Violence6884 Posted July 1, 2022 Posted July 1, 2022 (edited) I'll just link some pics and let them and the title do the talking. I can provide my LO or any other thing that may be required in solving this, just ask. 1 2 - On the 2nd one you can see how the problem becomes less apparent the farther the problematic terrain is 3 4 5 - Different zoom levels 6 7 - Different lighting conditions 8 - Mostly showing how it also cuts off paved roads At Night Editing once more to add that I ran around Skyrim a little to see if it's a problem in general, but it seems to be just WhiteRun, and only the edges so to speak, around forges for example, or houses, basically where you see it in the screens. Editing ONCE more, to say that More Informative Console offers no additional info as to which mod, if any, may have changed the problematic areas. That leads me to believe it may be a lighting issue or camera issue, which I have never actually faced before. So I really don't know how to deal with this. Edit again; Last night I tried vanilla, and a mesh and texture mod after, and the problem persists. The latter combination helps hide it a little, but it's there 100%. Edited July 4, 2022 by Violence6884 Clarifications
Violence6884 Posted July 4, 2022 Author Posted July 4, 2022 (edited) On 7/3/2022 at 3:06 PM, gall222 said: So, you're suggesting replacing one so that they match? I am not good at interpreting, so correct me if I guessed wrong. But... If it's a texture issue then why does zooming out or seeing it from a different angle alleviate it? Isn't that more to do with lighting? Edited July 4, 2022 by Violence6884
oneoverlord95 Posted July 4, 2022 Posted July 4, 2022 I am also having the same issue, and I am not sure how the message above helps so I am curious. 1
gall222 Posted July 4, 2022 Posted July 4, 2022 You may have a little difference in texture color, or problem with meshes. Can you please send me these two textures from your skyrim. I'll start with this. if the problem was with light, it would be with how the meshes react to light. Out of curiosity, have you recently installed any FIX meshes from the N-x site? oneoverlord95 - textures please.
Violence6884 Posted July 4, 2022 Author Posted July 4, 2022 (edited) 1 hour ago, gall222 said: Can you please send me these two textures I'll start with this if the problem was with light, it would be with how the meshes react to light Out of curiosity, have you recently installed any FIX meshes As soon as it is possible, I will do so. When you say "Fix" meshes, are you referring to things like Assorted Mesh Fixes? Flickering Meshes Fix? Material Fixes... Things like that from Nexus? If so, yes, but I removed all of them 100% and the problem persisted. I also removed all textures I had, like MidianBorn land textures(What you see in the pic) and it was still there. MidianBorn's textures make it worse somehow, but I don't know why- Probably more visible with its colour palette or tiles. Edited July 4, 2022 by Violence6884
gall222 Posted July 4, 2022 Posted July 4, 2022 Yes, I mean you could have installed two different fixes from different people. Fix meshes works in different ways. Sometimes they change the number of polygons, sometimes they interfere with the UV map, sometimes with a shader or lightingshader. I'm not saying that's the problem in your case, but it's easiest to start at the bottom of textures and meshes. I am attaching you the original Skyrim textures, put them in this location manually textures \ architecture \ whiterun If there are any of the same name, make a backup of them. Then check what is happening in the game. wrfieldgrass01.dds wrstonebase01.dds
Violence6884 Posted July 5, 2022 Author Posted July 5, 2022 (edited) The thing is, I removed them all including textures and ran vanilla, same issue for some reason. I also literally double and triple checked what is compatible with what, what patches I might need and so on. And I got only the 2-3 top tier ones as well, like the ones I mentioned which are highly recommended. I'll do as you suggest though, tomorrow I'll post pics as well and include what textures I currently use(MidianBorn). Oh and it gets a bit worse, but more on that tomorrow, right now I'm too tired to try anything. Busy day. Hey, thank you for looking into this! Edited July 5, 2022 by Violence6884
Violence6884 Posted July 6, 2022 Author Posted July 6, 2022 On 7/4/2022 at 10:07 PM, gall222 said: Then check what is happening in the game. Default textures that you provided produce a more noticeable seam but no shadow glitch. Also I found this interesting little thing, which I had noticed on a previous installation and I just saw is still there; 1, 2 - Stone fence right outside WhiteRun 1A, 2A - Same fence selected in console 3, 4 - Same fence, its third part Just to show you exactly where this fence is... So yes, this is the ONLY fence in the whole game that has this issue. I posted about it on LandScape and Water Fixes' page back then(I found the post) and I was told "Not meeee!" and that's it. No help... Any way to consolidate, what I describe in my OP seems to be happening regardless of texture(I've even tried vanilla with minimal mods affecting terrain and objects) and it seems to improve with mesh fixes such as Major Cities Mesh OverHaul which I am running right now... And... Now this fence coming back to haunt me.
