Rothkal90 Posted July 14, 2022 Posted July 14, 2022 Hi all! I'm a newbie in modding and outfit studio, and I'm training in converting a belt from CBBE to 3BA. It's practically done but i have a problem: on the back of the belt there are some rectangular pockets that morph as well, through the sliders. Is there any way to, for example, mask them and prevent their vertexes to morph? So that they keep rectangular with extreme sliding or for example when the character/follower/npc crouches? Many thanks in advance!
bnub345 Posted July 14, 2022 Posted July 14, 2022 5 hours ago, Rothkal90 said: Hi all! I'm a newbie in modding and outfit studio, and I'm training in converting a belt from CBBE to 3BA. It's practically done but i have a problem: on the back of the belt there are some rectangular pockets that morph as well, through the sliders. Is there any way to, for example, mask them and prevent their vertexes to morph? So that they keep rectangular with extreme sliding or for example when the character/follower/npc crouches? Many thanks in advance! I think what you want to do is possible. If you use the masking brush in OS you can mask the vertices of the pockets (they will turn red and the mesh will go dark). Then if you invert the mask (ctrl + i), everything but the pockets will be masked. Now you can select the slider tab at the top of the page and pick clear slider data, this should remove all slider morphs from the pockets. You can click the pencil icon on the sliders on the right side of the page to manually edit any morphs if the body clips through the pockets, which will probably happen as you removed all of their slider data.
Rothkal90 Posted July 14, 2022 Author Posted July 14, 2022 5 hours ago, bnub345 said: I think what you want to do is possible. If you use the masking brush in OS you can mask the vertices of the pockets (they will turn red and the mesh will go dark). Then if you invert the mask (ctrl + i), everything but the pockets will be masked. Now you can select the slider tab at the top of the page and pick clear slider data, this should remove all slider morphs from the pockets. You can click the pencil icon on the sliders on the right side of the page to manually edit any morphs if the body clips through the pockets, which will probably happen as you removed all of their slider data. It seems working, tomorrow i slowly redo the positioning of all sliders, and let you know if it clips during movement! Thanks in anticipation
Rothkal90 Posted July 17, 2022 Author Posted July 17, 2022 On 7/14/2022 at 5:24 PM, bnub345 said: I think what you want to do is possible. If you use the masking brush in OS you can mask the vertices of the pockets (they will turn red and the mesh will go dark). Then if you invert the mask (ctrl + i), everything but the pockets will be masked. Now you can select the slider tab at the top of the page and pick clear slider data, this should remove all slider morphs from the pockets. You can click the pencil icon on the sliders on the right side of the page to manually edit any morphs if the body clips through the pockets, which will probably happen as you removed all of their slider data. It totally worked, many thanks!!!!!!!!!!!!!!!!!
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