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Help with getting a outfit physics back to normal


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Posted (edited)

Hi everyone, Can anyone help me with a problem I have? I was using the FG Body and outfits  and I tried to convert to FG(slooty vault suit ab version) with outfit studio which didn't seem to convert right so I went back to the AB body  and AB outfits and now the physics are out of wack with slooty vault suit AB version but other physics outfits are all fine since that's the only one I tried to convert to FG at the time. tried redownloading the outfit but that didn't work and the problem still remains. Is there a way to fix the physics or get the outfit back to normal before I tried converting it? using OCBPC btw

Edited by Neodrakken
Posted

Use another text color cause I cannot see your text without highlighting it, no one wants to play mystery issue here!

 

As to your problem, your going to have to walk all the way back to getting AB working before you tried to install FB.

 

When you started working on Slooty Suit conversion I think what you did was try to use the very same save file locations or a mix.

Gotta find all that stuff in there from when you worked on it and remove it all cause its probably messed up your stuff right there.

 

Then you want to reinstall the Slooty AB.

Its going to be a puzzle man cause there are a lot of ways you could have messed up your install other than just messing with a conversion attempt the wrong way you may not realize this but if those AB OCBP files are the ones I made, they are not working alongside OCBPC.

Posted
2 hours ago, Gameplayer said:

Use another text color cause I cannot see your text without highlighting it, no one wants to play mystery issue here!

 

As to your problem, your going to have to walk all the way back to getting AB working before you tried to install FB.

 

When you started working on Slooty Suit conversion I think what you did was try to use the very same save file locations or a mix.

Gotta find all that stuff in there from when you worked on it and remove it all cause its probably messed up your stuff right there.

 

Then you want to reinstall the Slooty AB.

Its going to be a puzzle man cause there are a lot of ways you could have messed up your install other than just messing with a conversion attempt the wrong way you may not realize this but if those AB OCBP files are the ones I made, they are not working alongside OCBPC.

thanks for the reply. Oh okay. So how do I get to the save files so I can remove those files that are messing with it? or do I need to delete the entire bodyslide and outfit folder? trying to recall what I did but the only things i can remember is that I imported the nif after doing the project. And the OCBPC physics seem to be from the nexus mods slooty vault suit ab version

Posted
11 minutes ago, Neodrakken said:

thanks for the reply. Oh okay. So how do I get to the save files so I can remove those files that are messing with it? or do I need to delete the entire bodyslide and outfit folder? trying to recall what I did but the only things i can remember is that I imported the nif after doing the project. And the OCBPC physics seem to be from the nexus mods slooty vault suit ab version

 

There are a lot of mod managers and a lot of ways you could have installed Bodyslide.

All manners are different and I have no idea the manner in which you installed or what mod manager you may have used to install it.

 

Each Mod Manager is different so I have only experience with MO2 version and just installing the Bodyslide to Fallout 4 main folder.

IF I give you instruction and it turns out you use some other manager it wont be helpful.

Posted
On 6/26/2022 at 9:31 PM, Gameplayer said:

 

There are a lot of mod managers and a lot of ways you could have installed Bodyslide.

All manners are different and I have no idea the manner in which you installed or what mod manager you may have used to install it.

 

Each Mod Manager is different so I have only experience with MO2 version and just installing the Bodyslide to Fallout 4 main folder.

IF I give you instruction and it turns out you use some other manager it wont be helpful.

Hey again, thanks for the reply again, I think I might have finally  found the vid I used as a reference when i was trying to convert that outfit.  Although I guess this might have been the wrong way to do so. and I'm using vortex, pretty much i did all the steps that was listed in this vid when I tried to convert slooty vault suit to  FG and when I went to AB the physics messed up.anyway to back track from this vid?

 

Posted
On 6/26/2022 at 9:31 PM, Gameplayer said:

 

There are a lot of mod managers and a lot of ways you could have installed Bodyslide.

All manners are different and I have no idea the manner in which you installed or what mod manager you may have used to install it.

 

Each Mod Manager is different so I have only experience with MO2 version and just installing the Bodyslide to Fallout 4 main folder.

