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ZaZ ZeX Nanakochan Anime Skeleton


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Posted

ZaZ ZeX Nanakochan Anime Skeleton

View File

 

This replaces the skeleton .nif file from the ZaZ Skeleton 5 to work with Anime Race. Requires, as does Nana or any other race mod, Race Customizer.

 

Specifically, this does these things to the existing skeleton structure:

 

Greatly lowers head.

Fairly narrows neck.

Slightly rolls back shoulders.

Slightly protrudes breasts.

Very slightly narrows shoulders.

Fairly decreases arm and hand size.

Greatly narrows middrift.

Very slightly expands pelvis.

Fairly moves thighs backs to fix the jutting issue on Fusion Girl models.

Slightly tows thighs inward.

Slightly rotates thighs inward.

Slightly decreases thigh length.

Very slightly tows calves outward.

Very slightly rotates calves outward.

Slightly decreases calve length.

Slightly tows feet outward.

Slightly decreases feet size.

 

Known bugs:

 

Unfixable transition between the body and head. There is a dip that is rather obvious. Unfortunately this would require redoing the entire body and head to fix due the the layout of the bones and how they interact with the body.

 

 

FAQ:

 

Q: Why the bone edits when there's bodyslide?

A: Works better with animations.

 

Q: Can I choose not to have the additions?

A: Eventually I'll put some options in. However, I'm working on a large Fallout 4 mod right now. It'll have to wait.

 

Q: What is a good alternative to these custom skeletons?

A: Thanks to Brat, you there's a dynamic bone scaling mod (akin to RaceMenu from TESV) here: https://www.nexusmods.com/users/1231813


 

Posted

have you got anything like pictures or a video to showcase what this looks like when used in game properly?

Posted (edited)

ermm... did you use zex v5 to rebuilt the current version of fusiongirl latest version?

there's nanako-chan fusiongirl v1.80 using v4 zex tho but why bother doing old version?

Edited by ahboy99
Posted
27 minutes ago, User39042 said:

Why do you say this?

asking for my suggestions anyways but not meant to be criticism, so far zex 2.0(aka zex v2) is outdated and replaced by zex v5.

Posted
41 minutes ago, User39042 said:

Thanks for letting me know. Do you have a link?

 
zex v5 is FG download description link. nanako FG is v4

Posted
12 minutes ago, User39042 said:

Hmm. Well I guess there's not much of a point to this mod then. I didn't know the FG one came with an updated version.

sadly it stuck on v4 tho.

  • 3 weeks later...
Posted (edited)

You know screen archer, created by maxie, the in game configurable skeleton? It include the knee fixe, you can adjust the skeleton with custom part (like you want big feet then click big feet)... Or create/change the adjustment directly in json file/or directly in game with scrolling bars. Same for all bones. Compatible with fg/3b/vanilla/kf. Full game interface. I use it heavily, I have no reason to return to classic skeletons. The skeletons adjustments can be shared.

 

Ideally from here now go create the nanako with screen archer.

You can find the discord invitation here https://www.nexusmods.com/users/1231813

 

Next ver seem also to include futa girls

Edited by brat175
Posted (edited)

i think you forgot to put facebones with updated skeleton.

edit: breast still deformed while in initial chargen tho for v5 version.

image.thumb.png.83d07a982038af244e4c2c10b1c7760a.png

Edited by ahboy99
added image.
Posted (edited)
5 minutes ago, User39042 said:

 

I'll take a look, what functions did ver 5 add to face bones? Is it just the tongue? 

-Fixed Skeleton so it should no longer distort in Initial Chargen/Surgery Chair/LooksMenu Events
-This also seemingly fixed some issues with breast bones not working in AAF scenes(Needs further testing and work)
-Removed Anus CBP Bones

here

facebones is included in old version on nanako FG skeleton tho

Edited by ahboy99

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