Guest ThatOne Posted August 23, 2013 Posted August 23, 2013 I don't see any problem with the script... Try removing the "player" part of the OnAdd function... Or removing the If check - because, as it is right now, you're double-checking if it was added to the player's inventory (if it was just added, the item count will necessarily be at least one). Alternatively, you can try "Begin OnAdd Playerref" instead. I haven't messed with scripts in a while, so one or more of those may not compile properly.
Nepro Posted August 30, 2013 Posted August 30, 2013 It began to work at long last. I do not know what I did. Since then I rebuilt my Bashed Patch, perhaps that's why it's working.
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