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Altering sexout animation number in a mod?


BOS_111

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Posted (edited)

I'm trying to use FNVEdit to alter a really simple mod called sexout kisskey because I want it to play a different kiss animation than the one the author provided. I know animations come from a list numbered 1-600 or so. The author used "anim 42," and I'm trying to change it to one of the other animation numbers.

 

Where exactly in FNVEdit (or GECK) do I change the number to get it to play a different animation? As you can tell, my modding knowledge is extremely basic...

FNVEdit.jpg

Edited by BOS_111
Posted
17 hours ago, BOS_111 said:

I'm trying to use FNVEdit to alter a really simple mod called sexout kisskey because I want it to play a different kiss animation than the one the author provided. I know animations come from a list numbered 1-600 or so. The author used "anim 42," and I'm trying to change it to one of the other animation numbers.

 

Where exactly in FNVEdit (or GECK) do I change the number to get it to play a different animation? As you can tell, my modding knowledge is extremely basic...

FNVEdit.jpg

While you see the script in xEdit, you can't modify it to point to another animation, because what you see is the source and it must be compiled. So this modify should be made using the GECK.

Posted (edited)
11 hours ago, A.J. said:

While you see the script in xEdit, you can't modify it to point to another animation, because what you see is the source and it must be compiled. So this modify should be made using the GECK.

 

Would the appropriate steps to changing the animation in GECK be to:

 

1) Set "sexout- kisskey" as the "active file"

2) Go to "Gameplay" tab

3) Select "Edit script"

4) select "sexoutkisskeyscript"

5) Change the script call fnSexoutActRunFull (Ar_Map "ActorA"::PlayerREF, "ActorB"::kissreceiver, "bDontUndressA"::1, "bDontUndressB"::1, "SoundsA"::"Silent", "SoundsB"::"Silent", "bNoSlop"::1, "Flags"::(Ar_List "kiss", "love", "nonpen"))

6) Change the Ar_List flags to something else?

7 ) Press "Save?"

 

What button do I press to compile the source code in GECK. I imagine it's not the "recompile all" tab as I've read to never use it.

 

GECK Pic.jpg   

 

*EDIT*

 

Thanks a ton for the advice. I managed to alter the mod using GECK, but I found out that I also needed to launch GECK through NVSE to actually save the changes I made. After digging through some YouTube tutorials, I managed to get everything to work out!

Edited by BOS_111
Posted
15 hours ago, BOS_111 said:

 

 

 

Well, hats off to you, if you figured this all and it's your first time. If it was me, I probably would have needed a month if no more...!!!

Posted
On 6/17/2022 at 4:17 AM, BOS_111 said:

 

Would the appropriate steps to changing the animation in GECK be to:

 

1) Set "sexout- kisskey" as the "active file"

2) Go to "Gameplay" tab

3) Select "Edit script"

4) select "sexoutkisskeyscript"

5) Change the script call fnSexoutActRunFull (Ar_Map "ActorA"::PlayerREF, "ActorB"::kissreceiver, "bDontUndressA"::1, "bDontUndressB"::1, "SoundsA"::"Silent", "SoundsB"::"Silent", "bNoSlop"::1, "Flags"::(Ar_List "kiss", "love", "nonpen"))

6) Change the Ar_List flags to something else?

7 ) Press "Save?"

 

What button do I press to compile the source code in GECK. I imagine it's not the "recompile all" tab as I've read to never use it.

 

GECK Pic.jpg   

 

*EDIT*

 

Thanks a ton for the advice. I managed to alter the mod using GECK, but I found out that I also needed to launch GECK through NVSE to actually save the changes I made. After digging through some YouTube tutorials, I managed to get everything to work out!

Can you upload the file please?

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