IF I give you instruction and it turns out you use some other manager it wont be helpful.

Also found out i'm missing an object highlighted green in this couser outfit , that's not in slooty outfit I think I deleted it accidently anyway to transplant the highlighted objected with its physics to slooty? or is there a vid on how to do it?

489eb3dcd91e39c5fbcbba255daf1035.png

6c1f3d8b31c881718610960b1327c6f3.png

Posted (edited)

You sure picked one of the harder outfits to convert to anything else you know that?

 

Oh sure it looks like it should be one of the easier ones because of its atributes but its not.

 

The green object is the reference object.

 

You will notice that the suit does not cover the reference object this is not a mistake it is entirely on purpose Milkdrinker did that for a reason.

 

The reason is that he wanted the suit to be too small.

Since its too small you have to use the deflate tool to force the boobs to fit in the suit, which makes it look like the suit is pinching into the boobs.

This is what gives slooty vault suit its appeal, the boobs clearly dont fit and are spilling out of the opening.

 

This also makes the Slooty Vault Suit AB version harder to convert to another body type because the suit is not sized properly to AB and therefore wont be sized properly for 1 to 1 resizes to another body type.

 

You will notice that there is an already Zapped version of the Body withen the outfit, that is the copied object of the AB body that Milkdrinker also ZAPPED before he put it up as a download.

 

A lot of this stuff you have to have the skills already there to see and understand what is going on,

Would have been a lot easier had you picked some other outfit.

 

Not all outfits are the same,

Another example,

 

LadyHorus Tera Armor SkyrimLE, a lot of people have tried to convert it to another body type and failed even the Koreans tried and failed.

It had an implanted skeleton which required all the outfit objects and weight paints be named the same.

A person would have to understand outfit creation process to understand that and a lot of bodyslide converters dont know jack all even about bodyslide simply because they have not done a lot or done enough stuff.

 

Most Bodyslide guys dont even understand how to make a slider group for their creations, meaning that there is no clean outfit group to select to just make exports of that outfit and not the whole folder of bodyslides, matters when you have thousands of bodyslides on your machine, maybe you dont want Bodyslide to print off 3,500 outfits just because you downloaded one new outfit today.

 

They also often dont give their own outfit a unique OSP file name.

A Unique Shapedata Folder Name,

A Unique mesh source name is nice as well but not needed.

 

Why unique OSP source name, because if you use the original bodyslide file name now you have problems like the one you ran into where you have altered the original outfit and copied over it.  

 

An original Shapedata save location, to keep your work seperate from the thousands of other would be Bodyslide creators stuff.

 

And finally the biggest idiocy of all of them!  I really hate this one and 99.9% of bodyslide uploaders do this.....They give every single part a unique OSP file name rather than use the same OSP file to store all 400 bits of an outfit wardrobe pack it clutters the fuck out of every single downloaders Bodyslide Shapedata and Slider folder with thousands of folders and files....Fuckin hell.

 

No GroupDATA so no ability to select specifically the outfit you want to export from Bodyslide either.

 

Because they were not able to figure out that if you put at the front of the OSP name a common set of 3 letters or numbers you could then say....

Write 001_AB SlootySuit and each part of that outfit would show up in your search when adding the parts to a slider group for use during outfit selection on user side.

 

How did Gameplayer get good at all this did I ask everyone else about this stuff?

Nope

 

Did I follow a lot of guides, 

Not really, started modding over a decade ago, not a lot of guides back then and you were lucky if a guide was in a language you speak.  Had to follow some guides in a langauge I had child like understanding of.

 

How then,

Done thousands of these.  Just get in there, and experiment with the tools blind...Its like gaming in the old days, there were rarely tutorials or guides on how to play the complicated game you were going to play, this led to a lot of gamers that absolutely hate tutorials.

 

Best way to get your experience is to do a lot of these, and you want to stick to the ones that are easier for conversion first so you have a foundation for your future slider sets when you run into the harder ones and yes they get harder not easier.

