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Posted
2 hours ago, ?????? 1627 said:

If your BHUNP is Baka Factory, it already exists for LE

I see the Bhunp3bbb.esp in Havok Object of the BHUNP (baka).  And I use Tes5edit check it, actually the esp it is SE.

Posted
19 minutes ago, saber817707 said:

I see the Bhunp3bbb.esp 

As far as I know, it is already integrated. Look in the mod folder, you should find Havok Object, it should just copy / paste, activate the ESP to solve

 

2 hours ago, saber817707 said:

I use Baka Factory. So, the Bhunp3bbb.esp is another mod?

the mod is this

 

Spoiler

Immagine.jpg.63719cdcf9a3f42eb9d96389002592d9.jpg

 

Posted
24 minutes ago, ?????? 1627 said:

As far as I know, it is already integrated. Look in the mod folder, you should find Havok Object, it should just copy / paste, activate the ESP to solve

 

the mod is this

 

  Reveal hidden contents

Immagine.jpg.63719cdcf9a3f42eb9d96389002592d9.jpg

 

Could you use Tes5edit check your esp ? (44 or 43) Thx.

Posted
1 hour ago, ?????? 1627 said:

As far as I know, it is already integrated. Look in the mod folder, you should find Havok Object, it should just copy / paste, activate the ESP to solve

 

the mod is this

 

  Reveal hidden contents

Immagine.jpg.63719cdcf9a3f42eb9d96389002592d9.jpg

 

And I found that it produces Microsoft visual C++ runtime library. (Program: .......hdtskinnedmeshphysics.dll    File:hdtcon......oup.cpp) How to do something?

Posted

HDTSkinnedMesh is an improved version of HDT-PE. It is used a lot on clothes allowing them to have a more realistic movement . This process is performed during the installation phase. It is one of the 2 available options: SMP or HDT-PE

4 hours ago, saber817707 said:

And I found that it produces Microsoft visual C++ runtime library.

You are probably missing the updated version. If the installed one is higher, the RunTime will not be installed and the one already in your possession will be executed

The configuration is done by itself when you install the mod. It all depends on what you decide to install. If, for example, you decide that wolves and rieklings will have to work in SMP, you will need the 2 mods FIRST:
End All Be for Riekling and True wolf. This is to avoid finding the purple creatures . 

Installing SMP requires a syntax trick:
The EUROPEAN version is reserved for the English reading of the syntax (the comma instead of the point)
The NON EUROPEAN version is the opposite of the one above

 

4 hours ago, saber817707 said:

   File:hdtcon......oup.cpp)

 

A screenshot of the folder would help to understand what files they are . So by heart, it seems to me to be the fix for HDTPhysicsExtention

Posted
26 minutes ago, ?????? 1627 said:

HDTSkinnedMesh is an improved version of HDT-PE. It is used a lot on clothes allowing them to have a more realistic movement . This process is performed during the installation phase. It is one of the 2 available options: SMP or HDT-PE

You are probably missing the updated version. If the installed one is higher, the RunTime will not be installed and the one already in your possession will be executed

The configuration is done by itself when you install the mod. It all depends on what you decide to install. If, for example, you decide that wolves and rieklings will have to work in SMP, you will need the 2 mods FIRST:
End All Be for Riekling and True wolf. This is to avoid finding the purple creatures . 

Installing SMP requires a syntax trick:
The EUROPEAN version is reserved for the English reading of the syntax (the comma instead of the point)
The NON EUROPEAN version is the opposite of the one above

 

 

A screenshot of the folder would help to understand what files they are . So by heart, it seems to me to be the fix for HDTPhysicsExtention

 

31 minutes ago, ?????? 1627 said:

HDTSkinnedMesh is an improved version of HDT-PE. It is used a lot on clothes allowing them to have a more realistic movement . This process is performed during the installation phase. It is one of the 2 available options: SMP or HDT-PE

You are probably missing the updated version. If the installed one is higher, the RunTime will not be installed and the one already in your possession will be executed

The configuration is done by itself when you install the mod. It all depends on what you decide to install. If, for example, you decide that wolves and rieklings will have to work in SMP, you will need the 2 mods FIRST:
End All Be for Riekling and True wolf. This is to avoid finding the purple creatures . 

Installing SMP requires a syntax trick:
The EUROPEAN version is reserved for the English reading of the syntax (the comma instead of the point)
The NON EUROPEAN version is the opposite of the one above

 

 

A screenshot of the folder would help to understand what files they are . So by heart, it seems to me to be the fix for HDTPhysicsExtention

Ok , I uploaded a screenshot. I used 2.31 and 3.0 and the NON EUROPEAN version.