oneoverlord95 Posted July 6, 2022 Posted July 6, 2022 Hey there again, I noticed another simillar issue with a fence near Whiterun and was wondering if there was a way to see how it came to be. 1 2
gall222 Posted July 7, 2022 Posted July 7, 2022 1] As for the wall: Fixd requires ESP [So do a merge with something so it doesn't take up space] Fix can work differently with textures depending on whether they fit well on the sides. This is what it looks like in textures from your link [aMidianBorn Buildings and Landscapes SE]: 2] As for shine: Did you look at the link to the textures you uploaded [aMidianBorn Buildings and Landscapes SE]: Files \ Update files whiterunFenceFix.7z
Violence6884 Posted July 7, 2022 Author Posted July 7, 2022 1 hour ago, gall222 said: 1] As for the wall: Fixd requires ESP [So do a merge with something so it doesn't take up space] Fix can work differently with textures depending on whether they fit well on the sides. This is what it looks like in textures from your link [aMidianBorn Buildings and Landscapes SE]: 2] As for shine: Did you look at the link to the textures you uploaded [aMidianBorn Buildings and Landscapes SE]: Files \ Update files whiterunFenceFix.7z 28.35 kB · 0 downloads You went through the trouble of creating a fix! Then I will definitely try it as soon as I can... More importantly, I want to thank you for that, regardless of results. That's really nice of you. Thank you! ^_^ For the shine; I actually have that file, I used it in the past to try and address this but it didn't matter. I'll give it another shot now, since this is a different installation(Fresh one actually), but sure, I already have it. I'll let you know what happened ASAP.
gall222 Posted July 8, 2022 Posted July 8, 2022 Having a moment of time, I took a closer look. The problem is more complex: 1] Textures - both normal maps have different alpha colors, so they have different shine strengths. - both normal maps were made by a different method [normal map has two functions, moving height and the way light reflects off the surface.] that's why this dark color. 2] Meshe - the way in which the UV map loads textures both come from the pieces of both textures cut from the middle, therefore they do not fit well [Just like with a wall] Solution: 1] Textures - fixed [attached to post] 2] Meshe - requires the same fix as the fence-wall. textures.7z
Violence6884 Posted July 9, 2022 Author Posted July 9, 2022 (edited) 20 hours ago, gall222 said: Having a moment of time, I took a closer look. The problem is more complex: 1] Textures - both normal maps have different alpha colors, so they have different shine strengths. - both normal maps were made by a different method [normal map has two functions, moving height and the way light reflects off the surface.] that's why this dark color. 2] Meshe - the way in which the UV map loads textures both come from the pieces of both textures cut from the middle, therefore they do not fit well [Just like with a wall] Solution: 1] Textures - fixed [attached to post] 2] Meshe - requires the same fix as the fence-wall. OK, first things first; The shiny grass fix from MidianBorn's page did not work- Just like it didn't in my previous installation which I mentioned. The fence fix file you shared didn't work either, I'm afraid. I did not take any screens for it but there were some... Distortions on the fences let's say. I will try the new file you shared, the textures fix! And as for the mesh- I assume I should look up what fix is affecting the fence(In this case LandScape and Water Fixes IIRC, or perhaps a patch for it in order to work with another fix) and then ensure that that one is not overwritten by other fixes ETC, to keep consistency? EDIT - It's not LandScape and Water Fixes after all, nor any patch for it apparently... It seems to be a vanilla issue!! I even watched some YouTube videos and it's there, I mean vanilla Skyrim play through videos of course... And I can still see it on their end! Sooo... None of the mesh fixes and such that I have, actually touch fences? That's strange. Any ideas? Edited July 9, 2022 by Violence6884
oneoverlord95 Posted July 9, 2022 Posted July 9, 2022 I can confirm that the newest file did fix the grass issue for me. 1
Violence6884 Posted July 9, 2022 Author Posted July 9, 2022 4 minutes ago, oneoverlord95 said: I can confirm that the newest file did fix the grass issue for me. I'm about to try it too, but I'm also trying to figure how to properly solve the mesh thing.
Violence6884 Posted July 9, 2022 Author Posted July 9, 2022 (edited) Right, so ultimately I decided to use Gall222's kindly provided texture fix from above, and combine it with these fences aaaand these as well which creates an acceptable result, generally speaking. I know it's all subjective but it works for me. The Skyrim 3D Stone Walls' walls could do a better job at matching existing rocks actually, but choices can't be burglars as we all know ;3 Big thanks to Gall222 for the texture thing fix! Edited July 9, 2022 by Violence6884
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