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How do I find out which animation links to which animation .hkx?


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Posted

I'm trying to customize an npc attack animation for 1 handed sword. But for some reason she's using the same animation for forward power attack and backward power attack. I want to find out which label is using which hkx file. Is there an easy way to do this?

 

Thanks ahead of time.

 

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Posted

I'd take a look at that keyword, what it says. Maybe just replace it to get what you want
The AttackPowerStart is a 2Handed, if you want it on a 1Handed, I think it should be replaced

 

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Immagine.jpg.1e0146234d5f068bce605d09a51a2075.jpg

 

Posted
1 hour ago, ?????? 1627 said:

I'd take a look at that keyword, what it says. Maybe just replace it to get what you want
The AttackPowerStart is a 2Handed, if you want it on a 1Handed, I think it should be replaced

 

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Immagine.jpg.1e0146234d5f068bce605d09a51a2075.jpg

 

I've tried to looked into the keyword. It points me to a behavior 0_master.hkx or something like that. I think the behavior hkx files are the one of that connects these to the actual animation hkx. I've looked online for a way to read the hkx but haven't found a way yet. The attackPowerStartInPlace is universal power attack if I'm correct (I could be wrong).

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