LongDukDong Posted June 29, 2022 Posted June 29, 2022 (edited) FuroTrap Improved View File By feanor69 (Reposted as original appears lost) FuroTrap gives the standard Oblivion Mine Traps a special effect. When triggered, the mines trap the victim in a Daedric tentacle pit (a bath or "furo" as they say in Japan). Once trapped, the victim is forced to give birth (or orgasm), which summons Daedric Scamps. These Scamps then run wild, attacking and imprisoning any other victims they can find. Mayhem ensues. See screenshots included within this download manager. -= How do I use this mod? =- In addition to changing how Oblivion Mine Traps work, this mod also adds 3 new spells to the player's inventory: FuroTrap Summon (cast trap on a target) FuroTrap Summon Self (cast trap on player) FuroTrap Settings (adjust trap settings) -= Who is to blame? =- Credit goes to unknown author for the trap, 921? from BBSPINK for the original files ( https://www.loverslab.com/topic/6935-furogeneratortrap-eng-and-more/ ) Credit goes to saddad for the initial English translation ( https://www.loverslab.com/topic/6935-furogeneratortrap-eng-and-more/ ) Credit goes to tsanm011 (aka larrytmc) for the pregnant body models ( https://www.nexusmods.com/oblivion/mods/39759 ) Credit goes to Uriel for helpful bug fixes ( http://www.loverslab...82736#pid282736 ) (Link indecipherable) -= What does the Settings Spell do? =- Spoiler Victim Gender: Options available: Female only, Male only, Both Genders This controls which gender of victims are affected by Spell Female Only = Trap only affects female victims, males are immune Male Only = Trap only affects male victims, females are immune Both Genders = Both male and female victims are affected Strip Victim: Options available: Off, On, On (Force) This controls removal of victim clothes. Clothes are re-equipped at end of Spell Off = Leave victim in current clothing Clothes will not be shown during pregnancy On = Remove any clothes victim is wearing On (Force) = Replace clothes with default nude body. Not recommended unless you are having issues with victims automatically re-dressing while still in trap. Trap Type: Options available: Random, Bath only, Chair only This controls which type of Trap is summoned by the Spell Random = 50/50 chance of summoning Bath or Chair Bath = summon Bath-type Trap only Chair = Chair-type Trap only Trap Mode: Options available: Orgasm, Pregnant, Orgasm/Pregnant This controls how Scamps are Summoned by the Trap Orgasm = Victim will be brought to orgasm every time (Scamps Summoned) Pregnant = Victim will be made pregnant every time (Scamps Summoned) Orgasm/Pregnant = Victim will be made to orgasm until willpower/endurance is drained (whichever is higher at start) Scamps will not be summoned during the draining Victims with high Willpower or Endurance may be released before being completely drained and without giving birth The more often a Victim is trapped, the quicker the drain occurs, so even powerful victims may succumb eventually. Once drained, victim will be impregnated from then on (Scamps Summoned) Event Rate: Options available: Low, Medium, High, Very High This controls rate at which Mode events (orgasm or pregnancy) occurs Low = Mode Events occur every 80 seconds Medium = Mode Events occur every 60 seconds High = Mode Events occur every 40 seconds Very High = Mode Events occur every 20 seconds Total Events: Options available: 4, 6, 8, 10, 12, 24, 48 This controls the number of Mode Events that must occur before victim is released Mode Events times Mode Rate is the total time the victim will remain trapped before release. For example: Mode Rate High (40 seconds) with Mode Events 6 = 240 (4 minutes until release) Default is 6 Scamp Summoning: Options available: Off, On, On (Player Ally) This controls if Daedra Scamps are Summoned by the Trap Off = Scamps are not Summoned regardless of Mode selected below On = Scamps Summoned, they are hostile to Player and NPCs, they cast Summon Trap On (Player Ally) = Scamps Summoned, they are hostile only to NPCs, they cast Summon Trap Note that they will not attack Player unless provoked, but their ranged Summon Trap spell could hit Player by mistake so remember to stand clear Scamp Effectiveness: Options available: Normal, High, Very High, Low This controls how quickly Scamp Trap Spells stack on victim Normal = +10 stack (requires 4-5 hits on most low level victims) High = +20 stack Very High = +40 stack Low = +5 stack Audio Type: Options available: Simple, Estrus, Lovers (Random), Estrus/Lovers (Random), Lover (Voice #X) This controls which sounds are played during trap Simple = No special audio files required, sounds are simple grunts Estrus = Use sounds from Estrus mod (trap squish sound and victim voice) Lovers (Random) = Use sounds from LoversVoice mod (select a random voice) Estrus/Lovers (Random) = Randomly use Estrus and Lovers voices Lover (Voice #X) = Use a specific voice from LoversVoice mod Close This exits the Settings Spell Menu -= Installation Instructions =- #1. Requires: OBSE v0020: http://obse.silverlock.org/ #2. Requires: Universal Skeleton Nif v1.81: https://www.nexusmods.com/oblivion/mods/37596 #3. Requires: Improved version of the FuroGeneratorTrap v6.91: (Alternate Links dead) Extract the contents of the .rar file's "Data" directory into your Oblivion\Data folder. Note that load order should be irrelevant since this mod doesn't rely on anything other than vanilla Oblivion. #4. Recommended: If you want sexy moaning sounds, install both of these mods: a. Estrus v1.9r5: https://www.nexusmods.com/oblivion/mods/28979 Note that you don't actually need to activate the Estrus mod, you just need the contents in the Data\Sound\FX\Estrus folder. b. Lovers Resource Pack v2 or resources from LAPF itself : https://www.loverslab.com/files/file/354-lapf/ For the contents in the Data\Sound\FX\Lovers folder. #5. If you are having an issue with the Message text disappearing too quickly, check out this fix: http://www.loverslab...feb-9/?p=322189 (Link indecipherable) Submitter LongDukDong Submitted 06/28/2022 Category Misc Sex Requires OBSE v0020, Universal Skeleton Nif v1.81 Edited June 29, 2022 by LongDukDong 2
fejeena Posted June 29, 2022 Posted June 29, 2022 (edited) ??? Shouldn't you write #2. Requires: You must use the LAPF skeleton when playing Lovers/LAPF. Only if you don't play Lovers/LAPF you need to install the Universal Skeleton Nif v1.81 Just to make sure people don't accidentally overwrite their LAPF skeleton. Edited June 29, 2022 by fejeena
LongDukDong Posted June 29, 2022 Author Posted June 29, 2022 Adapting. I basically had this on my PC and copied his instructions to a text file and copied verbatim... correcting URL links. Roughly 99% his own words. But that... I'm gonna add.
