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How to add CBP physics to an Atomic Beauty outfit


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Posted

Hello guys. I'm currently trying to add CBP physics into one of my fallout 4 outfits in here. I'm currently a bit confused because not matter what I do, the physics still wouldn't work in here.

The step that I usually use are down below:

 

- Load the outfit

- Erase the outfit bones

- Load the Atomic Beauty body reference from file using the Atomic Beauty - Physics body base female body nif

- Make the loaded body the main reference

- Copy bone weights 

- Erase the loaded reference

- Make one of the part of the outfit the reference

- Done

 

This is usually what I do when add physics on Skyrim, but I watched a video and it seems that the procedure should also be the same for Fallout 4. Unfortunately, it hasn't really been working at all for me. It would be great if anyone could explain on how do I actually add physics to an Atomic Beauty outfit. Thank you

Posted
28 minutes ago, spinningleo said:

Hello guys. I'm currently trying to add CBP physics into one of my fallout 4 outfits in here. I'm currently a bit confused because not matter what I do, the physics still wouldn't work in here.

The step that I usually use are down below:

 

- Load the outfit

- Erase the outfit bones

- Load the Atomic Beauty body reference from file using the Atomic Beauty - Physics body base female body nif

- Make the loaded body the main reference

- Copy bone weights 

- Erase the loaded reference

- Make one of the part of the outfit the reference

- Done

 

This is usually what I do when add physics on Skyrim, but I watched a video and it seems that the procedure should also be the same for Fallout 4. Unfortunately, it hasn't really been working at all for me. It would be great if anyone could explain on how do I actually add physics to an Atomic Beauty outfit. Thank you

1. build body in bs so that body and tri sliders are formed in the characterassets folder 2. In os import your clothes. 3. Import body and sliders from characterassets folder. Sliders are imported in the "Slider" section. 4. Click set reference on the body. 5. Select clothes and copy the bones. 6. Copy sliders. Slider/conform all. 7. Remove the selection set reference from the body. 8. Delete body. 9. Save the project. 10. Build the project in bs.

Posted
2 hours ago, South8028 said:

1. build body in bs so that body and tri sliders are formed in the characterassets folder 2. In os import your clothes. 3. Import body and sliders from characterassets folder. Sliders are imported in the "Slider" section. 4. Click set reference on the body. 5. Select clothes and copy the bones. 6. Copy sliders. Slider/conform all. 7. Remove the selection set reference from the body. 8. Delete body. 9. Save the project. 10. Build the project in bs.

How do you import sliders in OS again? I tried hovering over the slider section, but the import slider data section is grayed out in here. I have already imported the body reference though

Posted
18 hours ago, South8028 said:

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I cant find myself the .tri file in the character assets folder. Is it because I am using an Atomic Beauty body?

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Posted

You need to set the "build morphs" flag in bs. Below, to the left of the "build" button. Although, I have not used Atomic Beauty. No idea what this body is. If body has morphs, then in any case body must have tri.

Posted
On 7/22/2022 at 1:05 AM, South8028 said:

You need to set the "build morphs" flag in bs. Below, to the left of the "build" button. Although, I have not used Atomic Beauty. No idea what this body is. If body has morphs, then in any case body must have tri.

I have tried to do all of the steps that you've explained above but I still cant make the physics work on the Atomic Beauty outfits I am trying to add. Am I missing something in here?

Posted
6 hours ago, spinningleo said:

I have tried to do all of the steps that you've explained above but I still cant make the physics work on the Atomic Beauty outfits I am trying to add. Am I missing something in here?

I do not know. I use a custom body with cbp physics and a skeleton based on zaz. Since no clothes fit me, from no body, I have to remake all the clothes to fit my bones and morphs. I do it the way I wrote above and everything always works for me. Maybe you forgot to change the skeleton in caracterassets and you don't have bones for physics? Or do you not have ocbp installed?

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