 

A lot of the work of the better bodyslide converters involves a lot of out of the box thinking that is not even apparrent to most people that make Bodyslides or even the audience we target.  Most of the stuff I have done for IKAROS or LadyHorus Tera Armor people still cannot figure out.  All the stuff on heels, nope people cannot figure that out its not a simple bodyslide involves thinking out of the box to solve the problem.

Edited by Gameplayer
Posted (edited)

You might and should start with something easier.

 

Even if that means it already has bodyslide for it.

 

Something that actually was CBBE to begin with, then convert it to Fusion Girl even though someone else already did it, and even post that so other people can critique your work.

So what if the other guy spazes out, just put its an attempt to learn up bodyslide on there or you did not know it was already done.

Call it a learner.

Some people will know exactly what its about and encourage you.

 

Try to make sure you have unique save file locations and names.

 

Try to make sure yours has a group name to make it a step above everyone elses crap converstion.

-Make sure yours has all its parts saved under the same OSP name, that already makes it better than most stuff because it keeps my folders nice an clean of clutter.

 

I did a whole bunch of DeserterX stuff back in the day and got harrassed about how XYZ author did that already did not let it phase me, and a lot of people did not care and encoraged me to continue because hey another guy learnin on Bodyslide cant hurt.

 

PS,

Slooty was not CBBE in the first place, it was its own body type.

Edited by Gameplayer
Posted
4 hours ago, Gameplayer said:

You might and should start with something easier.

 

Even if that means it already has bodyslide for it.

 

Something that actually was CBBE to begin with, then convert it to Fusion Girl even though someone else already did it, and even post that so other people can critique your work.

So what if the other guy spazes out, just put its an attempt to learn up bodyslide on there or you did not know it was already done.

Call it a learner.

Some people will know exactly what its about and encourage you.

 

Try to make sure you have unique save file locations and names.

 

Try to make sure yours has a group name to make it a step above everyone elses crap converstion.

-Make sure yours has all its parts saved under the same OSP name, that already makes it better than most stuff because it keeps my folders nice an clean of clutter.

 

I did a whole bunch of DeserterX stuff back in the day and got harrassed about how XYZ author did that already did not let it phase me, and a lot of people did not care and encoraged me to continue because hey another guy learnin on Bodyslide cant hurt.

 

PS,

Slooty was not CBBE in the first place, it was its own body type.

Oh okay, thanks for the reply and the advice/encouragement , though I'm no longer trying to convert it to FG anymore though since I switched to Atomic Beauty now and slooty AB 's physics just went all wonky afterwards when I tried to convert it to Fusion Girl when I was using Fusion Girl and failed at it but funny thing is that Power suit Courser AB's physics works just fine even though they are basically the same outfit. Guess I won't be able to get it to how it was before I tried to convert it to Fusion Girl. Tried deleting my data folder and reinstalled my mods and stuff but that didn't seem to fix the issue either, trying to find the vortex save path for projects and see if that would help and fix the slooty AB  physics issue. I did manage to convert this in  this clothing pack , A  different Black widow outfit https://www.nexusmods.com/fallout4/mods/17909 from CBBE to Atomic Beauty though but it doesn't have any physics although I do wanna learn how to add physics to it eventually someday. I'll try and follow your advice if I do another conversion attempt . P.S sorry if it seemed like I repeated myself ^^:  

Posted (edited)
12 minutes ago, Neodrakken said:

Oh okay, thanks for the reply and the advice/encouragement , though I'm no longer trying to convert it to FG anymore though since I switched to Atomic Beauty now and slooty AB 's physics just went all wonky afterwards when I tried to convert it to Fusion Girl when I was using Fusion Girl and failed at it but funny thing is that Power suit Courser AB's physics works just fine even though they are basically the same outfit. Guess I won't be able to get it to how it was before I tried to convert it to Fusion Girl. Tried deleting my data folder and reinstalled my mods and stuff but that didn't seem to fix the issue either, trying to find the vortex save path for projects and see if that would help and fix the slooty AB  physics issue. I did manage to convert this in  this clothing pack , A  different Black widow outfit https://www.nexusmods.com/fallout4/mods/17909 from CBBE to Atomic Beauty though but it doesn't have any physics although I do wanna learn how to add physics to it eventually someday. I'll try and follow your advice if I do another conversion attempt . P.S sorry if it seemed like I repeated myself ^^:  

 

They dont all use the same Physics,

 

That is one reason why I built all this stuff over here,

 

You wont find better AB armors, I know because I looked.