Posted

Which Skyrim are you using ?? LE ? SE ? AE ?  Depending on the type, the minimum requirements are different . For example, for Skyrim SE it takes at least 8GB of Ram, for LE it takes 6

The RunTime error indicates that either, you are missing the one indicated, or the installed one is lower . A little research should get you the Visual C ++ you need. Generally, it is installed during Computer Updates but, it also happens that some time passes before you install it . This is usually done when installing Skyrim. If, as mentioned above, the one in use is higher, it will not be installed. By skipping this step, it prevents you from knowing which version you have 

 

In Skyrim directory, you should have a folder named Directx . You should be able to install it from there . 

 

 

PS :. 

I had read on the Nexus forum that SMP should not be installed. Extract, copy / paste the various files into their respective directories

 

The necessary files are:

00 base folder ;

00SMP Non European folder ;

01 bodyslide ;

01 textureBlend ; ( if you don't have TextureBlend, reinstall Bodyslide by activating the option)

03 yngnordrace(if you want, this optional)

07 08 for female textures  (fair skin , Demoniac, The Pure) choose one

10 Havok object ;

20 Vagina textures 

06 hdt-smp ACup , BCup, CCup , DCup . These work on the Visual parts 

 

 

Posted
15 hours ago, ?????? 1627 said:

Which Skyrim are you using ?? LE ? SE ? AE ?  Depending on the type, the minimum requirements are different . For example, for Skyrim SE it takes at least 8GB of Ram, for LE it takes 6

The RunTime error indicates that either, you are missing the one indicated, or the installed one is lower . A little research should get you the Visual C ++ you need. Generally, it is installed during Computer Updates but, it also happens that some time passes before you install it . This is usually done when installing Skyrim. If, as mentioned above, the one in use is higher, it will not be installed. By skipping this step, it prevents you from knowing which version you have 

 

In Skyrim directory, you should have a folder named Directx . You should be able to install it from there . 

 

 

PS :. 

I had read on the Nexus forum that SMP should not be installed. Extract, copy / paste the various files into their respective directories

 

The necessary files are:

00 base folder ;

00SMP Non European folder ;

01 bodyslide ;

01 textureBlend ; ( if you don't have TextureBlend, reinstall Bodyslide by activating the option)

03 yngnordrace(if you want, this optional)

07 08 for female textures  (fair skin , Demoniac, The Pure) choose one

10 Havok object ;

20 Vagina textures 

06 hdt-smp ACup , BCup, CCup , DCup . These work on the Visual parts 

 

 

I use LE. I have 16GB ram. I have Visual C++ 2005 2008 2012 2013 2015-2022(x64 and x86). 

SMP should not be installed? Why?

Posted
Just now, saber817707 said:

I use LE. I have 16GB ram. I have Visual C++ 2005 2008 2012 2013 2015-2022(x64 and x86). 

SMP should not be installed? Why?

And C++ 2010.

Posted

From what I have seen around in recent months, all those who use Vortex or MO2, find themselves with installation problems

Here's how to fix it. Uninstall the mod, extract the zip and paste the folders I previously mentioned, activate the various Masters (ESP) . Rebuild in Bodyslide, launch FNIS and test into the game

 

If, it still gives you the same problem, me, I use these plugins for SKSE

 

Plugins.rar  Extract, copy / paste to Skyrim data \ SKSE \ plugins (overwrite) 

 

You may also need the SKSE.ini file   skse.ini To be pasted into the SKSE folder

 

The folder named Skyrim will be pasted into the game directory

Posted
4 hours ago, ?????? 1627 said:

From what I have seen around in recent months, all those who use Vortex or MO2, find themselves with installation problems

Here's how to fix it. Uninstall the mod, extract the zip and paste the folders I previously mentioned, activate the various Masters (ESP) . Rebuild in Bodyslide, launch FNIS and test into the game

 

If, it still gives you the same problem, me, I use these plugins for SKSE

 

Plugins.rar  Extract, copy / paste to Skyrim data \ SKSE \ plugins (overwrite) 

 

You may also need the SKSE.ini file   skse.ini To be pasted into the SKSE folder

 

The folder named Skyrim will be pasted into the game directory

Ok. I will try to do it tomorrow.

Posted
22 hours ago, ?????? 1627 said:

From what I have seen around in recent months, all those who use Vortex or MO2, find themselves with installation problems

Here's how to fix it. Uninstall the mod, extract the zip and paste the folders I previously mentioned, activate the various Masters (ESP) . Rebuild in Bodyslide, launch FNIS and test into the game

 

If, it still gives you the same problem, me, I use these plugins for SKSE

 

Plugins.rar  Extract, copy / paste to Skyrim data \ SKSE \ plugins (overwrite) 

 

You may also need the SKSE.ini file   skse.ini To be pasted into the SKSE folder

 

The folder named Skyrim will be pasted into the game directory

It did not happened in an hour.  Even after two hours or more hours could happen, but it is equal to solving the problem. Thx.

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