems


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OK hi guys,

i hope anyone can help me out because i just dont get it worked out.

I think i narrowed it down to the possible Problem and now i want to find out how i can get it as wanted.

Problem : as seen in Video, the Vagina opens constantly and closes then (?).

What i did so far : i searched in the config files and it have to do something with TBDBody.xml, when Deleting the File the Vagina works just fine per CBPC (have SMP and CBPC)

What i try to Archive : That the Vagina Collisions are done smooth by SMP.

 

I also find out that if i just Delete these Lines in TBDBody.xml the Collision will be handled by CBPC again and it works (still no SMP so o,o ).

   <bone name="NPC L Pussy02">
        <mass>0.01</mass>
        <inertia x="1" y="1" z="1"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>1</angularDamping>
        <friction>0.5</friction>
        <gravity-factor>0</gravity-factor>
        <rollingFriction>0</rollingFriction>
        <restitution>0.2</restitution>
        <margin-multiplier>0.1</margin-multiplier>
    </bone>

    <bone name="NPC L Pussy01">
        <mass>0.00000</mass>
        <inertia x="0" y="0" z="0"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>0</angularDamping>
        <friction>0</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0</restitution>
    </bone>

    <bone name="NPC R Pussy02">
        <mass>0.01</mass>
        <inertia x="1" y="1" z="1"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>1</angularDamping>
        <friction>0.5</friction>
        <gravity-factor>0</gravity-factor>
        <rollingFriction>0</rollingFriction>
        <restitution>0.2</restitution>
        <margin-multiplier>0.1</margin-multiplier>
    </bone>

    <bone name="NPC R Pussy01">
        <mass>0.00000</mass>
        <inertia x="0" y="0" z="0"/>
        <centerOfMassTransform>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </centerOfMassTransform>
        <linearDamping>0</linearDamping>
        <angularDamping>0</angularDamping>
        <friction>0</friction>
        <rollingFriction>0</rollingFriction>
        <restitution>0</restitution>
    </bone>

    <generic-constraint bodyA="NPC L Pussy02" bodyB="NPC L Pussy01">
        <frameInB>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </frameInB>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>
        <linearLowerLimit x="0" y="0" z="0"/>
        <linearUpperLimit x="3" y="0" z="0"/>
        <angularLowerLimit x="0" y="0" z="0"/>
        <angularUpperLimit x="0" y="0" z="0"/>
        <linearStiffness x="100" y="200" z="200"/>            
        <angularStiffness x="0" y="0" z="0"/>        
        <linearDamping x="20" y="999" z="999"/>
        <angularDamping x="999" y="999" z="999"/>
        <linearEquilibrium x="-2" y="0" z="0"/>
        <angularEquilibrium x="0" y="0" z="0"/>
    </generic-constraint>

    <generic-constraint bodyA="NPC R Pussy02" bodyB="NPC R Pussy01">
        <frameInB>
            <basis x="0" y="0" z="0" w="1"/>
            <origin x="0" y="0" z="0"/>
        </frameInB>
        <useLinearReferenceFrameA>false</useLinearReferenceFrameA>
        <linearLowerLimit x="-3" y="0" z="0"/>
        <linearUpperLimit x="0" y="0" z="0"/>
        <angularLowerLimit x="0" y="0" z="0"/>
        <angularUpperLimit x="0" y="0" z="0"/>
        <linearStiffness x="100" y="200" z="200"/>            
        <angularStiffness x="0" y="0" z="0"/>        
        <linearDamping x="20" y="999" z="999"/>
        <angularDamping x="999" y="999" z="999"/>
        <linearEquilibrium x="2" y="0" z="0"/>
        <angularEquilibrium x="0" y="0" z="0"/>
    </generic-constraint>

 

Can anyone tell me if i have to tweak one or two files to get what i want ? do i have to change any links so SMP overwrites cbpc on that specific Collisions (i also deleted the needed Files for CBPC, but the SMP Vagina still overreacts then, so i guess only smp is somehow a problem.

what i found out too, that the Vagina moves faster with more fps (tested in 165 fps, 60 fps and in around 30 as seen in the video)

If anyone would have a Solution out of the box i would be so happy.

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