StableBot Posted June 22, 2022 Posted June 22, 2022 I'm trying to customize an npc attack animation for 1 handed sword. But for some reason she's using the same animation for forward power attack and backward power attack. I want to find out which label is using which hkx file. Is there an easy way to do this? Thanks ahead of time.
Dorabella Posted June 22, 2022 Posted June 22, 2022 I'd take a look at that keyword, what it says. Maybe just replace it to get what you want The AttackPowerStart is a 2Handed, if you want it on a 1Handed, I think it should be replaced Spoiler
StableBot Posted June 22, 2022 Author Posted June 22, 2022 1 hour ago, ?????? 1627 said: I'd take a look at that keyword, what it says. Maybe just replace it to get what you want The AttackPowerStart is a 2Handed, if you want it on a 1Handed, I think it should be replaced Hide contents I've tried to looked into the keyword. It points me to a behavior 0_master.hkx or something like that. I think the behavior hkx files are the one of that connects these to the actual animation hkx. I've looked online for a way to read the hkx but haven't found a way yet. The attackPowerStartInPlace is universal power attack if I'm correct (I could be wrong).
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