lustmolch Posted August 6, 2022 Posted August 6, 2022 OK hi guys, i hope anyone can help me out because i just dont get it worked out. I think i narrowed it down to the possible Problem and now i want to find out how i can get it as wanted. Problem : as seen in Video, the Vagina opens constantly and closes then (?). What i did so far : i searched in the config files and it have to do something with TBDBody.xml, when Deleting the File the Vagina works just fine per CBPC (have SMP and CBPC) What i try to Archive : That the Vagina Collisions are done smooth by SMP. I also find out that if i just Delete these Lines in TBDBody.xml the Collision will be handled by CBPC again and it works (still no SMP so o,o ). <bone name="NPC L Pussy02"> <mass>0.01</mass> <inertia x="1" y="1" z="1"/> <centerOfMassTransform> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="0"/> </centerOfMassTransform> <linearDamping>0</linearDamping> <angularDamping>1</angularDamping> <friction>0.5</friction> <gravity-factor>0</gravity-factor> <rollingFriction>0</rollingFriction> <restitution>0.2</restitution> <margin-multiplier>0.1</margin-multiplier> </bone> <bone name="NPC L Pussy01"> <mass>0.00000</mass> <inertia x="0" y="0" z="0"/> <centerOfMassTransform> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="0"/> </centerOfMassTransform> <linearDamping>0</linearDamping> <angularDamping>0</angularDamping> <friction>0</friction> <rollingFriction>0</rollingFriction> <restitution>0</restitution> </bone> <bone name="NPC R Pussy02"> <mass>0.01</mass> <inertia x="1" y="1" z="1"/> <centerOfMassTransform> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="0"/> </centerOfMassTransform> <linearDamping>0</linearDamping> <angularDamping>1</angularDamping> <friction>0.5</friction> <gravity-factor>0</gravity-factor> <rollingFriction>0</rollingFriction> <restitution>0.2</restitution> <margin-multiplier>0.1</margin-multiplier> </bone> <bone name="NPC R Pussy01"> <mass>0.00000</mass> <inertia x="0" y="0" z="0"/> <centerOfMassTransform> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="0"/> </centerOfMassTransform> <linearDamping>0</linearDamping> <angularDamping>0</angularDamping> <friction>0</friction> <rollingFriction>0</rollingFriction> <restitution>0</restitution> </bone> <generic-constraint bodyA="NPC L Pussy02" bodyB="NPC L Pussy01"> <frameInB> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="0"/> </frameInB> <useLinearReferenceFrameA>false</useLinearReferenceFrameA> <linearLowerLimit x="0" y="0" z="0"/> <linearUpperLimit x="3" y="0" z="0"/> <angularLowerLimit x="0" y="0" z="0"/> <angularUpperLimit x="0" y="0" z="0"/> <linearStiffness x="100" y="200" z="200"/> <angularStiffness x="0" y="0" z="0"/> <linearDamping x="20" y="999" z="999"/> <angularDamping x="999" y="999" z="999"/> <linearEquilibrium x="-2" y="0" z="0"/> <angularEquilibrium x="0" y="0" z="0"/> </generic-constraint> <generic-constraint bodyA="NPC R Pussy02" bodyB="NPC R Pussy01"> <frameInB> <basis x="0" y="0" z="0" w="1"/> <origin x="0" y="0" z="0"/> </frameInB> <useLinearReferenceFrameA>false</useLinearReferenceFrameA> <linearLowerLimit x="-3" y="0" z="0"/> <linearUpperLimit x="0" y="0" z="0"/> <angularLowerLimit x="0" y="0" z="0"/> <angularUpperLimit x="0" y="0" z="0"/> <linearStiffness x="100" y="200" z="200"/> <angularStiffness x="0" y="0" z="0"/> <linearDamping x="20" y="999" z="999"/> <angularDamping x="999" y="999" z="999"/> <linearEquilibrium x="2" y="0" z="0"/> <angularEquilibrium x="0" y="0" z="0"/> </generic-constraint> Can anyone tell me if i have to tweak one or two files to get what i want ? do i have to change any links so SMP overwrites cbpc on that specific Collisions (i also deleted the needed Files for CBPC, but the SMP Vagina still overreacts then, so i guess only smp is somehow a problem. what i found out too, that the Vagina moves faster with more fps (tested in 165 fps, 60 fps and in around 30 as seen in the video) If anyone would have a Solution out of the box i would be so happy. Skyrim Special Edition 2022-08-02 03-04-51.mp4
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