fejeena Posted June 29, 2022 Posted June 29, 2022 Oh and wrong download section. It is not a Lovers mod. You can play it without Lovers. The original was in the Adult Mods download section. . . . but who plays such a mod if he/she doesn't have a sex system (LAPF) installed?
fejeena Posted June 29, 2022 Posted June 29, 2022 3 animations (kf) , 2 full body nif , 2 furo trap nif and 8 dds files. ( ~10.9 MB ) And 87 MB sound files ( unpacked, not in the bsa ) I don't think they should be in the file without a big warning. They overwrite all 10 LAPF sound folders (ns1 to ns6 . . . ) And the Lovers Creatures mushroom sound. If you use a sex-sound/moan replacer this Mod can overwrite all your changed sounds. The whole sound folder should be in a extra folder "Install this if you don't have LAPF installed" Or two folders "Install this if you don't have LAPF installed" with sound\fx\lovers\ and the 10 LAPF sound folders "Install this if you don't have LoversCreatures installed" with sound\fx\lovers\mushroom You know people always ignore readmes. And why #4. Recommended: ... Lovers ... or ... LAPF ... if the LAPF sound is in the file ? Delete the Lovers part, keep the Estrus part.
LongDukDong Posted June 29, 2022 Author Posted June 29, 2022 43 minutes ago, fejeena said: And why #4. Recommended: ... Lovers ... or ... LAPF ... if the LAPF sound is in the file ? Delete the Lovers part, keep the Estrus part. 10 hours ago, LongDukDong said: I basically had this on my PC and copied his instructions to a text file and copied verbatim... correcting URL links. Roughly 99% his own words. But that... I'm gonna add. I paraphrased his words, crossing out the V2 of the Resource pack as it was considered obsolete, and unable to find any record of a Resource pack v3. There's that and his statement in the text that this was desired for the contents of the sound\fx\voice folder alone. I basically reposted what I had on my old flash drive as best I could.
Lianeline Posted September 1, 2022 Posted September 1, 2022 Mmm.. I had difficulties with the experinmental version, the 7.0 if i am not mistaken, but the 6.91 worked fine for me, i read your description of the one you posted and it appears mostly similar, could you tell us what the changes to the former are precisely?
LongDukDong Posted September 1, 2022 Author Posted September 1, 2022 By that, are you asking if there is any difference between this and version 6.91? Um, this is 6.91. Version numbers appear within the Download Manager, not in support threads like this one.
Lianeline Posted September 2, 2022 Posted September 2, 2022 Oh ok, thought you had added some stuff, and didn't find it ^^. Sorry for the stupid question.
LongDukDong Posted September 2, 2022 Author Posted September 2, 2022 Ah, nope. When it comes to this, the only thing I may do when it comes to a 're-uploaded lost' mod would be... trying to recover lost meshes/textures if any had vanished, and compressing all the folders into a .BSA (Bethesda Softworks Archive) file.... or files if one seems too large. Makes installation/removal a breeze.
lilpixxle Posted March 23, 2024 Posted March 23, 2024 oh nice seeing this get some attention, i still have the files of the 7.00 beta and a modified esp with some bugfixes. if you are interested in adding these to this page then id be happy to provide them
Burensc Posted November 21, 2024 Posted November 21, 2024 I tried this mod a while ago. I ended up uninstalling it due to scamps over running everything. Is there a way to turn scamp spawning off and just use it as a deadric weapon against player without turning the game into uncontrollable chaos? If I don't get an answer by the time I track down a CTD in my new mod list I might try it agian.
tda4 Posted November 22, 2024 Posted November 22, 2024 8 hours ago, Burensc said: I tried this mod a while ago. I ended up uninstalling it due to scamps over running everything. Is there a way to turn scamp spawning off and just use it as a deadric weapon against player without turning the game into uncontrollable chaos? If I don't get an answer by the time I track down a CTD in my new mod list I might try it agian. it is possible, you need to change the script, but see how scamps affect the process (initiators or just for the scene).
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