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Hello, tell me please, I have no clashes of arms and breasts.


Qwert_yyy

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Posted

Hello, tell me please, I have no clashes of arms and breasts.
Body: bhunp tbbp
Physics: HDT PE
There is a collision of arms and breasts only if nothing is worn on the arms, and the armor slot is empty.
I suspect that while the armor is on, another body is being used that does not have this collision data. But I don't know how to test my guess.

I used THIS guide. I managed to fix my problem. But isn't there some way to automatically fix all suits for all weights? Change every suit... I have too many of them.
According to the manual, the path to the physics files is indicated at the end and looks like DATA\SKSE\Plugins...
But my bodyslide creates nifs with a different SKSE\Plugins path...
Does it make any sense?

 

Posted

Not all armor will work with HDT collision.

 

IF in fact we are speaking about HDT as I understand it....

 

HDT REQUIRES an ExtraDataNode in the NIF that points at the XML that controls collision.  For all hands, gloves, gauntlets.  MEANING since most of this stuff never gets added it will not allow for certain animations to have breast collision with hands because only specific items ever work because no node.

 

SMP gets around this by having the armor author implant a special collision model directly into the chest piece, although if its not done same result no collision.

 

This is generally always true irregardless of the body type or LE or SE or AE.

 

 

IT does not matter if you have all the SKSE files....If the information in the NIF is not there to make use of the SKSE files.

 

Now I dont have examples of how to put the data there...Moved on to SE.

 

Almost 99.9%+ of the armor modding population never put the ExtraDATAnode into the gloves.

 

If it works with naked hand congrats you installed it correctly.

 

If you want it to work with a specific pair of gloves you will have to do the work yourself opening the nakedhands then copying the information over to the gloves.

Posted
1 hour ago, Gameplayer said:

Not all armor will work with HDT collision.

 

IF in fact we are speaking about HDT as I understand it....

 

HDT REQUIRES an ExtraDataNode in the NIF that points at the XML that controls collision.  For all hands, gloves, gauntlets.  MEANING since most of this stuff never gets added it will not allow for certain animations to have breast collision with hands because only specific items ever work because no node.

 

SMP gets around this by having the armor author implant a special collision model directly into the chest piece, although if its not done same result no collision.

 

This is generally always true irregardless of the body type or LE or SE or AE.

 

 

IT does not matter if you have all the SKSE files....If the information in the NIF is not there to make use of the SKSE files.

 

Now I dont have examples of how to put the data there...Moved on to SE.

 

Almost 99.9%+ of the armor modding population never put the ExtraDATAnode into the gloves.

 

If it works with naked hand congrats you installed it correctly.

 

If you want it to work with a specific pair of gloves you will have to do the work yourself opening the nakedhands then copying the information over to the gloves.

As I already wrote, I managed to solve this problem.
I agree that I won't have clashes with gloves.
The issue is that opening each NIF individually would be VERY time consuming. Like, maybe I'm doing something wrong, and the HDT files should be added somehow by themselves? Or perhaps there is a way to add them somehow to all files at once?

Posted
2 minutes ago, Soldream said:

As I already wrote, I managed to solve this problem.
I agree that I won't have clashes with gloves.
The issue is that opening each NIF individually would be VERY time consuming. Like, maybe I'm doing something wrong, and the HDT files should be added somehow by themselves? Or perhaps there is a way to add them somehow to all files at once?

 

If you understand that you need to open the Glove with Nifskope and copy over the NiNode ExtraData along with the subdata that points to the XML....Than you are doing it correctly.

There is not an easier way at this time, Outfit Studio has come a long way but its not quite to the point where we dont have to use Nifskope to add hidden data or set unset flags.

 

I know its time consuming, and its not just female gloves either, if you want male hands to effect breasts during rape play the gloves also need to be modified.

 

Other than that I dont know what to say other than its nothing new, a lot of cool idea's dont get implemented fully because armor mod authors are not supporting it.

Example 99% of armor mod authors do not make proper 1st person arms, in Skyrim that does not get noticed so much because its mostly played in 3rd person but in Fallout 4 everyone plays in 1st person and the issue is still there.

 

 

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