Now sure some of the stuff needs fixing up but I only have so much time and some items like skirts are really bitchy about being changed.

Over all I am pretty happy with the content, been tweaking the HumanNature stuff recently.

It does require you have IKAROS installed but that is easy enough.

 

My stuff is not compatible with the most recent skeleton stuff for the male stiffy Schlong version thing, gotta have perma stiff males for sex mods unfortunately but I can not know everything about all mods across several games.

 

Advantage, 

All of its the same physics.

All of it has same slot usage,

All of it is decently converted,

Most of the stuff works out fine still got some bugs,

Its most every popular outfit by same slider guy.

Edited by Gameplayer
Posted (edited)
19 minutes ago, Gameplayer said:

 

They dont all use the same Physics,

 

That is one reason why I built all this stuff over here,

 

You wont find better AB armors, I know because I looked.

Now sure some of the stuff needs fixing up but I only have so much time and some items like skirts are really bitchy about being changed.

Over all I am pretty happy with the content, been tweaking the HumanNature stuff recently.

It does require you have IKAROS installed but that is easy enough.

 

My stuff is not compatible with the most recent skeleton stuff for the male stiffy Schlong version thing, gotta have perma stiff males for sex mods unfortunately but I can not know everything about all mods across several games.

 

Advantage, 

All of its the same physics.

All of it has same slot usage,

All of it is decently converted,

Most of the stuff works out fine still got some bugs,

Its most every popular outfit by same slider guy.

Oh okay, I think I'm starting to get it now on what your saying. I had both this https://www.nexusmods.com/users/5487668 and yours installed and enabled at the same time. So your saying that having them both would conflict with each other's physics since yours uses 3bbb and the other doesn't right and that's why its wonky? Sorry it took me a bit to get it. Thought yours was only for ikaros and not for humans

Edited by Neodrakken
Posted (edited)
6 minutes ago, Neodrakken said:

Oh okay, I think I'm starting to get it now on what your saying. I had both this https://www.nexusmods.com/users/5487668 and yours installed and enabled at the same time. So your saying that having them both would conflict with each other's physics since yours uses 3bbb and the other doesn't right and that's why its wonky? Sorry it took me a bit to get it. Thought yours was only for ikaros and not for humans

 

Oh hell no, I made it so I would have it for both races,

 

And on physics for Fallout 4....I have no idea if anyone has managed to get multiple physics working at the same time in Fo4 like we do with SkyrimLE, SkyrimSE, and AE...

I think Fo4 not as organized as TES crowd.

 

For some reason they wont do something simple like make the Male Sclong body have its own private skeleton so it wont conflict with OCBP.

Since also Fusion Girl is same skeleton that'd mean that you could easily have both OCBP and OCBPC working on same game platform...

 

Simply by isolating the XEX skeleton but no one understands or implements it that way.

Edited by Gameplayer
Posted
13 minutes ago, Gameplayer said:

 

Oh hell no, I made it so I would have it for both races,

 

And on physics for Fallout 4....I have no idea if anyone has managed to get multiple physics working at the same time in Fo4 like we do with SkyrimLE, SkyrimSE, and AE...

I think Fo4 not as organized as TES crowd.

 

For some reason they wont do something simple like make the Male Sclong body have its own private skeleton so it wont conflict with OCBP.

Since also Fusion Girl is same skeleton that'd mean that you could easily have both OCBP and OCBPC working on same game platform...

 

Simply by isolating the XEX skeleton but no one understands or implements it that way.

Oh okay then, Thanks for the explanation/Clarification, I guess I was confused on how physics didn't work the same on all bodies  or that all bodies couldn't have CBP,OCBP,OCBPC and 3bbb used at the same time like TES. I'll see if that works by taking https://www.nexusmods.com/users/5487668 out. Good to know that yours works on both races. and yeah wish Fo4's crowd had the same support as TES crowd too, would be nice.

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