john3977 Posted June 29, 2022 Posted June 29, 2022 So I have installed AAF, and all the required animations and requirements for it and Human Resources.Everything loads up as it’s supposed to. My two main issues are that once the beacon, mats, safe, terminal have been built and activated and slave assigned to breeding nothing happens. The settlement will get visitors who wander around and do various things but the breeding slave does the same. There are no interactions between the slave abs the customer. They just act normally as they would if they were settlers with the exception of the slaves terrified poses. The sex animations work because I’ve seen them in the slave market. Trying to figure out what the issues is with the rest of the mid. the other issue is certain male characters penis hand are stretched all the way to the ground or outward. Really weird.
Ep7880 Posted October 21, 2024 Posted October 21, 2024 (edited) I got the same results. removed the mod because Human Resources is broken at least for me and john3977 Edited October 21, 2024 by Ep7880
sargnickfury Posted March 16, 2025 Posted March 16, 2025 having an issue with this mod as well now. It was working fine, but when I made a new character I now no longer can find the human resources manager terminal, safe, or beacon in the workshop build menu. Also if I try and load a settlement (transfer settlements) the terminal comes through but not safe or beacons. I have tried going through all the settlement mods, I have tried the missing tab fix, I have tried various workshop repair mods...etc and they do not see an issue, they do mention seeing duplicates but indicate no fix. If I can build teh terminals this mod is effectively dead.
Hober9 Posted May 8, 2025 Posted May 8, 2025 Hi. Something equal to me. I just upgrade the main game to Next Gen. Before that i use Transfer Settlement to copy the blueprint i have, and sometimes i have a warning about "you have build 2 beacons", but at MCM i change debug option to "Beacon always working". I cannot see the beacon but works. Now with Next Gen, when i copy a blueprint, i have the "2 beacon warning" always and later the safe is not here. I read here the safe is optional, the terminal says there is a safe. Where are the caps? At workshop mode i can build the brothel beacon, the customer attractor carpet, but cannot build a safe or a terminal (this later not sure). As i have blueprint of the settlements with a brothel, i can attract customers, then use AAF Prostitution for build a brothel safe (not the same) and have settlers working, and this works more or less. Greetings.
Archon459 Posted May 27, 2025 Posted May 27, 2025 -Works fine for me on a new game, running NG -I do get the warning about duplicate beacons; make sure you save before doing anything with your pre-built beacon. FOR EXAMPLE, I was trying to re-route the power to a different power pylon that had power, but when I disconnected the beacon from the other power source I got the duplicate beacon error message -I would NEVER ever include the beacon or terminal in any "copy settlement" mod. These are intended to be manually placed, and placed ONCE. If you really need to transfer the settlement to another mod, then try this: (a) HARD SAVE your game (b) delete ANYTHING from this mod that you installed; the mats, beacon, terminal, safe, breeding pits, etc. (c) export the entire settlement to settlement transfer (d) exit the game without saving (e) fire up your alternate save (f) HARD SAVE your game (g) import the settlement you exported in (c) (h) reinstall the terminal, beacon, safe, and mats (i) test with new slaves to make sure it's all working. Incidentally, if your intent is to only copy a single building that you built yourself then I highly recommend the Clipboard Resurrected mod. It's excellent at copying things. https://www.nexusmods.com/fallout4/mods/39804
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